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The RaJ'Elm's Tome of Banished Traditions supplement for D&D5e contains additional content for players and DMs under the form of 4 forbidden and frowned upon subclasses aswell as 4 new spells to add new mechanics and flavour into your games.
Secluded, solitary, tribal, powerful are the adjective defining these magic practitioner. They weave old and forgotten spells and magical abilities centered... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Holidanger team presents a collection of frightening Halloween monsters unlike the standard werewolves, vampires, and ghosts you'll find in the Monster Manual!
Inside these haunted pages you'll find frightening friends and foes with horrifying lore and adventure hooks, expertly crafted stat blocks with insidious surprises, and magnificent artwork that will make you scream (with glee).
Will you... [click here for more] |
Dungeon Masters Guild |
$4.95
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Have a campaign that is set in the Shadowfell or have a campaign where your party accidentally traveled to the Shadowfell? There are not many monster stats for Shadowfell creatures so this pdf has 20 monsters that live in the Shadowfell (1 monster for each level up to level 20). The Shadowfell is a dark place with monsters that have adapted to live there. 5th edition.
Table Of Contents
Shadow Puppet... [click here for more] |
Dungeon Masters Guild |
$7.99
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A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9.
CW: witches, ghosts, rats, mild body horror, death
In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and... [click here for more] |
Dungeon Masters Guild |
$3.95
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 Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party... [click here for more] |
Dungeon Masters Guild |
$1.99
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Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic... [click here for more] |
Dungeon Masters Guild |
$1.99
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 This product creates crawling claws of different sizes, which were created from creatures larger than medium sized, resulting in small, medium and large sized crawling claws. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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From the creative team that brought you Animal Sidekicks:
Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Ravenloft campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Ravenloft campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then... [click here for more] |
Dungeon Masters Guild |
$4.95
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 "When evil has a daughter, all hell is bound to break loose." ~ Caretaker Montrose.
When a descendant of the family returns home, things start to happen. Embracing the dark magic, a young woman looks to glorify her families legacy by combining the past with the present. Dive into the family history of the Bridgehill family and what made them such a powerful ally and foe.
Something Dark... [click here for more] |
Dungeon Masters Guild |
$2.99
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Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
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5 Minute Workday Presents: Allies Against the Night
Sidekicks of Ravenloft. Allies, new and old, updated to 5e by “Jester” David Gibson
Fifteen Twenty-two heroic (or at least not overtly wicked) NPCs to add your Ravenloft Campaign or ongoing Curse of Strahd game, plus two adventuring parties and eight brand new characters.
The NPCs in this product use the sidekick... [click here for more] |
Dungeon Masters Guild |
$3.50
|
 Almagore Mutation
“It mostly comes at night. Mostly. Especially when it rains. And if there be lightning, you may want to think twice about being caught outside alone and unawares,” warned the old farm hand.
5e DnD System
Boss Monster Creation
CR 18
Large Bio Construct; Chaotic Mutation
PDF Creature Sheet with Illustration, Lore, and Stats.
1st Creature Ever - Be Kind! ... [click here for more] |
Dungeon Masters Guild |
$1.50
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Does CR 25 just not cut it? Are you diving into the Abyss instead of escaping out of it? Do you want your demon lords so powerful even balors quake in their boots?
Amped Up Demon Lords powers the Abyss' most infamous residents up to their most deadly extremes. This first installment features a CR 25 version of Baphomet, as well as a lethal CR 30 incarnation of Orcus!
Money... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 The Philosopher-Queen of Ysawis, Kazerabet, details her research on anatomists: healers and wizards who study the body and connections between life and death. This volume includes:
The School of Anatomy option for Wizards
The Healer background
The Embalmer's Tools
Half a dozen spells dealing with necromancy and the body
A group patron: The Anatomical Society
NPC stats and advice for using anatomists... [click here for more] |
Dungeon Masters Guild |
$1.95
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Deep in the heart of the dearkest forest, there is a place where an elven kingdom once flourished. Now, that kingdom is long gone, and in its place lies the dead-filled Dreadwood, lair of Anaxus the Winged Blight. A master strategist and military historian, this terrifying undead dragon is the perfect supplement for any campaign that deals with political intrigue, war, ascension to godhood, undead... [click here for more] |
Dungeon Masters Guild |
$0.99
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This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE.
