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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System


www.heavyarms.com | Raise Your Game The Armorer’s Handbook is a complete equipment upgrade ruleset enabling weapons and armor to grow along with your characters in an organic way that feels anchored in your setting. This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending some coin! Chapter 1...   [click here for more]
Dungeon Masters Guild  $9.95

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Playing Dead

Playing Dead


Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself. A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps. In this supplement,...   [click here for more]
Dungeon Masters Guild  $9.95

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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E (Fantasy Grounds)

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E (Fantasy Grounds)


 The Armorer’s Handbook: Equipment Upgrade and Rune Magic System Now available for Fantasy Grounds Unity! Note: This product was previously released for Fantasy Grounds Classic and has now been fully updated to support Fantasy Grounds Unity (and is not backwards compatible). All content has been updated from the author's most recent PDF. The Armorer’s Handbook is...   [click here for more]
Dungeon Masters Guild  $14.95

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Oath of Battle: A Paladin Sacred Oath

Oath of Battle: A Paladin Sacred Oath


The attack came with the sun's rise.  Bursting from his yurt, Urag emerged to a village in chaos—the voices of his comrades only half discernable among the clash and clang of metal, and the cries of the dying.  The Talons were here. Sent by the humans to drive us from our ancestral home. At the onset of winter, a death sentence.  Barely able to hear his own labored breathing,...   [click here for more]
Dungeon Masters Guild  $1.95

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The Gambler: A Roguish Archetype

The Gambler: A Roguish Archetype


A new risk-taking roguish archetype! Why Play a Gambler? Thematically, the gambler is a new player option for risk-taking or thrill-seeking characters who always have an ace up their sleeve! Mechanically, the gambler provides players with a wide-ranging toolbox that always gives them an angle or chink in the armor to try and exploit. The cornerstone...   [click here for more]
Dungeon Masters Guild  $1.95

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Playing Dead (Fantasy Grounds)

Playing Dead (Fantasy Grounds)


Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself, now in Fantasy Grounds. A massive player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check...   [click here for more]
Dungeon Masters Guild  $14.95

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