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Dreams of Solitude: Ravenloft Campaign

Dreams of Solitude: Ravenloft Campaign


Dreams of Solitude Enter the dreamworld of Atarte, the Darklord who makes dreams come true, and explore their chaotic domain, not even the DM knows what Dream-adventure you will face next!  A community project campaign book, of thirty Horror adventures, designed for characters of 4th to 13th level. "Weary travelers seek solace in the comforts of a local inn. They will find no...   [click here for more]
Dungeon Masters Guild  $29.95

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Poison Reference Guide & Shop of Poisons

Poison Reference Guide & Shop of Poisons


2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players) Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase 2 Digital Maps of the shop, set in an urban area (20x20) 8.25 revision: Updated layout,...   [click here for more]
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Manor of Dread

Manor of Dread


An adventure by Lucky Dice Publishing: A collaboration project conceived by 3 DMs-Guild creators; Phil Weasley, Sebastian Yūe and Walter Srebalus. This horror-based adventure takes the characters to a manor shrouded in mists to discover that it is inhabited by deceased victims, arcane experiments, and a ruthless woman looking for new victims. The characters become trapped in the mists and must unravel...   [click here for more]
Dungeon Masters Guild  $5.95

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The Shepard's Web

The Shepard's Web


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. Deep in the forest an ettercap overwatches his cluster of spiders protecting them from malice. The ettercap has created large nests of webs, raising spiders...   [click here for more]
Dungeon Masters Guild  $1.00

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Wolf Den

Wolf Den


This encounter is in a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-3. Dire wolves have made a cave their home and have been making their way to the farms/village hunting for easy prey. Printer Friendly PDF VTT...   [click here for more]
Dungeon Masters Guild  $1.00

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Birds of a Feather

Birds of a Feather


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. A gang of Kenkus have recently claimed territory along a road that leads through the forest. Using their mimicry talents, they have been deceiving travelers...   [click here for more]
Dungeon Masters Guild  $1.00

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Strange Brew

Strange Brew


This encounter is a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4. Amber Dankil runs a local brewery (Amber Ales) known for its ale. She has recently been requested to make a large batch of Cavahol Ale. Cavahol is...   [click here for more]
Dungeon Masters Guild  $1.00

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The Harpy Feast

The Harpy Feast


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. Over the years, a group of Harpies in a dense forest have feasted on travelers crossing their path. Using song and the environment to their advantage, the...   [click here for more]
Dungeon Masters Guild  $1.00

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Shop of Things

Shop of Things


A telepathic cry for help is intercepted by the adventures’ minds which leads them to a local shop selling trinkets. Will the adventurers be able to come to the aid of the creature needing assistance A single Encounter for 3-5 players between levels 4-5. This encounter is a single encounter and designed to be a standalone adventure, set in a city or village. 2 digital maps included ...   [click here for more]
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Ogre Trouble

Ogre Trouble


This encounter is in a cave setting and can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4. The farmers from a nearby village have reported ogres have been coming around and stealing livestock and destroying crops. 3 of the farmers have...   [click here for more]
Dungeon Masters Guild  $1.00

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Magic Reference Guide

Magic Reference Guide


This a reference document to help categorize Magic quickly when players cast a Detect Magic or Identify spell. I use this for my game play and hope that other DMs find it useful as well. ...   [click here for more]
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Dreaded Tree

Dreaded Tree


The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area? 2-3 hour adventure for 3-6 players between levels 4-6. This is designed to be a standalone adventure and to fit into any campaign.This adventure starts...   [click here for more]
Dungeon Masters Guild  $2.00

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Yargon's Creature Catalog

Yargon's Creature Catalog


Yargon’s Creature Catalog contains 23 creatures that that are designed to fit into any campaign setting of Fifth Edition Dungeons and Dragons.The main purpose is to help add to the toolbox of creatures that a DM can utilize for expanding their encounters. Yargon’s Creature Catalog has original and variants to the existing creatures we have seen before. Animated...   [click here for more]
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The Shield Initiative

The Shield Initiative


Fifth Edition Dungeon & Dragons left shields a bit underwhelming and needed enhancing to make them more interesting in the game. The following content in this document are additional equipment, rules and magic items that can be brought into your game. These variant options maintain the Fifth Edition mechanics on keeping things simple for combat. New Equipment (Spiked Buckler, Tower Shield) 3 New...   [click here for more]
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