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Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.”
And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,... [click here for more] |
Dungeon Masters Guild |
$17.99
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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Music is a powerful thing. It can bolster a burning passion, inspire the meek to bravery, and sooth a cluttered mind. Wandering bards have mastered the art of creating music to shape and manipulate the minds and hearts of the world through song, words, and instrument. However, it is the Maestro who has learned to evoke music from the natural world around them and weave these notes with arcane... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Greater Evil?
When Wisp Shadowfoot, gentleman thief, makes off with the party’s valuables they are thrown into the shadowy world of criminal intrigue. The master burglar, it seems, needs a favor from people as skilled at smashing as he is at sneaking.
If our plucky adventurers ever want to see their loot again they’ll need to help him wipe out a band of murderous house-breakers... [click here for more] |
Dungeon Masters Guild |
$2.00
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MURDER DOESN'T STOP AT THE GRAVE
With the rise of Tiamat threatening to destroy the world, the undead masters of Thay have approached the Council of Waterdeep to discuss the possibility of an alliance. But the Dragon Queen has agents everywhere, even in a remote keep on the Thayan frontier. A vampire noblewoman has been killed, and the characters are the prime suspects. To clear... [click here for more] |
Dungeon Masters Guild |
$2.95
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Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally, this book includes... [click here for more] |
Dungeon Masters Guild |
$11.95
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Players love it when a plan comes together, and this adventure will have your players planning and executing their own high-stakes heist of a fort on the border of a despotic realm. The Heist at Nimressa is author Jeremy Tuohy’s Dungeon Masters Guild debut and a 6-8 hour adventure for 3rd or 4th level characters.
While travelling the open road, the party encounters two good-hearted... [click here for more] |
Dungeon Masters Guild |
$3.95
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DDAL-DRW-13 Night Thieves
Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures.
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: oppressive government, grave... [click here for more] |
D&D Adventurers League |
$7.99
|
A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition.
This is a 5e expansion like no other, where the players take... [click here for more] |
Dungeon Masters Guild |
$19.99
|
A Player's Guide to Thay
by R P Davis
Curse of Sebs says:
“Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the classes and backgrounds introduce... [click here for more] |
Dungeon Masters Guild |
$4.95
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Battle for the Undercity is a D&D 5th Edition adventure designed for a DM’s use in any Forgotten Realms™ campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (Firefly RPG, Vampire: the Masquerade 20th Anniversary Edition, and Hunter the Vigil 2nd Edition lines), with rules and... [click here for more] |
Dungeon Masters Guild |
$3.99
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Dreams of the Red Wizards
Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.... [click here for more] |
Wizards of the Coast |
$14.99
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Thayan Encyclopedia — Volume II: Ranks of the Red Wizards is the continuation of our immersive campaign setting for Thay, a country in Faerûn ruled by the lich Szass Tam, written by characters within the universe.
The second volume in our series of books describing the land of the Red Wizards will show you, for the first time in decades, the inner workings of the... [click here for more] |
Dungeon Masters Guild |
$4.95
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Thayan Encyclopedia — Volume I: Land of Necromancy is an immersive campaign setting for the land of Thay during the ruling of the lich king Szass Tam, written from the perspective of characters within the universe.
This is the first of four volumes already in the making. Within its pages you’ll read the work made by a team of journalists, Memorious Ink, attempting to summarize... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Heist Handbook
“Tread where you should not go, Take what you do not own, Learn what you should not know, Claim what is not your throne. Hurrah, hurrah, a thief’s life for me!” —excerpt from a gnomish bandit song
In a multiverse full of wondrous jewels, awe-inspiring artwork, and relics of legendary magical power, there are two kinds of people:... [click here for more] |
Dungeon Masters Guild |
$7.95
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Want to add more aspects from the movie to your adventure? Also check out Honor Among Thieves - The High Sun Games !
The movie Dungeon & Dragons: Honor Among Thieves is an action-packed fantasy adventure that takes viewers through an exciting quest set in the Forgotten Realms. It wouldn’t be a true D&D story without the presence of several memorable magic items.... [click here for more] |
Dungeon Masters Guild |
$1.95
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Optional rules for the establishment and operation of player run thieves guilds.
Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild!
If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves guild,... [click here for more] |
Dungeon Masters Guild |
$0.99
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NOTE: The maps for this title are included with the digital version only. If ordering print, please order the print + digital option if you would like the included maps.
Szass Tam, the lich lord of Thay, and his Red Wizards threaten to dominate all of the Sword Coast. The Bloodgate, an elemental node of power, must be destroyed in order to stop him. This adventure is part... [click here for more] |
Wizards of the Coast |
$17.99
|
This product is intended for both players and Dungeon Masters to lay out the rules and additional considerations for lockpicking, as well as to provide additional items such as mundane and magical locks, lockpicking tools, and spell options. The following sections are included:
The Rules. This is a summary of the official rules (Rules as Written), unofficial rules (Rules as Intended),... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Adventure Scenes are a unique concept in gaming. Rather than an entire adventure, Adventure Scenes provide a highly detailed setting with maps, NPC's, room description, new items, and new spells that can be used in your own, home-brewed, adventures!