Alister Konezegel's Field Guide
Volume II: Aquatic Terrors
Within the pages of this field guide are a handful of eerie and unusual water-dwelling... [click here for more] |
Dungeon Masters Guild |
$0.95
|
A bundle of content for the spider enthusiasts, drow fanatics and children of Lolth out there desperately craving spider-themed content. Includes:
2 Races (the humanoid Arachni, and the horrifying Drider)
3 Subclasses (Druid: Circle of Insects, Rogue: Venomous, and Warlock: Queen of Spiders patron)
9 Eldritch Invocations
3 New Monsters (Boulder Spiders, the Drachonid, and the Dreamweaver spider)... [click here for more] |
Dungeon Masters Guild |
$3.99
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Aranea: Book of the Spider reintroduces a classic D&D creature that was first introduced in 1981 and was ahead of its time due to its moral ambiguity. Included herein is everything you need as a DM to include Aranea into your games and—as a player—everything you need to create a character inspired by or descended from giant, magical, shapeshifting spiders that secretly live... [click here for more] |
Dungeon Masters Guild |
$6.99
|
 Sile Thune, a secluded bookwyrm, has amassed information about dangerous and atypical monster and individuals, the type that you might regret laying your eyes on. Throughout the 36 pages of his annotated archive, he will introduce you to 6 new weird subclasses, 17 original and strange monsters, and 10 additional spells for the eerie-loving.
This title focuses on bringing DMs and players alike more... [click here for more] |
Dungeon Masters Guild |
$2.95
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A dark mage, defiant to the gods.
A marauding warrior bent on conquest.
A true knight, twisted by grief into something cruel.
This module contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each villain comes complete with backstory, motivations, and a full... [click here for more] |
Dungeon Masters Guild |
$19.95
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Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions?
Look here, don't be frightened, I'm not a ghost.
Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine.
Over... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions?
Look here, don't be frightened, I'm not a ghost.
Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine.
Over... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Bendolin's Compendium of Brews and Cuisine is a valuable resource for Dungeon Masters to draw upon. This book contains a collection of vibrant sample taverns, pubs and inns which can be inserted into the campaign world of your Dungeons & Dragons game.
There are 14 original locations, each featuring a barkeep and a range interesting patrons with whom your adventurers... [click here for more] |
Dungeon Masters Guild |
$4.50
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STRZEŻ SIĘ BESTII Z KARA-TUR
Daleko na wschodzie opowiada się historie o kobietach, które potrafią oddzielić głowę od reszty ciała i – ciągnąc za sobą wnętrzności – odlecieć w mrok, w poszukiwaniu ludzkich ofiar. Zabijają najczęściej słabych, starców, ciężarne dziewczyny oraz dzieci, ale potrafią z łatwością zamordować silnych wojowników.... [click here for more] |
Dungeon Masters Guild |
$1.00
|

DARE YOU LOOK BEHIND THE MONSTROUS DOOR?
Some doors are meant to keep dangerous things out. The Monstrous Door, however, exists exlusively to keep the dangerous things inside. Once opened, the monster within can no longer be contained. What has been known can not become unknown!
In this edition: Spur Demons. Fallen followers of the noblest warriors, now the doomed cavalry of the abyss itself!... [click here for more] |
Dungeon Masters Guild |
$2.49
|
 DARE YOU LOOK BEHIND THE MONSTROUS DOOR?
Some doors are meant to keep dangerous things out. The Monstrous Door, however, exists exlusively to keep the dangerous things inside. Once opened, the monster within can no longer be contained. What has been known can not become unknown!
