Can the adventurers relight the Avarsal before the Stonekin orcs invade Trademoot?
Trademoot is in danger! For fifty years the Avarsal’s light has shone from the mountains, protecting the town from attack by the Stonekin orcs. But the light has mysteriously extinguished, leaving the town vulnerable.
The Trademoot Council is desperate to have the Avarsal relit and will pay a handsome... [click here for more]
This adventure was written by former Wizards of the Coast Dungeons & Dragons staff member Greg Bilsland, producer on the fifth edition core rulebooks. The adventure was designed for use in D&D's 24-hour 2016 Extra Life game.
The adventure is for characters levels 6 - 8 and integrates with the story of Storm King's Thunder.
Description: Two tendays ago, cloud giants... [click here for more]
Horror and mystery await you in this spooky, one-shot Dungeons & Dragons adventure.
In this haunted house adventure, players are charged with investigating the Haunting of House Hargrave on the night of the full moon. That catch? The characters themselves are the ghosts--but the players won't know it until the end! To break the curse on the estate and uncover this twist, the... [click here for more]
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A would be band of adventurers find them self’s helping a wizard collect artefacts from evil necromancers to lock them away for the good of the land and the people that make it their home
intended for a party of 5 from level 1-5 ... [click here for more]