This adventure scene details the Unseen Hands Thieves Guildhall. Appropriate for any medium to large sized city, a fully developed... [click here for more] |
Dungeon Masters Guild |
$0.99
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Ruthless Rogues
While all Rogues live life on the wrong side of the law, some relish in the pain and suffering they cause. This collection of shady sub classes will provide you with plenty of new options for your dark heroes or dastardly villains.
Abyssal Servant - A killer who with the help of an Abyssal Fiend at their side, stalks their prey and offers the victim's soul to the... [click here for more] |
Dungeon Masters Guild |
$2.99
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"Merchants thrive in a cycle of finding and trading wares to tap into the might that comes with wealth. In time, you will understand the cost of survival, gain an eye for good product, and even access your reserves of wealth from miles away. You can put a price on anything, except your own ambition."
- V. Sir House of Barovia of Barovia
This roguish archetype comes... [click here for more] |
Dungeon Masters Guild |
$1.99
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At this supplemental rulebook are presented ten new roguish archetypes you can choose instead of the roguish archetypes presented in the Player’s Handbook.
The Ghost Face
The Invisible Blade
The Little Bravo
The Mimetic
The Mountebank
The Shadow Dancer
The Soul Stealer
The Streetfighter
The Tactical Trapsmith
The Treasure Hunter
... [click here for more] |
Dungeon Masters Guild |
$1.00
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This supplement will provide 33 different rogue templates. The templates offer simplified versions of a fully developed Rogue but still have all the special abilities.
All three Rogue archetypes are included: Thief, Assassin, and Arcane Trickster.
Each archetype includes a template for levels: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19 and 20, for a total of 33 templates!... [click here for more] |
Dungeon Masters Guild |
$0.99
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Watch your back! Who stalks the fog-shrouded alleys of the night? Who rules where the City Watch fears to tread? Enter the secret organized underground of thieves, pickpockets, cat burglars, upright men, and kingpins.
This 96-page book includes eye-opening details about thieves' guilds, a complete underworld organization, new adventures, and magical items. Also included is a full-color map showing... [click here for more] |
Wizards of the Coast |
$4.99
|
War Chanter
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE!
A Bard College
War Chanters look to the tales and legends of heroes of the past for inspiration. They use those tales to spur their companions in battle. As a war chanter, you embrace those tales and stories as a tool to guide your own life and blade. You lead your companions into battle with rhythmic chants that draw out the virtues of courage,... [click here for more] |
Dungeon Masters Guild |
$1.95
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An old school adventure from Cawood Publishing, makers of over 30 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears...
A good introductory... [click here for more] |
Dungeon Masters Guild |
$1.95
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Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys.
In the wealthy Sea Ward, nobles... [click here for more] |
Dungeon Masters Guild |
$1.95
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A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge.
Tier 1 CCC-GLIP-01-XX can be played in any order.
An Adventurer's League Two-Hour Adventure for 1st-4th Level Characters
Please see our other... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hide in shadows, move silently, find traps, open locks - if you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime?
Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game.
Product History
PHBR2:... [click here for more] |
Wizards of the Coast |
$9.99
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Honor Among Thieves
5e adventure by Elven Tower
In Honor Among Thieves, life is harder in some places of the world. But the people's ability to adapt is often greater than the dangers or difficulties they find. Hence, the people of Spearhome City do not complain. They have learned to love the Red Desert, their home.
But what they cannot learn to love or adapt to, is Ozzantalth. The dragon... [click here for more] |
Dungeon Masters Guild |
$1.95
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Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found in this book!
Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 100 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create... [click here for more] |
Wizards of the Coast |
$9.99
|
The mysterious "rouge" is a class mentioned over and over in online conversations, yet its features have never been described in a D&D product before! In fact, "rouge class abilities" and "what does a rouge do in dnd" are popular Google searches, yet no answers can be found...
The author has sought to provide the first full rouge class, based on clues from social media (it seems to be very similar... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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For years, trade and travel along the river Thadysh have been peaceful. Suddenly a masked renegade, known only as the Gullwing Bandit, has turned the waters of Thadysh into a pirate stream. Who is this bandit? What nefarious plot is he weaving? Not even the local thieve's guild has been able to unveil the truth. "Thief's Challenge" is a special ADVANCED DUNGEONS & DRAGONS adventure... [click here for more] |
Wizards of the Coast |
$4.99
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Fair fights are for suckers.
