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Festive One-Shot Adventures for the Holiday Season

Festive One-Shot Adventures for the Holiday Season


      One-Shot Tables for Festive and Winter Tables visible in Previews under the product image.  Quick adventure or quest ideas for festive, winter and holiday one-shots or short campaigns. Includes d20 tables for ... Characters and Locations (The characters are..., Adversary or Creature in Need..., Locations and Other Creatures, Events and Complications) More D&D Tables Included...   [click here for more]
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DC-PoA DES-05C "We Calmed the Tides of War"

DC-PoA DES-05C "We Calmed the Tides of War"


"We Calmed the Tides of War" Descriptor: The heroes must find the mithral hand mirror in Good Mead, but they discover a town in turmoil - rife with murder, intrigue, and worse. A four-hour adventure for Tier 1 characters. Optimized for APL 3. See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey shenanigans...   [click here for more]
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RF07: Rime of the Frostmaiden - Torrga Icevein's Caravan Camp (COLD-HEARTED KILLER)

RF07: Rime of the Frostmaiden - Torrga Icevein's Caravan Camp (COLD-HEARTED KILLER)


This download contains detailed, original colored maps for Torrga Icevein's Caravan Camp, the location for the Cold-Hearted Killer quest found in Rime of the Frostmaiden. This download includes a version with a grid and one without a grid. Both were created with Dungeondraft. This download is also included within my Rime of the Frostmaiden (Icewind Dale) Battle Map Bundle and within my more expansive...   [click here for more]
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The Trial of Dumathoin's Path

The Trial of Dumathoin's Path


Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world. Now, centuries after the tomb was buried, the entrance was revealed by an avalanche....   [click here for more]
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DC-PoA-DCAF08 The Big Ticket

DC-PoA-DCAF08 The Big Ticket


DC-PoA-DCAF08 The Big Ticket Targos mourns as the city’s star goat-ball player turns up dead. The Zhentarim need answers: was it incidental? Or is something even more nefarious than them pulling the strings? A two-to-four hour adventure for 5th to 10th level characters This adventure occurs in Targos, one of the Ten‑Towns in Icewind Dale, and is based on the Goat‑ball!...   [click here for more]
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Madam DM's Map Pack: DDAL10-05 - A Blight in the Darkness

Madam DM's Map Pack: DDAL10-05 - A Blight in the Darkness


Updated with lower prices to celebrate two years of DDAL 10! This VTT map pack includes maps for the Adventurers League adventure, DDAL10-05 - A Blight in the Darkness. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties. Includes: Five (5) detailed maps with beautiful hand-drawn assets. A map overlay and DM assets to help guide the final battle. PDF...   [click here for more]
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Winds of Midwinter

Winds of Midwinter


It is Winter Solstice. An old man is in need of some helping hands for a forgotten village.  The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one.  Winds of Midwinter...   [click here for more]
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DC-PoA-DCAF05 Head In The Clouds

DC-PoA-DCAF05 Head In The Clouds


An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head? A 2 Hour Adventure For 1st through 4th level Characters This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once...   [click here for more]
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Storm King's Thunder: Extra Encounters

Storm King's Thunder: Extra Encounters


Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ...   [click here for more]
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DC-PoA-TDG01-11 DaleVision

DC-PoA-TDG01-11 DaleVision


The residents of bleak and deadly Icewind Dale sometimes need to blow off steam.  The Dalevision Song Contest: a music contest, mixed with the biggest celebration of music, people and diversity the North has ever seen.  Epilogue of the Coins of The Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DungeonCraft Seed: Winter Over Adventure by Steven Truong...   [click here for more]
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Krampus Krawl

Krampus Krawl


A child has been snatched from his bed! Whether out of the kindness of their hearts or for the grieving mother’s promised reward, our heroes have taken up the quest to journey up the frozen Old Nick Mountain, navigate the Silent Grove, and cross the Cookies and Cream Canyon to rescue the child. Can they brave the cold, or will they be crushed by The Krampus? This is a simplified hexcrawl...   [click here for more]
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Wyrmdoom Hunt (Fantasy Grounds)

Wyrmdoom Hunt (Fantasy Grounds)


Now for Fantasy Grounds! The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain. This supplement to Chapter 2 of Icewind Dale:...   [click here for more]
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The Infernal Chasm

