The arcane warrior is a new kind of specialist born from the Last War. Long is the tradition of wizards and warriors working in tandem. Warriors acting as bodyguards for mages that would enhance their defenders. Some militaries sought to streamline the relationship into a single soldier that could enhance themselves and head into battle. For Thrane their Paladins already served this purpose. For Aundair,... [click here for more]
House Cannith, the makers of the modern magical world, presents... House Cannith's Magical Marvels!
13 magic items for all consumers!
Scroll of Paper Construct
Sharn Climbing Gear
Three State Trident
3 Warforged Components!
Arm... [click here for more]
Rule of 12: Subclasses
The Last War spawned many innovations in the art of battle and adventuerers blazing their own paths. I asked myself, "What archetypes are unfulfilled in D&D and what world would easily accept them?" I designed these subclassea and I knew just where they belonged. Whether in Eberron or another world of pulp action these subclasses will add new mechanics and open up new styles... [click here for more]
Rule of 12: Dragonshard Tattoos
Inside you will find several magical tattoos with pgiments made from Eberron shards that grant monks mystical abilities. You must fight to hold ownership however, as challengers will come to claim your tattoo! Inside you'll find 12 tattoos and a stat block for a tattoo owner to challenge mid to high level parties.
Tattoo of Adaptation
Tattoo of Afterimage
Tattoo... [click here for more]
Decide your fate with your own two fists! Grapple and shove your foes! Hammer your fists until they are harder than steel! No nonsense, a subclass plain and simple. Delicious flavor below:
The Path of the Closed Fist stands in opposition to the philosiphies of the Way of the Open Hand. Those that follow the Path of the Closed Fist have chosen to bring about their will with their own two hands. They... [click here for more]
Grab the gear and follow the paths to become a Sylvan Hero! This mini-compendium contains subclasses, races, and magic items. Inside you'll find:
Ranger: Beast Commander
Warlock: Great Tree Patron
Druid: Circle of Symbiosis
Arboreal Ascending Apparel
Blade of Grass
Dandelion of Drifting
Mead... [click here for more]
Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes!
Inside you'll find:
4 new Cleric Domains
4 philosophies of the clergy
4 new spells, 1 for each element.
4 capstones fitting of the epic tier
Burn... [click here for more]
You dream it I design it. From the dndnext subreddit this was /u/Tibret's suggestion. https://www.reddit.com/r/dndnext/comments/9xozxn/you_dream_it_i_design_it_i_am_an_amateur_designer/?sort=top ... [click here for more]