In a world filled with monsters and villains, a little deception and boldness go a long way. You know how to take advantage of every situation, and you don't mind getting your hands dirty. Take the gloves off? Ha! You never put them on! You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament... [click here for more] |
Wizards of the Coast |
$14.99
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Hail Thesbian! So you think you can Bard!? Well any true Diva knows that the only way to prove you have what it takes to stand out as a true artist is to win contests, travel the road and Perform! Lucky for you, these entertaining Achievements are the perfect way to show the uninitiated your commanding mastery over Song and Dance. Bard Achievements presents a tool... [click here for more] |
Dungeon Masters Guild |
$0.50
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This document includes all of my homebrew Roguish Archetypes. At present this includes the Acrobat, Hacker, Knifeplayer, Street Mage, and Vigilante Archetypes.
Acrobats are flexible combatants, literally and figuratively. Though they may have once performed in a circus or other similar environment, they are now expert at moving through any crowded area, be it a marketplace or battlefield, with seemingly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Finesse and Versatility Make Powerful Allies
Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters, this book includdes:
- New feats, prestige classes, weapons, spells, magic items, and equipment. - Complete guidelines for trapmaking, including 90 sample traps.... [click here for more] |
Wizards of the Coast |
$7.99
|
Whether you want to assassinate kings of old or steal the royal jewels from under their noses, this is the supplement for you! This short guide compiles alternate rulesets, mechanical shortcuts, and generative tables that highlight stealth-centric and rogue-heavy play in D&D 5E, making it easier to throw together the score of the century in a single afternoon.
Oh Boy! It’s Time for Crime contains... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Dark Supplicant
The Night is a cruel mistress and she doesn't grant her blessings
to anybody. Only the most devoted, those who have spent
a life in the shadows and have become one with them,
can hope to get noticed.
The Dark Supplicant is a roguish archetype
that begs the Darkest Night, a quasi-divine entity,... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Welcome one and all, DMs and GMs, NPCs and PCs, enbies and elves, kenku and catfolk. Step right up to witness fabulous feats from far and wide. Inside this supplement, usable for all campaigns, you will see acts of astounding agility, stupendous strength, audacious animals, and hilarious hijinks.
Of course, you want to do more than witness the world's weirdest and wildest show! You dream of running... [click here for more] |
Dungeon Masters Guild |
$4.99
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I made this subclass while sitting in a booth at a local Denny's. I'm currently homeless and doing everything I can to get off of the streets. Any donation for this product will be greatly appreciated and sure to go to a good cause. Thank you in advance for your continued support.
Rogue Subclass: Vagabond
You are a traveler. A wanderer. A nomad. Vagabonds travel from place to place, making... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Grandma Gertrude was a rogue unlike any other and she's put all her years of knowledge down in this journal. Learn these 100 rules to become the greatest rogue of all time and follow in Grandma Gertrude's footsteps!
As seen on the show Fistful of Platinum! Check it out on Twitch or Youtube! ... [click here for more] |
Dungeon Masters Guild |
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5th Edition Adventure
The small town of Alterdale has enlisted the services of the Rishclaw guild. Rishclaws provide expendable captives who are forced to work for the guild members, dispatching them to do their task they've been hired for. Unforunately not everyone in Alterdale agrees.
The task they've been hired is to survive a trek to a lake to provide the town fresh spring water,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A 4-hour adventure for 5th-6th level characters. Adventure 3 of 5 in the Necrüs Reliquary Campaign. The players possess an unwelcome burden: an artifact of great power and malice. If it falls into the wrong hands, things could get much worse. The creatures of the night are coming for the relic. Can the players find out how to destroy the device before the shadows overwhelm them? ... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This special bundle product contains the following titles. DDAL-DRW-04 Foreign Affairs Regular price: $4.99 Bundle price: $3.34 Format: PDF An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn.
Part One of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3... [click here for more] |
D&D Adventurers League |
$164.77 $110.40
|
With great power comes great responsibility. Those who betray that responsibility don't realize... they are already dead.
Those who go too far in the use of magic will face consequences in this life or the next. You prefer the former. Perhaps a higher being chose you to keep magic balanced in the world, or maybe a mage killed someone you love. Either way, you’ve studied to gain the skills... [click here for more] |
Dungeon Masters Guild |
FREE
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This special bundle product contains the following titles:
Thayan Encyclopedia — Volume I: Land of Necromancy Regular price: $4.95 Bundle price: $3.70 Format: PDF
Thayan Encyclopedia — Volume I: Land of Necromancy is an immersive campaign setting for the land of Thay during the ruling of the lich king Szass Tam, written from the perspective of characters... [click here for more] |
Dungeon Masters Guild |
$9.90 $7.40
|
You are about to enter The Smugglers' Hideout, a 4-8 hour adventure for 5th to 6th level players, designed for Dungeons & Dragons Fifth Edition. Your party is searching for a wagon of valuable trade goods that has been stolen by a band of smugglers. They have tracked the thieves to a primeval ruin. But the smugglers who live there have other plans for the goods, and no... [click here for more] |
Dungeon Masters Guild |
FREE
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