In this edition: The Dread Callers. Ghostly remnants of the most evil, vile individuals who ever travelled the lonely... [click here for more] |
Dungeon Masters Guild |
$2.50
|
 DARE YOU LOOK BEHIND THE MONSTROUS DOOR?
Some doors are meant to keep dangerous things out. The Monstrous Door, however, exists exlusively to keep the dangerous things inside. Once opened, the monster within can no longer be contained. What has been known can not become unknown!
In this edition: Dart Pigeons. Birds adapted to pierce their pray from above, penetrating hard-shelled targets with... [click here for more] |
Dungeon Masters Guild |
$2.49
|
"A knick of magic, and a knack of alchemy, and... Oh, sorry my dear. After you said you don't want to trade. My mind wandered off to all the great things I could make out of you. You see, I don't intend to go empty handed, even if you don't want to trade. Hahaha..." - Arissa Mirthkettle, Night Hag
Hags are one of the most iconic creatures of D&D. They are old, scheming and extremely knowledgeable,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Blood Magic - A Dark Expansion to 5e Spellcasting
Is a 29 page module containing new mechanics centered around spells that have increased potency at the expense of the spellcaster's vitality.
Inside this book:
Two new subclasses: The Sanguine Soul Sorcerer and the Blood-Bound Oath for Paladins.
Three new magic items and one new consumable.
38 brand new Blood Magic... [click here for more] |
Dungeon Masters Guild |
$19.99
|
 Expand upon the world of vampires in Dungeons and Dragons 5E with this collection of monsters, NPC's, and a new lineage in inspire your players and games. Blood Ties includes two new blood drinking monsters, the new lineage Vampiric Thralls for player characters, and four vampire NPC's each with their own vampiric thrall NPC to use in your next campaign. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
New Combat Actions for the Creatures in the Monster Manual
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
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Book of the Dead
The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death, now for Fantasy Grounds!
The Book of the Dead contains:
new archetypes for the bard, druid,... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Domains of Dread are mist-shrouded lands that exist within the Shadowfell's demiplane of Ravenloft. Each domain is an eerie setting of storied evils, cursed bloodlines, legedarily terrifying monsters, and deathless villains. They are also potential sources for the acquisition of unique eldritch powers by mortals willing to make warlock pacts with Darklords and other denizens of the Dread Domains...... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Within the arctic lands of Icewind Dale, a vampire lives in an ancient tower made from ice and the bones of giants, dragons, and mammoths. Tired of the incessant howling of the cold wind as her only visitor, she subdued a small family of yetis to become her companions, promising them full bellies.
This short adventure introduces several new creatures and two new magic items:
Yeti Vampire Spawn
Yeti... [click here for more] |
Dungeon Masters Guild |
$2.95
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 In the cold, in the Long Dark, many dangers await. And wherever there is danger, there are Heroes.
From subclasses with Ice running through their every ability like the Path of the Arctic Fury Barbarian, Snowfall Specter Rogue, and the Path of the Pristine Breath Monk, to those who play on this theme a bit more like the Oath of the Rime Warden Paladin, the Veil Domain Cleric, and the Patron of the... [click here for more] |
Dungeon Masters Guild |
$4.49
|
 Car'rara's Diary of the Lower Planes is a compendium focused on the Lower Planes setting and thematic that expands the options for players and dungeon masters presented in the D&D core rulebooks and supplements.
This sourcebook provides a plethora of new player options, including subclasses for every class, backgrounds, magic items, races, feats, and monsters!
Inside this massive... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Children of the Night: Revised
Challenge your players with more than 80 new or updated monsters designed for the Ravenloft campaign setting.
This book includes numerous monsters from Ravenloft Monstrous Compendium Volume I&II and Ravenloft Monstrous Compendium Volume III, all updated to 5th Edition rules.