The Infernal Chasm


This pack contains 3 version of a battlemap: Version 1: summer + magma Version 2: winter + magma Version 3: summer + water Every map is 4200x4200 pixels (30x30 squares @140dpi) and both with or without grid, for a total of 6 files. PREVIEW: ...   [click here for more]
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The Magen (5e Race Option)

The Magen (5e Race Option)


The instant their creator was struck down, the magen felt the bonds on their mind break. Suddenly the world was full of color and music they had never noticed before. No longer would they toil for long thankless hours; no longer would they allow the nobles of Netheril to gaze past them as if they didn’t exist. They were free, and woe to anyone who tried to shackle them again. The...   [click here for more]
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PRIMAL - Neanderthal: A Race Option for Dungeons and Dragons 5E

PRIMAL - Neanderthal: A Race Option for Dungeons and Dragons 5E


THE NEANDERTHAL: A brute-race of tribals, hardy and strong. These ancient and mighty people have survived since olden-times, hunting and fighting their enemies with all the ferocity of cave-bear! Welcome to PRIMAL! A series of race options for D&D 5E that entail the mighty heroes and ancient evils of the distant past. In this series, you can take control of heroic...   [click here for more]
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DC-PoA-TDG01-02 Blood Hunters

DC-PoA-TDG01-02 Blood Hunters


Easthaven is in the midst of a crime wave, thieves have stolen from a dozen homes, businesses and even the temples have been ransacked. While Captain Arlaggath is also dealing with a bloody set of murders, adventurers have been called in. It’s now a race against time, before Easthaven must pay the ultimate sacrifice.  Part 2 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 1 Characters....   [click here for more]
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Die Sieben Kelche der Spinnenkönigin

Die Sieben Kelche der Spinnenkönigin


HINTERGRUND Die Helden müssen sich den Plänen einer Drow-Priesterin von Lolth entgegenstellen, oder ihre Menschlichkeit verlieren. Um ihre eigenen Dämonen zu besiegen reisen sie bis in die Hölle. Dort hoffen sie  die Kelche, die die Dämonen kontrollieren, zu vernichten.   Dieses eigenständige Abenteuer kann auch alternativ als Prequel zur Baldurs Gate: Abstieg nach Avernus...   [click here for more]
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Mountain Brew

Mountain Brew


Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own! This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters...   [click here for more]
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Arctic Maps

Arctic Maps


Here are 10 plain arctic maps.  Purposely minimal for wide open encounters and maximum versatility.  I also included 10 additional bonus maps I was not satisfied with but thought maybe someone could use them anyway. Dimensions are: 2304px x 1536px 64 dpi 24x36 square grid I've included JPG files and dd2vtt files if your Virtual TableTop can read that format (Such as Foundry, and I think an addon...   [click here for more]
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DC-PoA-GaryXIII-03 Personal Fouls and Penalties

DC-PoA-GaryXIII-03 Personal Fouls and Penalties


Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow? The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour...   [click here for more]
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DC-PoA-KCB-02  Big

DC-PoA-KCB-02 Big


The party is asked to escort a magically shrunken goliath to Targos to seek the only wizard who can help. And once they get their charge there, the fun is just getting started in this adventure suitable for all agaes. This adventure follows a theme of enlargement through quests for super-sized objectives, the means to grow, encounters with giants, and with those who run from them. Based on the Awake...   [click here for more]
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Wintercoat's Guide to Wild Shapes

Wintercoat's Guide to Wild Shapes


Wintercoat's Guide to Wild Shapes: Customize and Evolve your Beasts and Wild Shapes Wintercoat's Guide to Wild Shaping is a tool for Players and Dungeon Masters looking to customize their beasts. -Druid Players can customize their wild shaping as they level up. Making unique beasts for encounters or exploration. Also works with the Druid Wild Shape...   [click here for more]
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Tomb Tapper - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden

Tomb Tapper - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden


Whether you've realized the tomb tapper is the perfect merciless killing machine to send after a party or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature! In this book you'll get: • Detailed tomb tapper lore and experts from whom to learn it • 3 stat...   [click here for more]
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DC-PoA-TDG01-08 Mountain of Madness

DC-PoA-TDG01-08 Mountain of Madness


Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of horrors pouring forth from a smashed keep, and they quake when speaking of the armored monster and its horrible appetites. Part 8 of the Coins of The Elder Evils. A Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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Revel's End Prison Break - Fantasy Grounds

Revel's End Prison Break - Fantasy Grounds


Now for Fantasy Grounds! In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal....   [click here for more]
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Old Smoky and other Tall Tales of Ten Towns

