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Critically Awesome Essentials & One Click Druid (Fantasy Grounds)

Critically Awesome Essentials & One Click Druid (Fantasy Grounds)


Critically Awesome Essentials is an extension framework used for the Fantasy Grounds VTT. It uses modules for different functions. Now includes CUSTOM tokens, CUSTOM monster shapes, and functionality for one-click polymorph, shape change, and disguise. WOW! This now includes the Generic Token Swapper which adds the ability to change tokens of players and NPCs on the fly, set custom “shapes”,...   [click here for more]
Dungeon Masters Guild  $10.00

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Fantasy Grounds 5E Coding Package

Fantasy Grounds 5E Coding Package


*** This Package has now been moved to the NEW DMs Guild BUNDLE FORMAT! *** CLICK HERE Fantasy Grounds 5E Coding Package (Now includes Xanathar's Guide to Everything) This is a module for the Fantasy Grounds VTT software. This compilation includes ALL FOUR of the following coding effects modules: Testimonial: esmdev says, "I take Rob's class effects...   [click here for more]
Dungeon Masters Guild  $32.13

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One Click More (Fantasy Grounds)

One Click More (Fantasy Grounds)


Critically Awesome Essentials is an extension framework used for the Fantasy Grounds VTT. It uses modules for different functions. To use THIS module, you MUST HAVE "Critically Awesome Essentials" (available here). One-Click More: an expansion to the One-Click Druid module and part of the Critically Awesome Essentials family. Welcome to the second module developed for the Critically Awesome...   [click here for more]
Dungeon Masters Guild  $5.00

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The Book of Dragons: Volume II (Fantasy Grounds)

The Book of Dragons: Volume II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Book of Dragons: Volume II is the sequel to The Book of Dragons for 5th Edition, introducing even more draconic options for both players and Dungeon Masters in the world of 5th Edition. Though it functions as a sequel, The Book of Dragons: Volume II does not require...   [click here for more]
Dungeon Masters Guild  $24.99

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Nameia's Laboratory (Fantasy Grounds)

Nameia's Laboratory (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "A 4-5 hour one-shot adventure for 4 to 6 sixth level characters." In the adventure, the players will have to infiltrate the hidden laboratory of the Crimson Order, under the leadership of the Blood Mage Nameia. The adventuring party, after they find their way inside the cave into the...   [click here for more]
Dungeon Masters Guild  $4.50

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D&D Solo Adventure: The Death Knight's Squire (Fantasy Grounds)

D&D Solo Adventure: The Death Knight's Squire (Fantasy Grounds)


This is a Fantasy Grounds VTT Module! For the PDF version click here. This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount... 5e Solo Gamebooks presents The Death Knight’s Squire, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual...   [click here for more]
Dungeon Masters Guild  $14.99

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Fantasy Grounds 5E Coding Package (ITEMS)

Fantasy Grounds 5E Coding Package (ITEMS)


*** This Package has now been moved to the NEW DMs Guild BUNDLE FORMAT! *** CLICK HERE Fantasy Grounds 5E Coding Package (ITEMS) This is a series of modules for the Fantasy Grounds VTT software. This compilation includes ALL NINE of the following coding effects modules: Testimonial: esmdev says, "I take Rob's class effects module and make...   [click here for more]
Dungeon Masters Guild  $20.40

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Monster Manual Expanded (Fantasy Grounds)

Monster Manual Expanded (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Youtube Review: https://www.youtube.com/watch?v=lQJGw0GSIX8 "Monster Manual Expanded has plenty that should spark a player's imagination. From enormous mimics to mind flayer assassins to succubi with bardic abilities, there's plenty of monsters to add to a DM's arsenal and turn a good encounter...   [click here for more]
Dungeon Masters Guild  $29.99

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The Dungeon Master's Bundle II (Fantasy Grounds)

The Dungeon Master's Bundle II (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here. The Dungeon Master’s Bundle II The Stores Handbook (Electrum bestseller) Stores including; weapon stores armor stores general stores magic items stores alchemy stores stables a tinker a tailor food stores gemstones stores a shipwright a fishmonger a...   [click here for more]
Dungeon Masters Guild  $5.95

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Dark Waters (Fantasy Grounds)