5 Minute Workday Publishing and the Fraternity of... [click here for more] |
Dungeon Masters Guild |
$3.50
|
 There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel: The terrible realm of the Underdark. A subterreanen world of darkness filled with otherworldly monsters, cruel and insane races, and terrible powers that plot to seize control of the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics,... [click here for more] |
Dungeon Masters Guild |
$1.25
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 Fifteen Classic D&D monsters for 5th edition: Phoenix, Phantoms, Death Angel, Golems, Living Statues and more not found in the D&D Monster Manual! Plus classic Goblins, Bugbears and other quintessential monsters revised and updated for 5th edition. Plus, new monster: Ant Man.
Every monster plays with a Classic D&D feel.
Treasure suggestions for quintessential Classic monsters! ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Clegg’s Cadaver Emporium is a stocked and ready shop to send your players while on their next spending spree. Clegg specializes in creating unique items and surgical implants out of monster cadavers. He’s a one-of-a-kind creep who your party will remember for the rest of your campaign.
Step right in to discover:
10 gut-churning magic items
7 surgical implants
A... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Dragon Above presents…
Codex Siberys II: Planes & Prophecy
This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a... [click here for more] |
Dungeon Masters Guild |
$3.95
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As the thief moved through the dimly lit castle halls, they were saddled with the knowledge that something was terribly wrong here. They hadn’t found an ordinary noble’s manor: there were no windows or courtyards, and a horrible coldness suffused the air, as if the stones were leeching the heat from her soles. Where the thief expected to find mirrors, there were none: in their place, there... [click here for more] |
Dungeon Masters Guild |
$7.95
|
 Ever found it annoying that you want to have vampires in your adventure, but gotten stuck at the fact that the default vampires are all human and it is a bother to tweak them to fit some other humanoid race? Well, here's a solution for you, all for the low-low price of pay what you want!
It doesn't matter if you want a dwarf, dragonborn, githyanki or grimlock vampire spawn... this codex has it all!... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 a collection of mysticly spelled corsets used by ladies of the night to help them in their tasks, though there powers do have other uses. alongside them you will find elementaly charged constructs created to be artifical elemetals superer to their naturaly occuring counterparts, as well as an abomination of tehcnolagy and mimicry attempting to be a true dragon.
(as seen in Dungeons and Dimwits here: https://www.twitch.tv/lunarhaunting)... [click here for more] |
Dungeon Masters Guild |
$3.66
|
Dungeon delving is the bread and butter, nay, the lifeblood of an adventuring soul. More often than not, there is a wizard, they are doing some wizarding things, the local town has some concerns about the goblins eating all of their snowberry bushes...and, well, their children, and someone goes and hires some adventurers to look into the issue. Most of the time, these dungeons, ancient towers, ruins... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Much like our best-selling Creatures of Eberron, I've scoured old Ravenloft books and created updated versions of some old favorites (note: The page numbers are currently not correct, there are 42 total pages).
There are 39 stat blocks in this PDF.
Bakha Rakna
Bainligor
Bats of Ravenloft
Azmyth
Bone Bat
Gloomwing
Hundar
Night Hunter
Sentinel Bat
Sinister
Spore Bat ... [click here for more] |
Dungeon Masters Guild |
$4.50
|
 CREATURES OF SALVORA is a slavic-folklore-inspired bestiary of 29 dark and mystical creatures from the world of Salvora, setting of the Awaken RPG and its expansion, The Liborian Saga.
The creatures herein are for every adventuring tier, CRs 1/4 to 30, and you also get a new playable race, The Tunnelborn. Illustrated in color, and a printer-friendly... [click here for more] |
Dungeon Masters Guild |
$5.99
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Hellish new creatures have been unleashed from the layers of the Abyss and the Nine Hells in this tome of fiends!
This sourcebook contains over 80 statblocks for new creatures with balanced stats, art, and lore ready to invade your devilish campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for demons, devils, and fiends than... [click here for more] |
Dungeon Masters Guild |
$14.95
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