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Avarsal | Storm of the Stonekin

Avarsal | Storm of the Stonekin


Can the adventurers relight the Avarsal before the Stonekin orcs invade Trademoot? Trademoot is in danger! For fifty years the Avarsal’s light has shone from the mountains, protecting the town from attack by the Stonekin orcs. But the light has mysteriously extinguished, leaving the town vulnerable. The Trademoot Council is desperate to have the Avarsal relit and will pay a handsome...   [click here for more]
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Fee, Fly, Foe, Fund: A Storm King's Thunder Adventure

Fee, Fly, Foe, Fund: A Storm King's Thunder Adventure


This adventure was written by former Wizards of the Coast Dungeons & Dragons staff member Greg Bilsland, producer on the fifth edition core rulebooks. The adventure was designed for use in D&D's 24-hour 2016 Extra Life game. The adventure is for characters levels 6 - 8 and integrates with the story of Storm King's Thunder. Description: Two tendays ago, cloud giants...   [click here for more]
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One-shot Spooky Adventure: Haunting of House Hargrave

One-shot Spooky Adventure: Haunting of House Hargrave


Horror and mystery await you in this spooky, one-shot Dungeons & Dragons adventure.  In this haunted house adventure, players are charged with investigating the Haunting of House Hargrave on the night of the full moon. That catch? The characters themselves are the ghosts--but the players won't know it until the end! To break the curse on the estate and uncover this twist, the...   [click here for more]
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Righting a Wrong 5e

Righting a Wrong 5e


This is a The PDF Dungeons & Dragons 5E. If you are looking for the  Fantasy Grounds VTT and Dungeons & Dragons 5E - click here. A would be band of adventurers find them self’s helping a wizard collect artefacts from evil necromancers to lock them away for the good of the land and the people that make it their home intended for a party of 5 from level 1-5 ...   [click here for more]
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