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This product was created from a lack of space on the table. Everybody sitting around with an A4 folder, a notebook and a dicetray left no space for snacks. To give everyone a bit more space, especially when the battle maps are placed on the table I created an A5 character sheet that has everything a regular character sheet would have. From your characters backstory to a spell list, this character sheet... [click here for more] |
Dungeon Masters Guild |
$0.43
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A variant of humans found specifically in the frozen northlands. These hardy warriors can withstand the cold and see well in the near endless darkness of their homeland. Now you can bring their strength to your game ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Arctic elf
From snow-capped mountains to frozen lakes, sculpt the eternal splendor of the elves in ice.
... [click here for more] |
Dungeon Masters Guild |
$0.50
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This is an overview of the DC-PoA-CONMAR-adventures.
All the adventures are playable as standalone adventures. At the same time, it is possible to connect them, and this file is made to support that.
You can find the bundle here: https://www.dmsguild.com/product/369321/DCPoACONMAR-COLLECTION-BUNDLE ... [click here for more] |
Dungeon Masters Guild |
$0.50
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While traveling in the cold lands of Icewind Dale, the adventurers see a strange flying ship being chased by dragons that damage part of the ship. When the party goes to investigate the parts of the ship that droped they are presented with an unexpected new friend A Squidling.
Tier 2 (Level 5-10) for the Adventure League Plague of Ancents campaign. With around 2 hours of play. Maps are both included... [click here for more] |
Dungeon Masters Guild |
$0.50
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This is an anchor for the Dungeoncraft Designer-bundles.
If you happen to come upon this entry, check out our bundles here:
Adventures connected to Spelljammer:
https://www.dmsguild.com/product/419484/SJ-The-Dungeoncraft-Collection-I-BUNDLE
https://www.dmsguild.com/product/422098/SJ-The-Dungeoncraft-Collection-II-BUNDLE
https://www.dmsguild.com/product/425202/SJ-The-Dungeoncraft-Collection-III-BUNDLE... [click here for more] |
Dungeon Masters Guild |
$0.50
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What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Icewind Dale: Rime of the Frostmaiden adventure.
These secrets are tailor made for Icewind Dale: Rime of the Frostmaiden and will give you players new hooks to the adventure.... [click here for more] |
Dungeon Masters Guild |
$0.50
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A very short (2 pages) PDF with natural and magical terrain you can use in your Icewind Dale or other cold environments. All work is updated from the 3.5 book, Frostburn. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Spine Of The World is a whole different world in and of itself. It is said that the name that a child of the north can be prophetic and can serve as a roadmap for its destiny. Pick up this name list and roll your Icewind Dale native character today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a Slot 0 (beta tester)... [click here for more] |
Dungeon Masters Guild |
$0.50
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With "Season 11" of Adventures League and ALPG 11.0, many previous onerous and meticulous logging requirements went away (huzzah!). So, I've whittled down the logsheet to reflect the latest rules set.
The Logsheet still tracks your Gold and Downtime. It also now has a larger space for recording magic items, and a Magic Item Record Sheet to record both your entire inventory as well as which... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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T'was the night before Winters Fest and all through the village, no gifts were found for an Ice Troll and its hobgoblin allies have taken over a workshop. Their presence threatens to ruin the winter holidays (not to mention endanger the lives of the nearby village) and brave heroes are needed to eliminate the menance.
The Night Before Winters Fest is a short, winter themed one-shot meant for 7th... [click here for more] |
Dungeon Masters Guild |
$0.50
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The desire to explore and travel—to see the wonders and beauties that the world has to offer—this is what fuels a cleric of the Travel domain. The travel domain is an option available to Cleric characters when they choose a Divine Domain at 1st level.
Clerics who serve deities that revere travel and exploration—examples of which appear on the Travel Deities table—can be found spread out across... [click here for more] |
Dungeon Masters Guild |
$0.50
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Way of the Silver Star A Monastic Tradition for Monks
July's Subclasses #23/31
Follow the Way of the Silver Star, a Selûnite tradition focused around lycanthropes and the power of the moon, and the twenty-third of thirty-one subclasses being released in July!
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.50
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This pack contains gridded and ungridded, day and night, versions of a battlemap setted in a generic Arctic environment
Map dimension: 3500x7000 pixels Grid dimension: 25x50 square
... [click here for more] |
Dungeon Masters Guild |
$0.59
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Included for FREE in the 18w Trap Pack bundle
A High Altitude ruleset complete with a High Altitude adventure.
Contains -
A brief introduction to the Respiratory System The affects of high altitude on oxygen breathers An overview of the current (rather limited) official guidelines The new High Altitude Ruleset An Altitude Exhaustion Tracker to print out An adventure... [click here for more] |
Dungeon Masters Guild |
$0.60
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Can you save the dragon from certain death?
This fun solo adventure for 4th level adventurers is the second in three one-shots.