Old Smoky and other Tall Tales of Ten Towns


Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and...   [click here for more]
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Way of the Silver Star: A Monastic Tradition for Monks

Way of the Silver Star: A Monastic Tradition for Monks


Way of the Silver Star A Monastic Tradition for Monks July's Subclasses #23/31 Follow the Way of the Silver Star, a Selûnite tradition focused around lycanthropes and the power of the moon, and the twenty-third of thirty-one subclasses being released in July! Also available as part of the July's Subclasses Bundle ...   [click here for more]
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Animal Folk Tales of Icewind Dale

Animal Folk Tales of Icewind Dale


Folk tales as told by the Reghed Nomads of the Elk Tribe. Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people...   [click here for more]
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The Spine of the World

The Spine of the World


A dangerous journey through the mountains! The Spine of the World is designed as an introductory adventure that can also be used as a prequel to Icewind Dale: Rime of the Frostmaiden. While designed to be used with level 1 characters, it can also be used with the Tier Zero Gaming rules with minor adjustments. The adventure begins in in the crime ridden city of Luskan, where characters join a caravan,...   [click here for more]
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DC-PoA-TDG01-04 Despair In The Family

DC-PoA-TDG01-04 Despair In The Family


Admiral Catsup, master of the ship, Dark Countess, has died. His legal assets and will are to be administered at his manor. Adventurers are hired to enforce the legal terms of his will. A wide-eyed gnome wearing little more than rags wanders into the manor muttering the same phrase over and over again: “It survives...it survives…” Part 4 of the The Coins of the Elder Evils A Four-Hour Adventure...   [click here for more]
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DC-PoA-TDG01-06 Dale Rangers

DC-PoA-TDG01-06 Dale Rangers


Easthaven is disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is terrorizing the town? Part 6 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 6. DungeonCraft Seed: My, What Big Feet You Have An Adventure by Steven Truong Adventure League Module Season 10 This product includes: Adventure...   [click here for more]
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DC-PoA-GaryXIII-04 As Above, So Below

DC-PoA-GaryXIII-04 As Above, So Below


A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ...   [click here for more]
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PRIMAL - Sasquatch: A Race Option for Dungeons and Dragons 5E

PRIMAL - Sasquatch: A Race Option for Dungeons and Dragons 5E


THE SASQUATCH: Mysterious Creatures of Legend! Protectors of nature and wardens of the wild-places of the world. Their's is a people and culture shrouded in the mists of time, that some say have their origins from travelers of distant worlds. Shy and elusive, these mighty defenders of the natural world can be found in almost any corner of the primordial lands. Welcome to PRIMAL!...   [click here for more]
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DC-POA AOT01-01 Counteroffer

DC-POA AOT01-01 Counteroffer


The plot to take over a powerful mead making and merchanting company unravels when a man is found dead with an arrow in his back. As accusations fly, the animosity between two brothers turns to violence, and adventurers are brought in to mediate. Soon it becomes clear that a more sinister threat looms over the town of Good Mead and a deeper mystery begins to emerge. A Four-Hour Adventure for Tier...   [click here for more]
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DC-PoA-TDG01-10 Endgame of the Elder Evils

DC-PoA-TDG01-10 Endgame of the Elder Evils


Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.  Part 10 of the Coins of The Elder Evils. A Four-Hour Adventure for...   [click here for more]
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DM's Binder Calendar of Harptos 1489 & 1490 - Rime of the Frostmaiden

DM's Binder Calendar of Harptos 1489 & 1490 - Rime of the Frostmaiden


Use this calendar to easily keep track of the time your party spends in Icewind battling the Frostmaiden.  Know how long until the next new moon is so your towns can prepare their monthly sacrifices.  Have room to keep track of notes, locations visited, or importent events. This addition to the DM's Binder is for the Rime of the Frostmaiden campaign.  Inside you will find a two year calendar, formatted...   [click here for more]
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DC-PoA-GaryXIII-05 Shard of Hope

DC-PoA-GaryXIII-05 Shard of Hope


When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series...   [click here for more]
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Chilling Tales from the Whispering Wind

Chilling Tales from the Whispering Wind


Update Note: Whispering Wind now has  a screenreader version for accessibility. Season's Greeting from the Deadliest Place on the Prime Material Plane! It's the most wonderful time of the year! Oh the demons from hell and the NPCs yelling oh dear! Yes the ho-ho-ho-horROR is HEEEEERE! A chill runs up your spine... Welcome to the Whispering Wind, weary traveller....   [click here for more]
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DC-PoA-TDG01-07 Rage of the Rime

