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Manual of the Planes (5e)

Manual of the Planes (5e)


From creators behind The Draconomicon, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon, Planewalker.com, and more comes... Manual of the Planes An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game A vital sourcebook for players and...   [click here for more]
Dungeon Masters Guild  $29.99

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Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel

Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel


82 maps for Planescape: Turn of Fortune's Wheel available in multiple formats. Printable PDF 8.5x11 Letter sized Printable PDF 11x17 Tabloid sized Printable PDF A3 sized 100ppi JPG images with grid 100ppi JPG images without grid 100ppi dd2vtt files without grid dungeondraft_map and asset files   I have tried to make maps that are: Complete. Every location in the campaign that...   [click here for more]
Dungeon Masters Guild  $8.99

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Codex of the Infinite Planes

Codex of the Infinite Planes


Codex of the Infinite Planes Multiverse of Wonder and Adventure! Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure! Your world is about to get much bigger. Infinitely bigger, specifically! Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of...   [click here for more]
Dungeon Masters Guild  $19.95

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Encounters Enhanced: Sigil

Encounters Enhanced: Sigil


Think you know the City of Doors? You're climbing the Spire, berk! Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. This volume of Encounters Enhanced includes: 116 new encounters for games set in Sigil, the City...   [click here for more]
Dungeon Masters Guild  $3.99

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Sigil's Secret Menu

Sigil's Secret Menu


What is this Book? Sigil's Secret Menu is a magic item collection and companion book to Planescape: Adventures in the Multiverse. This book expands upon the content provided in Sigil and the Outlands with the addition of "the Secret Menu", a union of street food vendors and exclusive magic item store set within Sigil's Hive Ward. This book...   [click here for more]
Dungeon Masters Guild  $4.95

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The Planescape Archive

The Planescape Archive


The Archive Has Been Opened Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances. This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on...   [click here for more]
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Monsters of the Infinite Planes

Monsters of the Infinite Planes


Monsters of the Infinite Planes Multiverse of Monsters and Adversaries Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries! Fantasy Grounds version now available! Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities....   [click here for more]
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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces DMs...   [click here for more]
Wizards of the Coast  $14.99

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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
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Planescape: Metropolis

Planescape: Metropolis


This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side...   [click here for more]
Dungeon Masters Guild  $12.99

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DM's Guide to Turn of Fortune's Wheel, Part 1

DM's Guide to Turn of Fortune's Wheel, Part 1


This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, a outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.  My guide to part 2 is now available here! Check out my Gold best selling DM's Guide to the Dragon...   [click here for more]
Dungeon Masters Guild  $3.00

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Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage

Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage


The Outlands is bigger than you think, cutter: let's do this in order. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys...   [click here for more]
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Heroes of the Infinite Planes

Heroes of the Infinite Planes


Heroes of the Infinite Planes Character Options from Across the Multiverse! Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews! The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are...   [click here for more]
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Treasures of Avernus

Treasures of Avernus


Newly updated to version 1.3 The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim...   [click here for more]
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PS-DC-AUG-01 Celestia Has Fallen

PS-DC-AUG-01 Celestia Has Fallen


The enemy has gotten through the gate. The Seven Heavens of Mount Celestia are falling one-by-one against a horde of fiends and terrible foes. The mightiest of heroes are called to preserve light and life in the heavens! A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. Content Warning: Bodily Destruction, Falling This product includes: Adventure PDF Handouts...   [click here for more]
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In the Cage: A Guide to Sigil (2e)

In the Cage: A Guide to Sigil (2e)


Welcome to the Cage! That's Sigil, City of Doors, realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover: Little-known facts about Sigil's sites and personalities A guide to major portals Maps of famous locales, fiendish and divine Evocative...   [click here for more]
Wizards of the Coast  $12.99

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Blackjammer's Revenge

Blackjammer's Revenge


Have ye ever heard the legend of Blackjammer's Cutlass? The famed artifact was thought lost in the Flow, but has resurfaced- passin' twixt pirate captains' hands 'cross the astral sea.  What's more is Captain Blackjammer himself, long thought vanquished, has returned- sailing the fiendish Banshee Queen's Revenge from the Depths of the Abyss to reclaim his cutlass and terrorize the living...   [click here for more]
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Planar Encounter Tables - Random Encounters

Planar Encounter Tables - Random Encounters


      Planar Encounter Tables for Creatures and Locations Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology. Includes d8+d12 tables for ... Feywild Encounters...   [click here for more]
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The Eternal Boundary - The Caged Conversion

The Eternal Boundary - The Caged Conversion


The Eternal Boundary The Caged Conversion Requires the AD&D Planescape Adventure The Eternal Boundary, to play   by Igor Comunale Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening...   [click here for more]
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Planescape: The Undersigil Blues