It is the second installment in the Frozen Gold Trilogy, and it will feature a dragon, a tricky encounter with a Night Hag in the Feywild, traps and puzzles and a mystery unraveling as the player tries to gather the ingredients that will save the life of Ganest,... [click here for more] |
Dungeon Masters Guild |
$0.69
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Christmas with the Flumphs takes place in the world of the Forgotten Realms setting in 1489 DR. Walton Fizzleblimp, an extremely rich goblin, and candy-maker extraordinaire from Waterdeep has sent one of his delivery teams to the frozen reaches of Icewind Dale to deliver as many presents & candy as they can to the residents of Ten-Towns from their sleigh, pulled by flumphs!
Unfortunately, a... [click here for more] |
Dungeon Masters Guild |
$0.72
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Just in time for Icewind Dale!
Learn about the incredibly rare subrace of elves: Snow Elves. Living in frigid locales, the snow elves mostly keep to themselves.
Includes lore about snow elves, as well as the tools necessary to play one yourself!
Featuring art by Dylan Winward. ... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.74
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Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.
Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In... [click here for more] |
Dungeon Masters Guild |
$0.75
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While entering Good Mead, the party gets involved with a caravan merchant and a local brewer involving a missing shipment of Mead to Easthaven. Will the party be able to find out what happened to this shipment or will the people of Easthaven become angry due to the missing shipment?!
Adventure seed: Do You Know the way to Lonely Wood?
2 Hours of fun made for tier 1 Players with a recomended APL... [click here for more] |
Dungeon Masters Guild |
$0.75
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EDIT: There was a mistake found in the Places of Interest section of the file. The starting towns for the Cave of the Berserkers questline are incorrectly labeled. They should read Easthaven and Caer-Koenig respectively. The travel times are correct though!
Ever get tired of having to look up how much time it would take to get from point A to point B? Well here you have every time... [click here for more] |
Dungeon Masters Guild |
$0.75
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Now for Fantasy Grounds!
In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal.... [click here for more] |
Dungeon Masters Guild |
$0.75
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A mind is a terrible thing to waste. But when you lose your mind it can be even worse. The party investigates a gnome who entered into the party's camp repeating the same thing over and over again. What can do this to a person?
This is a tier 1 adventure for the Plague Of Ancients Adventure League attuned for APL 2 with about two hours of fun. Uses adventure seed The Muttering Gnome.
Maps... [click here for more] |
Dungeon Masters Guild |
$0.95
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Fantastic Elven Beasts & Where to find them is an addition to your D&D 5th Edition adventure.
This bestiary contains:
stats
descriptions
lore
suggested locations
visualisation via stylised sillohettes to drive imagination and illustrate scale
for 10 unique beasts that could be found in Elven regions in Dungeons and Dragons 5th Edition... [click here for more] |
Dungeon Masters Guild |
$0.95
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This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click here.
Festival of Cold Light
Join the townspeople as they appease Auril the Frostmaiden, the goddess of cold, in order to avoid a devastating winter & celebrate the fall's victories at the Festival of Cold Light. Play carvinal games, enjoy unusual pastries, win interesting prizes, make offerings,... [click here for more] |
Dungeon Masters Guild |
$0.95
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Mountain Magic
Spells & Magic Items of the Cloudy Peaks
Featuring an interesting magic-armor property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002... [click here for more] |
Dungeon Masters Guild |
$0.95
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Tundra Magic
Spells & Magic Items of Frost & Snow
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine... [click here for more] |
Dungeon Masters Guild |
$0.95
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A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta.
Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like.
Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging and complex... [click here for more] |
Wizards of the Coast |
$0.99
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As if a harsh winter isn’t bad enough, something sinister has been snatching people from the surrounding villages and dragging them off into the night. Even these hardships can’t stop the denizens of the village of Frost from celebrating a wedding. But a terrible secret holds the answer to the disappearances and threatens to doom the newlyweds in the process …
An adventure for Tier 1 characters.... [click here for more] |
Dungeon Masters Guild |
$0.99
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Blood Secrets is a one-shot mystery-based adventure for 1st-4th level characters.
Strange lights in the night herald the return of an ancient threat.
Can you discover the secret of Songsteel Manor before it’s too late? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Zardak’s Ziggurat Presents:
DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium
After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
Dungeoncraft Seed Used: This Seems Familiar
Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could... [click here for more] |
Dungeon Masters Guild |
$0.99
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Living in the chaos of the feywild faeryn tend to stick tightly to their traditions all the while avoiding taking sides that would pull them into racial conflicts. A unique combination of clan and community faeryn believe that a person's skills and knowledge should be used to better the community as a whole.
Painted Like the Sky When a faeryn becomes an adult they must choose which... [click here for more] |
Dungeon Masters Guild |
$0.99
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The white dragon Hinterbite has kept the barony of Icenvale rulerless and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people.
Can the PCs take on the dragon and his minions and restore power to the barony's rightful ruling line?
Download this adventure by Owen K.C. Stephens... [click here for more] |
Wizards of the Coast |
$0.99
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This pack contains 3 version of a battlemap:
Version 1: foggy autumn day Version 2: foggy night Version 3: summer daylight
Every map is 3500x4900 pixels (25x35 squares @140dpi) and both with or without grid, for a total of 6 files.