DC-PoA-TDG01-07 Rage of the Rime


Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers. Part 7 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. DungeonCraft Seed: Caravanning An Adventure by Steven Truong Adventure League Module Season 10...   [click here for more]
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DC-PoA-TDG01-09 Wyrm Walkers

DC-PoA-TDG01-09 Wyrm Walkers


A gnome squidling has been thrown from his crashed ship, Id Ryboslav and is lost in Icewind Dale! He needs help getting home before he starts to get too hungry. Deep in the mountain two forces are preparing for war. Part 9 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9. DungeonCraft Seed: The Littlest Squidling Adventure by Steven Truong Adventure...   [click here for more]
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The Frostforge Gambit

The Frostforge Gambit


The Frostforge Gambit The Frostforge clan is dwindling, their long lost clan hold but a memory as their numbers diminish. The clan leaders, ambitious siblings are willing to risk it all on a single gambit – locate their traditional home and uncover the legendary frost forge once more – restoring honor and prestige to the clan before it vanishes into history. The race is on! The first to...   [click here for more]
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CCC-SAF02-01 Stygia: A Refuge In the Cold

CCC-SAF02-01 Stygia: A Refuge In the Cold


A six hour adventure, set in frozen Stygia the fifth layer of the Nine Hells. It premiered at Save Against Fear in October 2020. Who would seek safety in the domain of a devil? A desperate eladrin is willing to trade his freedom for a guarantee of safety, even if it’s the bitterly cold ice‐covered oceans of Stygia. But, really, what choice did he have? And what choice will you make? Includes...   [click here for more]
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Tower in the Ice (3.5)

Tower in the Ice (3.5)


A round building with an impossibly tall, conical roof seemingly rises from a frozen lake. Is this structure really as small as it looks, or does more of this building lie hidden beneath the water's icy surface? What secrets does this odd structure conceal? Are its inhabitants harmless eccentrics or deadly foes? Download this adventure by Skip Williams and find out what's really happening in this...   [click here for more]
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CCC-PFF02-01 Mystery of the White Worm

CCC-PFF02-01 Mystery of the White Worm


CCC-PFF02-01 Mystery of the White Worm by Chris Valentine This adventure takes the party on an expedition to the Glacier of the White Worm to investigate reports of increased activity around the supposed location of the fabled Barroch's Hold near the center of the frozen ice. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8 ...   [click here for more]
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Better Elves

Better Elves


Additional and reworked content for playing Elves within fifth edition Tired of Elves within D&D? Do you feel as if Elves don't feel magical and thematic, but rather as just humans with pointed ears? Then look no further! Subraces Old and New Within this PDF you will find a variety of different elven subraces to select from, both old subraces re-imagined and brand new subraces to inhabit your...   [click here for more]
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DC-POA AOT01-02 Northern Democracy

DC-POA AOT01-02 Northern Democracy


At odds again, the Androma brothers compete with one another for the speakership of Good Mead. Despite their efforts, the residents have begun switching their preferences in favor of a dark horse candidate from outside of town. Meanwhile, a cleric from the south has arrived to investigate the appearance of a necromancer in the area and becomes involved with the political campaign. A Four-Hour Adventure...   [click here for more]
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Unusual Living Spells

Unusual Living Spells


Update: Now that Rime uses living spells....you might like this for your Rime of the Frostmaiden gaming! According to most people, livings spells are only spawned from certain types of spells. It turns out that isn't true! In Unusual Living Spells, we look at living spells that spawn from all types of spells. In addition to living spells, there is a new sorcerous origin, the Mournlands Touched Sorcerer....   [click here for more]
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DC-POA-Z-T1S3 Oh Brother Where Art Thou?

DC-POA-Z-T1S3 Oh Brother Where Art Thou?


Zardak’s Ziggurat Presents: DC-POA-Z-T1S3 Oh Brother Where Art Thou? There’s Something Fishy Going On Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed. This adventure begins after a night...   [click here for more]
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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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Teachings of Ayrsai - A Compendium of Cold

Teachings of Ayrsai - A Compendium of Cold


The Teachings of Ayrsai A Compendium of Cold - Features - 1 New Race 6 New Subclasses 8 New Magic Items 6 New Magic Spells The new race, the Jormungandr. Natives of the tundra, and descendents of frost giants. These strong and noble tribesmen survive the harsh winters and survive...   [click here for more]
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