Planescape: The Undersigil Blues


Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set. Includes amazing maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the custom...   [click here for more]
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Tasha's Supernatural Travelogue

Tasha's Supernatural Travelogue


From the lead designer of the Honkonomicon Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players. In this book you will find: 11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that...   [click here for more]
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Githzerai Glitch (PS-DC-NOS-01)

Githzerai Glitch (PS-DC-NOS-01)


At the behest of a hidden benefactor, heroes have been summoned to Sigil to investigate the machinations of the cult of the Broken God. Things get, as expected, kinda rough. Be prepared for traps, toxicity, and have a solid "kuo-toa" space admiral impression on hand.  A Two Hour Tier 4 Adventure for the PC-DC-NOS series, optimized for APL 18 CONTENT WARNINGS: Execution, disrespect of the dead,...   [click here for more]
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A Boy and his Modron - Remastered

A Boy and his Modron - Remastered


A fresh remaster of the beloved DMsGuild module, updated with new Planescape content! Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!  A Boy and his Modron is a module for characters...   [click here for more]
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Piranesi and the Library of Sigil

Piranesi and the Library of Sigil


Get Lost In a Good Book  Somewhere in the city streets of Sigil sits a strange and marvelous invention of magic, architecture and mystery. The perhaps boastfully named library of Sigil. Hidden within are endless books about history, magic, and dangers of the great city of Sigil, the outlands and the infinite worlds beyond. If you can find your way through there is a lot to learn....   [click here for more]
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Shops, Inns, Taverns and NPCs of Sigil and Beyond

Shops, Inns, Taverns and NPCs of Sigil and Beyond


This PDF is filled with shops, inns, and taverns, but mostly NPCs. We searched thru every 2e and 4e product we had access to looking for Planescape places and names. We didn't use ALL of them, but quite a few. There is no art, other than the cover, because art is expensive and I won’t use AI art in products going forward, now that I understand the issues. There is A LOT of art available to you online,...   [click here for more]
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Faces of the Cage

Faces of the Cage


16 NPCs and their haunts in Sigil, the City of Doors. Ash Yggsdottir A dryad cleric of Heimdall with multiversal ambitions, and member of the Society of Sensation, often found within her greenhouse meadhall—The Golden Tongue. Azetaa the Vitrifier A half-dragon preservationist, who stays guarded about her mysterious past in Acheron, and member...   [click here for more]
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Well of Worlds - The Caged Conversion

Well of Worlds - The Caged Conversion


Well of Worlds The Caged Conversion Requires the AD&D Planescape Adventure Well of Worlds, to play   by Igor Comunale Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes....   [click here for more]
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Monsters of the Multiverse - The Planescape Files

Monsters of the Multiverse - The Planescape Files


MONSTERS OF THE MULTIVERSE THE PLANESCAPE FILES Monsters from   The Planes    Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game. In many cases they are classic monsters from previous editions. Over the years, adventure modules and handbooks have contributed to...   [click here for more]
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Species Of the Outer Planes - 16 Planar Species

Species Of the Outer Planes - 16 Planar Species


This suppliment unveils a collection of sixteen extraordinary species, each intricately woven into the fabric of the outer planes. These species, born from the diverse realms of the multiverse, are tailor-made for immersive adventures within the intricate tapestry of the Planescape setting. In this supliment you'll encounter beings that embody the very essence of celestial realms, others shaped by...   [click here for more]
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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
Wizards of the Coast  $12.99

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PS-DC-POP-01 Pillars of Peril

PS-DC-POP-01 Pillars of Peril


Pillars of Peril (PS-DC-POP-01) In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event...   [click here for more]
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In the Abyss - The Caged Conversion

In the Abyss - The Caged Conversion


In the Abyss The Caged Conversion Requires the AD&D Planescape Adventure In the Abyss, to play   by Igor Comunale Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy...   [click here for more]
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Compendium of Blades Vol.2 Blades of Avernus

Compendium of Blades Vol.2 Blades of Avernus


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always...   [click here for more]
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Planescape Heroes

Planescape Heroes


Step Into a Setting of Worlds Without End Planescape is boundless. It's a campaign setting whose only limits are those of your own imagination. Not only that, but the rules in all other settings are broken. Old rivalries and enmities are tossed aside. The mundane freely mixes with the strange and surreal. Where else can you find rogue modrons on the run, angels sitting down to tea with devils, or...   [click here for more]
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Nowhere Fast (PS-DC-HNL-01)

Nowhere Fast (PS-DC-HNL-01)


Another Plane. Another City.  The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors. CONTENT WARNING: Abduction, Alcohol,...   [click here for more]
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Planes of Chaos (2e)

Planes of Chaos (2e)


Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard. Inside this tome, you'll find the following: The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes; The Travelogue,...   [click here for more]
Wizards of the Coast  $14.99

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Planes of Law (2e)

Planes of Law (2e)