Dark Waters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Dark Waters: Blood in the Fathomless Depths Children and a cleric have been kidnapped from a small coastal town by undead creatures who crawled out of the sea. Defend the Captain's Folly Tavern, investigate the mystery, swim through underwater caverns, and fight the monstrous...   [click here for more]
Dungeon Masters Guild  $4.50

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Conditions & Effects for Fantasy Grounds

Conditions & Effects for Fantasy Grounds


5E Conditions & Effects This a module for the Fantasy Grounds VTT software. I built this because I wanted to have these effects on hand for every campaign I run. So now I just open the module and WHAMO! All the effects I need. Instructions for use are in the module. There are 175+ conditions and effects that will populate on the effects...   [click here for more]
Dungeon Masters Guild  $4.95

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Happy Jack's Funhouse (Fantasy Grounds)

Happy Jack's Funhouse (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The painted man rode into town, tossing candy and small trinkets to the cheering children. The children, their mouths stuffed with gumdrops, laughed at his jet-black horse adorned with a white saddle festooned with jingle bells. He introduced himself to the town elders as Happy Jack and asked their permission...   [click here for more]
Dungeon Masters Guild  $8.95

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Everything Rob Twohy 2016-2018 Sale

Everything Rob Twohy 2016-2018 Sale


*** This Package has now been moved to the NEW DMs Guild BUNDLE FORMAT! *** CLICK HERE Full Price normally $159.85, 30% off = $111.90 Review - Ok, so I have been going through the Modules included with this pack and I have to say that they are amazing. There is so much potential...   [click here for more]
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Fantasy Grounds 5E Background & Class Equipment Bundles

Fantasy Grounds 5E Background & Class Equipment Bundles


Fantasy Grounds 5E Background & Class Equipment Bundles Now updated with Eberron: Rising from the Last War This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? Here are all the background equipment items that are NOT available in the 5E sourcebooks that contain backgrounds - Player's Handbook Sword Coast...   [click here for more]
Dungeon Masters Guild  $3.95

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Everything Rob Twohy 2016-2017 Sale

Everything Rob Twohy 2016-2017 Sale


*** This Package has now been moved to the NEW DMs Guild BUNDLE FORMAT! *** CLICK HERE Full Price normally $117.05, now 30% off = $81.94 ...   [click here for more]
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Fantasy Grounds 5E Effects Coding - Spells

Fantasy Grounds 5E Effects Coding - Spells


Fantasy Grounds 5E Spell Effects Coding (Now includes Acquisitions Incorporated) This a module for the Fantasy Grounds VTT software. This is included in the Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for spells...   [click here for more]
Dungeon Masters Guild  $13.95

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200 Critical HIT & FUMBLE Tables

200 Critical HIT & FUMBLE Tables


200 Critical HIT & FUMBLE Tables Quick DM reference... A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing. Purchase of this item includes PDF format as well as the module to use it in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including original material. A total of 400 table items. Enjoy! I...   [click here for more]
Dungeon Masters Guild  $3.95

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The Comprehensive Equipment Manual [Revised] (Fantasy Grounds)

The Comprehensive Equipment Manual [Revised] (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. TIMELY REVISIONS: This (third) major revision of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now includes additions and updates to all chapters to reflect the past year of playtesting and player feedback, and to incorporate references to the official products published in the...   [click here for more]
Dungeon Masters Guild  $30.00

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Fantasy Grounds 5E Effects Coding - Class Features

Fantasy Grounds 5E Effects Coding - Class Features


Fantasy Grounds 5E Class Feature Effects Coding (Now includes Guild Master's Guide to Ravnica) This a module for the Fantasy Grounds VTT software. This is included in the Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects...   [click here for more]
Dungeon Masters Guild  $13.95

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Spell Components (Fantasy Grounds)

Spell Components (Fantasy Grounds)


This is a Fantasy Grounds module. Ever wanted to put the spell components in your PC sheet inventory? NOW YOU CAN! The Components You can locate the Spell Components by looking in the Spell Component Group in the items menu. All components are identified by default. Each Spell Component has a link to at least one spell it is used for. Roll Tables List In addition to the individual items,...   [click here for more]
Dungeon Masters Guild  $2.95

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The Solo Adventurer's Toolbox (Fantasy Grounds)