PREVIEW:
... [click here for more] |
Dungeon Masters Guild |
$0.99
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I have expanded my crafting recipes to those pertaining to the crafting of arcane jewelry. I consulted with the best experts and did some discovery of my own. As you know, crafting a magical item is no easy feat. In addition to the time, resources, and the necessary skills, one needs rare materials and lore. Each piece of arcane jewelry within the Dungeons & Dragons Core Rules up to Van Richten’s... [click here for more] |
Dungeon Masters Guild |
$0.99
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After the first distribution of my smithing recipes, I have continued my travels and compiled a more expansive set of smithing recipes. As you know, crafting a magical item is no easy feat. In addition to the time, resources, and the necessary skills, one needs rare materials and lore. Each piece of magic armor and weapons within the Dunegons & Dragons Core Rules up to Van Richten’s... [click here for more] |
Dungeon Masters Guild |
$0.99
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Hexxed! is a new series from Gateway Games. Using the tried and tested hex crawl style of game play to create a new adventure.
This hex crawl is for players and DMs to build an frostbitten valley together as a stand-alone adventure or part of a campaign. Within the valley are special events, encounters and treacherous terrain. Each hex is procedurally generated using two tables to determine the terrain... [click here for more] |
Dungeon Masters Guild |
$0.99
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From the publisher's website:
A druid in a small frontier town at the edge of the tundra is gathering stalwart companions for a trading venture across the ice. Only the bravest need apply, he says, for survival in this harsh environment is not easy. But is there more to his venture than he lets on? What's a druid doing in the trading business? Who is his mysterious sorcerer client?... [click here for more] |
Wizards of the Coast |
$0.99
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The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly.
All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them.
Calculations are based on the information and maps... [click here for more] |
Dungeon Masters Guild |
$0.99
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Romantics choose a sword. Barbarians choose an axe. Maniacs choose a hammer. But the truly practical among us choose a knife.
Easy to conceal, efficient to use, and simple to dispose of, daggers offer the shortest, surest path to success for those with steady enough nerves to get within arm’s reach of their quarry. Given that power over life and death can be realized in something as inexpensive... [click here for more] |
Dungeon Masters Guild |
$0.99
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A malevolent mist grows in the town of Valls. Nature grows restless there. The threat of famine grows. A leader has called upon adventurers.
Part 1 of The Fallen Star series.
A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure is loosely based on the 3rd and 5th edition Forgotten Realms setting. It is meant for new players. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The town of Valls has survived the first wave of resurging kobold waves. It has overcome famine but more raids threaten it. The best course of action is to strike first.
Part 2 of The Fallen Star series.
A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure is meant for newer players. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The mayor of the town of Valls must meet her father in Heliogabalus. She must convince her father to use his influence. She must secure an audience with the king of Damara.
Part 3 of The Fallen Star series.
A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This is meant for newer players. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The mayor of the town of Valls meets her father in Heliogabalus. To gain favor with the king, she must have some threats eliminated. One of them resides in a forest devoid of wild life.
Part 4 of The Fallen Star series.
A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This is meant for newer players. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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A local necromancer has offered a reward in exchange for a rare ingredient found within a haunted barrow. The necromancer requires a special dust, ground from the bones of a flameskull, an undead guardian created from the skull of a dead magic user. Its up to the characters are to enter the barrow, defeat the guardians, and grind the flameskull to dust!
This adventure offers a medium... [click here for more] |
Dungeon Masters Guild |
$0.99
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A short body horror encounter built for any setting and any world. Completely setting neutral, this encounter is ripe to add a little body horror to your campaign.
Content Warning:
This module includes themes of cannibalism, things living inside your body, and blood and gore. Ensure your table is comfortable with body horror before running this encounter.
The Hungering Inn Includes:... [click here for more] |
Dungeon Masters Guild |
$0.99
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This pack contains 3 version of a battlemap:
Version 1: summer + magma Version 2: winter + magma Version 3: summer + water
Every map is 4200x4200 pixels (30x30 squares @140dpi) and both with or without grid, for a total of 6 files.
PREVIEW:
... [click here for more] |
Dungeon Masters Guild |
$0.99
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A round building with an impossibly tall, conical roof seemingly rises from a frozen lake. Is this structure really as small as it looks, or does more of this building lie hidden beneath the water's icy surface? What secrets does this odd structure conceal? Are its inhabitants harmless eccentrics or deadly foes?
Download this adventure by Skip Williams and find out what's really happening in this... [click here for more] |
Wizards of the Coast |
$0.99
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The Tradesmen's Tome of Backgrounds contains 15 backgrounds for your use. These are the backgrounds of common folk, those who toil and serve the good of their communities. Highborn nobles look down upon them, but they are the hardest working folk in the world.
In this tome is complete background information for the Lumberjack, Carpenter, Alchemist, Leatherworker, Brewer, Cartographer, Mason, Cook,... [click here for more] |
Dungeon Masters Guild |
$0.99
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Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North
Jump aboard a sleigh and join the adventure!
This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms.
These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons... [click here for more] |
Dungeon Masters Guild |
$0.99
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