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1d20 Habits of Highly Effective Adventurers

1d20 Habits of Highly Effective Adventurers


Have you ever felt like your fantasy of being an amazing adventurer does not quite line up with your in-game experience? This guide was written to help you become as competent as you want to be. It contains little advice on how to build your characters but rather improves your behaviour as an individual and as a group. With 1d20 habits you get to succeed because you are awesome and not because you...   [click here for more]
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20d8 Ways to Modify Monsters

20d8 Ways to Modify Monsters


There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM....   [click here for more]
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Amet

Amet


Amet The Amet are a race with a rich history and many subraces with their own feel. They settle across multiple planes of existence and harness stunning technology. This playable race is desigend for the 5th edition of Dungeon & Dragons. It shines in a campaign with planar travel, but is just as fun in any other. ...   [click here for more]
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Circle of the Gates

Circle of the Gates


Druids devoted to guarding the lands around interplanar portals typically join the Circle of the Gates. In these regions they form small outposts or a member of the circle is wandering the lands as a lone protector. In many cases their settlements extend across the planes, forming villages on each side of a planar portal. As such the guardians of a gate always act as protectors of two planes at the...   [click here for more]
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College of Diplomacy

College of Diplomacy


    Bards of the College of Diplomacy are masters of negotiation. They are often employed to mediate between different factions. It is said that the best among them can bargain a peace treaty between dwarves and elves, arrange a truce between satyrs and werewolves and establish trade routes between giants and dragons. Their deeds earn them the trust of the leaders of countless realms making them...   [click here for more]
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Extraplanar Adventurer's Handbook

Extraplanar Adventurer's Handbook


This collection of player options offers a plethora of building blocks for your character to enhance any campaign. Some of the designs are already available on dmsguild.com and are just reprinted in a single product for your convenience, but there are also some new entries.         The content in this document is loosely oriented around the needs of an interplanar campaign. What I mean by that...   [click here for more]
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Ivo's Guide to the Multiverse

Ivo's Guide to the Multiverse


Welcome to the multiverse! This is a book about lore, cosmology and monsters in the tradition of Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Its subject are the different planes in the way that Theodor Ivo, a renowned scientist, sees them. In case you, the DM, want to set your campaign on multiple worlds or run a couple one-shots there, the book will surely provide you...   [click here for more]
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Path of the Gifted

Path of the Gifted


The Path of the Gifted is rarely followed voluntarily. It is a journey of the body that reaches new incredible heights every day.          Your ability to shrug off harm surpasses the limit of what is possible for your species and anything that gets thrown at you makes you pass that limit even further. Whether you have been born with supernatural flesh or have acquired your abilities in an accident,...   [click here for more]
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The Primordial

The Primordial


This warlock pact let's you submit your mortal form to ultimate, destructive elemental power. It offers many tools for a warlock to pull their weight, even if they do not get their beloved short rests. You formed a pact with a Primordial, a manifestation of pure elemental energy. These gigantic creatures are deeply linked to the violent forces of nature, whether they are beings of pure flame or a...   [click here for more]
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Vincent's Advice Compendium

Vincent's Advice Compendium


D&D is a complex game and wisdom comes from experience. Let me use my experiences with this wonderful game to give you a head start. You can't decide, whether to play a wizard or a sorcerer? You don't know which race is the best for your playstyle? You are confused by the complex rules of spellcasting? This document has all the answers without resorting to tier lists or discouraging suboptimal...   [click here for more]
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