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Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest.
A 4-hour Adventure for 5th – 10th Level Characters
This adventure originally debuted as custom content... [click here for more] |
Dungeon Masters Guild |
$4.99
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Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced!
From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic... [click here for more] |
D&D Adventurers League |
$5.99
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Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task?
Part Two of the Betrayal is in the Blood... [click here for more] |
D&D Adventurers League |
$4.99
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You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again?
You’ll have to race across the planes to find out.
A six to eight‐hour adventure for six players.
Pregenerated 9th level characters provided.
All monies that Wizards of the Coast would receive from... [click here for more] |
Wizards of the Coast |
$4.99
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Peryton are known the world over as fearsome foes and gruesome battlefield scavengers. To keep the population under control, the small kingdom of Hawkgarth sponsors an annual peryton hunt. It's an opportunity to make a little coin and build your heroic legacy—what could go wrong?
A Two-Hour to Four-Hour Adventure for Tier 1 Characters
Note. All of the profits... [click here for more] |
Dungeon Masters Guild |
$4.99
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The festival of Greengrass is fast approaching, and a scavenger hunt has been scheduled to take place that day in the town of Lighthouse, organized by a noble in nearby Hillsfar. Something more seems to be going on here though. Between a missing aide and overly competitive rival teams, this doesn’t seem to be your standard entertainment. But it’s only a game. Or is it? A Two-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$2.00
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A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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Enjoy the epic four-part series first played at Coulee Con 2021!
This bundle includes the four 4-hour adventures designed for Coulee Con (a total of 121 pages of epic fun) and VTT maps for the adventures.
The adventures can each be run separately by themselves or they can be run in order as part of a campaign. All four take place in Icewind Dale, specifically around Termalaine. Each of these... [click here for more] |
Dungeon Masters Guild |
$10.00
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Children playing a game of hide and seek leads to a hunt, delicate (or not) diplomacy, and a desperate fight!
When a child goes missing and orcs are spotted near the town, heroes are engaged to find the missing child. This simple quest quickly gets complicated when the heroes find they are in the middle of several groups with different agendas. Only hte heros can save the child... [click here for more] |
Dungeon Masters Guild |
$2.95
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Get rid of the darned snipe and save us from Barrow-Breath!
Termalaine suffers from the unintended side-effects of a great boon, including the threat of annihilation by Barrow-Breath and its minions. Great heroes must make difficult choices and face great perils if Termalaine will have any chance in this harsh land of eternal winter. Choices have consequences!
A Snipe in... [click here for more] |
Dungeon Masters Guild |
$2.95
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Join a Termalaine tradition - the Icewind Dale Snipe Hunt!
While Icewind Dale remains within the clutches of Auril's everlasting rime, Termalaine celebrates a tradition, the Icewind Dale Snipe Hunt. Perhaps this year's trek through the forest will yield the elusive snipe, which is reputed to bring great blessings, blessings that are sorely needed in the midst of Auril's wrath. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Capturing the Icewind Dale Snipe was one thing, getting it back to Termalaine is a totally different horde of wolves and undead!
You actually found the fabled Icewind Dale Snipe! Now, you just have to return to Termalaine. However, a magical storm has descended upon you and you are hunted by waves of Barrow-Breath's minions. Whill you make it back or become just another frozen... [click here for more] |
Dungeon Masters Guild |
$2.95
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