The Solo Adventurer's Toolbox (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "An incredibly useful tool which has many different applications and uses. Rob Twohy does it again!" - Jonathan G. Nelson (AAW Games) Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your...   [click here for more]
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Fantasy Grounds 5E Effects Coding - Race Traits

Fantasy Grounds 5E Effects Coding - Race Traits


Fantasy Grounds 5E Race Trait Effects Coding Now updated with Acquisitions Incorporated! This a module for the Fantasy Grounds VTT software. This is included in the Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects...   [click here for more]
Dungeon Masters Guild  $4.95

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Fantasy Grounds 5E Effects Coding - Feats

Fantasy Grounds 5E Effects Coding - Feats


Fantasy Grounds 5E Feats Effects Coding (Now includes Wayfinder's Guide to Eberron) This a module for the Fantasy Grounds VTT software. This is included in the Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for feats...   [click here for more]
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Solo Adventure Bundle 1 (Fantasy Grounds)

Solo Adventure Bundle 1 (Fantasy Grounds)


*** This Package has now been moved to the NEW DMs Guild BUNDLE FORMAT! *** CLICK HERE These are modules for the Fantasy Grounds VTT. If you are looking for the PDFs - click here. 5e Solo Gamebooks presents Solo Adventure Bundle 1, a collection of the first four of our solo (DM-less) adventures. The adventures included in this bundle are: The Death Knight's Squire   Tyrant...   [click here for more]
Dungeon Masters Guild  $50.00

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D&D Solo Adventure: Tyrant of Zhentil Keep (Fantasy Grounds)

D&D Solo Adventure: Tyrant of Zhentil Keep (Fantasy Grounds)


This is a Fantasy Grounds VTT Module! For the PDF version click here. This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount... 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race...   [click here for more]
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The Complete Works of Rob Twohy 2016

The Complete Works of Rob Twohy 2016


*** This Package has now been moved to the NEW DMs Guild BUNDLE FORMAT! *** CLICK HERE ...   [click here for more]
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Magic Shops & Random Item Rarity Tables

Magic Shops & Random Item Rarity Tables


Magic Shops & Random Item Rarity Tables Create Magic Shops and Populate Them With Items This a module for the Fantasy Grounds VTT software. D&D 5E, many players and DMs ask, "What can PCs do with all this gold?" The magic item economy is left to the vagaries of the Dungeon Master's Guide rules and many players/DMs are frustrated by the magic item economy of ol' having...   [click here for more]
Dungeon Masters Guild  $6.95

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Lutrinian Race - An otter kind of race (Fantasy Grounds)

Lutrinian Race - An otter kind of race (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river, sea, and giant lutrinians will be right at home in your Saltmarsh adventures! “Let...   [click here for more]
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Fantasy Grounds Sounds

Fantasy Grounds Sounds


Fantasy Grounds Sounds This is a module for use with the Fantasy Grounds VTT software. Please be aware that this module requires a Syrinscape Adventure Path subscription in order to operate. Also, the use of two Fantasy Grounds extensions (DOE: Base and DOE: Sound, provided free on the Fantasy Grounds Forums) is required as well. This...   [click here for more]
Dungeon Masters Guild  $10.00

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Tome of the Wild Marksman (Fantasy Grounds)

Tome of the Wild Marksman (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Want to be a marksman? Wait no more! Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes: 2 new races: Thorn and Wilden! 11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers,...   [click here for more]
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The Haunt 3 (Fantasy Grounds)

The Haunt 3 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Haunt 3 Carol Anne, aka The Evil Doll, has a momentary window of reprieve from her horrific damnation. She seeks heroes to undo the great evil that was placed upon her soul over a millennia ago and prevent the horror that followed. Do your heroes have the nerve to enter the "Space Between" and relive the...   [click here for more]
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Secrets of the Blind Palace (Fantasy Grounds)

Secrets of the Blind Palace (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A 4-7 hour adventure for 3-7 characters of levels 1-4 The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their quest, the resurrectionists are provided with a guide: the only survivor...   [click here for more]
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Options for Trollskull Manor (Fantasy Grounds)

Options for Trollskull Manor (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers: - simple rules for making deals and earning money - 16 upgrades for the manor and tavern, which provide small game-mechanics...   [click here for more]
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Grimm Encounters (Fantasy Grounds)

Grimm Encounters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Grimm Encounters Twelve Horrifying Encounters for your Campaign If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters...   [click here for more]
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Call from the Deep (Fantasy Grounds)