The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races! This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than 200 pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them into...   [click here for more]
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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing each plane...   [click here for more]
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Tales of the Infinite Planes

Tales of the Infinite Planes


Tales of the Infinite Planes Explore the World Serpent Inn and the Multiverse with 8 Adventures! Adventures previously released have been collected into one convenient package! The magic of Dungeons & Dragons and other roleplaying games is the unfolding story that happens at the game table, whether it’s a virtual or real table. The Dungeon Master sets the stage and...   [click here for more]
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The Factol's Manifesto (2e)

The Factol's Manifesto (2e)


This volume's outlawed in the Cage, berk? it's a crime just to own it. 'Course, that makes it required reading for peery cutters. Which factol's gone barmy, and which one ain't quite alive? Who tops the Hardheads' hit list, and who's a Sensate spy? What portals, spells, and powers can a factioneer use to give his foes the laugh? Catch the chant here! Designed for players and Dungeon Masters alike,The...   [click here for more]
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Magic of the Blood War

Magic of the Blood War


You can find the Fantasy Grounds version here When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing...   [click here for more]
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The Hungry Prince (PS-DC-HNL-02)

The Hungry Prince (PS-DC-HNL-02)


Yeenogy, Yeenogy, the Hungry Prince Tensar's Employment Service has an unusual job for a band of adventurers. At 'The Hungry Prince', a renowned eatery in Sigil, a troublesome rodent issue has arisen. The adventurers are called upon to assist the understaffed ratcatchers of Parakk Pest in tackling this infestation. But as they delve deeper, they may find that in the City of Doors,...   [click here for more]
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The Inner Planes (2e)

The Inner Planes (2e)


Beyond the Prime's infinite crystal spheres, beyond the endless realms of the Outer Planes, lies the absolute reality of the Inner Planes. The cornerstone planes of Air, Earth, Fire, and Water are the most well-know Inner Planes, but they're only the beginning. From the deadly purity of the Positive and Negative Energy Planes to the unbearable filth of the Plane of Ooze to the eternal storm of the...   [click here for more]
Wizards of the Coast  $14.99

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The Planewalker's Handbook (2e)

The Planewalker's Handbook (2e)


The secret of survival ain't who you are, berk - it's what you know! -Planewalker adage Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook...   [click here for more]
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Planar Traits & Abilities

Planar Traits & Abilities


Planescape beckons, offering a portal to a multiverse teeming with otherworldly wonders. It’s in this extraordinary expanse that the very essence of the planes is harnessed, where creatures take on the profound characteristics of their home planes. This document unveils a treasury of traits, attacks and abilities, each a vivid manifestation of the planes themselves, breathing new life into the NPCs...   [click here for more]
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The Great Modron March (2e)

The Great Modron March (2e)


THE NEXT MARCH WASN'T DUE FOR ANOTHER 189 YEARS. TRY TELLING THAT TO THE MODRONS!   On a regular schedule, the Great Modron March spills out of Mechanus, and the lawful automatons files their way around the Great Ring. No one knows why they do it, but everyone stays out of their way - because when the modrons march, they'll walk right over a berk who doesn't know enough to move...   [click here for more]
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Uncaged: Faces of Sigil (2e)

Uncaged: Faces of Sigil (2e)


Who's Who... and Who's What Everyone slides through Sigil sooner or later. But plenty of cutters call the Cage home, and it's their shops, trades, and peels that keep the jink flowing - and the bone-boxes flapping. A body's got to know who sells bogus goods, and who'll scrag him (or worse) just for the fun of it. 'Course, the trick is telling friend from foe. In Sigil, a fiery...   [click here for more]
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The Deva Spark - The Caged Conversion

The Deva Spark - The Caged Conversion


The Deva Spark The Caged Conversion Requires the AD&D Planescape Adventure The Deva Spark, to play   by Igor Comunale A bar room brawl? No big deal. Except when it starts on the Abyss—and the brawlers are a deva and a bebilith! The deva: A celestial champion who serves the cause of ultimate Good. The bebilith: A nightmarish monster...   [click here for more]
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Encounters in the Infinite Planes Vol 01 Plane of Fire

Encounters in the Infinite Planes Vol 01 Plane of Fire


Encounters in the Infinite Planes Volume 1: Plane of Fire Adventure and excitement across the scorching Plane of Fire! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based on the capabilities...   [click here for more]
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Hellbound - The Blood War (2e)

Hellbound - The Blood War (2e)


Since before mortals drew breath, the cunning baatezu and the fiery tanar'ri have struggled furiously to batter each other out of existence. The prize in their devastating war of annihilation: the Lower Planes. 'Course, when two unstoppable armies of evil collide, the tremors might leave the entire multiverse a smoking ruin. And woe be to any berk who stands against them - or simply gets in their way....   [click here for more]
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