Call from the Deep (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Assault from the Astral After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as...   [click here for more]
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Between Adventures Handbook (Fantasy Grounds)

Between Adventures Handbook (Fantasy Grounds)


This is a Fantasy Grounds VTT module. The PDF is located here. From the makers of five bestselling DMs Guild handbooks, the Between Adventures Handbook! A 100-page Dungeon Master's Guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your game. These can be used on the fly or to plan an adventure/large campaign....   [click here for more]
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Sharn III, City of Monsters (Fantasy Grounds)

Sharn III, City of Monsters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Sharn III, City of Monsters This is the third installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 5 to 9. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters to the lowest warren of Sharn and...   [click here for more]
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Heroes of Baldur's Gate (Fantasy Grounds)

Heroes of Baldur's Gate (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. From James Ohlen, the lead designer of Baldur's Gate I & II... Sinister forces are moving against the city of Baldur’s Gate in this adventure book for Dungeons and Dragons 5th Edition! FG version includes DM and Player maps Includes illustrations and statistics for 15 legendary heroes and...   [click here for more]
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Random Trap Tables

Random Trap Tables


5E Random Trap Tables This a module for the Fantasy Grounds VTT software. This is a set of tables (for use with the Fantasy Grounds VTT) to generate random traps for all tiers of play. There are 276 unique traps. 276! There are 23 trap types and they each have different stats for both tiers and for difficulty category. Dungeon Masters Guide guidelines were...   [click here for more]
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D&D Solo Adventure: Citadel of the Raven (Fantasy Grounds)

D&D Solo Adventure: Citadel of the Raven (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. IF you are looking for the PDF - click here. This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount... 5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep but is also playable...   [click here for more]
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Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport (Fantasy Grounds)

Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment. Get Ready for Waterdeep! Waterdeep...   [click here for more]
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Fantasy Grounds 5E Trinkets Table (with Items)

Fantasy Grounds 5E Trinkets Table (with Items)


Fantasy Grounds 5E Trinkets Table (with Items) This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? Here the Player's Handbook Trinkets table WITH ALL 100 ITEMS. All in drop and drag format so you can FULLY EQUIP your PCs. ThanX! Any errors found, please let me know, I will publish corrections...   [click here for more]
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Fantasy Grounds Pregenerated Characters

Fantasy Grounds Pregenerated Characters


Fantasy Grounds Pregenerated Characters (FULLY CODED) EVERY ARCHETYPE REPRESENTED! Levels 1 thru 3! This is a module with pre-generated characters for the Fantasy Grounds VTT software. PAY WHAT YOU WANT, but I will be continually updating this with each new WotC class. (and any I create) If you have suggestions, let me know. These are fully coded and fully...   [click here for more]
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Quick Dungeons 001: The Hidden Tomb (Fantasy Grounds)

Quick Dungeons 001: The Hidden Tomb (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick...   [click here for more]
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Sharn II, Council of Roaches (Fantasy Grounds)

Sharn II, Council of Roaches (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Sharn II, Council of Roaches This is the second installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 3 to 7. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous...   [click here for more]
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Versatile NPCs II (Fantasy Grounds)

Versatile NPCs II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios 35 Versatile NPCs, a Gold bestselling collection of useful NPC stat blocks, is back with a sequel to blow away the original. Find the right NPC for any situation!...   [click here for more]
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Character Options: Talents 5E (Fantasy Grounds)

Character Options: Talents 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nerd Immersion Review (of the PDF): https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Potions

Fantasy Grounds 5E Items Effects Coding - Potions


Fantasy Grounds 5E Items Effects Coding - Potions (Part 5 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I...   [click here for more]
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Random Encounter Creator

Random Encounter Creator


5E Random Encounter Creator - REVAMPED! Create truly random encounters for parties of 3 to 7 PCs at any level (1-20) in SECONDS! This a module for the Fantasy Grounds VTT software. Are you a DM using Fantasy Grounds finding yourself wishing for random encounters using all your monster book sources at your fingertips in seconds? Read on... This module will allow any DM to create...   [click here for more]
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Character Options: Talents II 5E (Fantasy Grounds)

Character Options: Talents II 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nerd Immersion Review here. Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide,...   [click here for more]
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