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CCC-TRI-22 On the Baron's Trail (Part One of the Storm Series)

CCC-TRI-22 On the Baron's Trail (Part One of the Storm Series)


Following the destruction of the Thunderbound and the Ark of the Mountains, the cloud giant known as Baron Rajiram, remains at-large. A lead from the Harpers has brought the party to the city of Hulburg in pursuit of one of the Baron’s known accomplices. If they can locate his partner-in-crime, the party will be a step closer to finally apprehending the Baron and bringing him to justice. This...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-TRI-24 Knight Errand (Part Three of the Storm Series)

CCC-TRI-24 Knight Errand (Part Three of the Storm Series)


The fortress moves, slow yet inevitable in its trek across the land of Thar towards the Sword Coast. On board are Baron Rajiram and his servant, Selise of Teshwave, and the awoken defenses ready to keep the fortress afloat. Prepare for the assault. This is a Tier 3 (APL 13) Adventurers League legal adventure set in a in the air aboard the risen sky fortress, Skyelinjeheim, above the Moonsea north...   [click here for more]
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CCC-TRI-23 Sub Rosa (Part Two of the Storm Series)

CCC-TRI-23 Sub Rosa (Part Two of the Storm Series)


Hot on the trail of Selise Teshwave and Baron Rajiram, the adventurers must enter newly exposed mountain excavations in the Galena mountains. Swift action must be taken to prevent the Baron from obtaining a powerful weapon from this ruin. Meanwhile, the mysterious Teshwave siblings, Abigail and Char, are hot on the trail of their older sister. This is a Tier 3 (APL 13) Adventurer's League legal adventure...   [click here for more]
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CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series)

CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series)


Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the...   [click here for more]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)

CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)


The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear without warning and then simply vanish. Instilling fear, and beginning to impact trade, those with vested interests in the area need this thorn removed from their sides. First, however, they must first discover where the mysterious ship calls home. This is a Tier 2 (APL 7) Adventurer's...   [click here for more]
Dungeon Masters Guild  $2.99

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CCC-TRI-04 Birds of a Feather (Part Two of the RocSlide Series)

CCC-TRI-04 Birds of a Feather (Part Two of the RocSlide Series)


The ship plaguing the Northern Moonsea region, Merchant Lords’ Folly, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings. This is a Tier 2 (APL 8) Adventurer's League legal adventure set near Melvaunt. This module first...   [click here for more]
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CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)

CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)


As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: PDF of the adventure Fantasy Grounds module PDF of the Adventurer's League certificate The...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-TRI-18 Pros & Cons (An Original Adventure by The Role Initiative)

CCC-TRI-18 Pros & Cons (An Original Adventure by The Role Initiative)


Every 200 years, the famous Eastern Moonsea Adventuring Convention takes place in the woods south of Elmwood. A who’s who of powerful adventurers, wizards, and vendors gather at a magical convention hall to exchange stories, goods, and wisdom. New adventurers often find themselves drawn to this event, in search of fame, fortune, and most importantly, swag. Mischief and intrigue, however, are...   [click here for more]
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CCC-TRI-29 Tidefall

CCC-TRI-29 Tidefall


Though the Elemental Cults failed in the Dessarin Valley and in Mulmaster, fragments of their primordial cults still seek to destroy civilization. An unlikely contact alerts the heroes to impending ruin in the city of Phlan. Will the heroes be able to follow the ravings of a mad man to stop this scheme, or will even more catastrophe be visited upon the City of Phlan? This is a Tier 3 (APL 13) Adventurers...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-TRI-31 Out of Time

CCC-TRI-31 Out of Time


Years ago, a young wizard looked out over the walls of his city and saw a vision in the winds–a vision of fire, conquest and glory. Now, his hour of destiny is at hand, and it may well spell disaster for the world. Can he be stopped before it’s too late? This is a Tier 2 (APL 7) Adventurers League legal adventure set in and around the city of Hulburg. This module first premiered at...   [click here for more]
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CCC-TRI-32 Casks and Caskets (Part One of the DAGGR Series)

CCC-TRI-32 Casks and Caskets (Part One of the DAGGR Series)


The refugees of the Zhentarim Ghetto of Mulmaster have been abandoned by the city and its Thayan supporters. Work is hard to find, and even harder to accomplish as the everburning fires in the Ghetto continue unabated. It was inevitable that unrest in the Ghetto would grow, finally drawing the attention of the powers that be. This is a Tier 1 (APL 3) Adventures League adventure set in the city of...   [click here for more]
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CCC-TRI-10 Contact (Part One of the Beholder Corps Series)

CCC-TRI-10 Contact (Part One of the Beholder Corps Series)


A beholder tyrant ship crashed into the Dragonspine Mountains many years ago. Three beholders survived and found a home in Mulmaster. A recent archaeological dig may have discovered the crash site. The Mulmaster Beholder Corps doesn’t want the ship’s secrets to fall into the hands of someone who could use it for evil. Do you have what it takes to help the Corps? This is a Tier 3 (APL...   [click here for more]
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CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series)

CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series)


Strange events are occurring near the town of Yûlash—ground tremors originating from an old mind flayer hive. Our heroes are asked to investigate the old hive and determine the cause of the seismic activity, but another pressing matter is revealed to them, too. This is a Tier 3 (APL 13) Adventurers League legal adventure set in a small town near Yûlash. This module first premiered...   [click here for more]
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CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)


A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)

CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)


Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon...   [click here for more]
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CCC-TRI-30 Remnants of a Dream

CCC-TRI-30 Remnants of a Dream


Heroes of the Realms have risen to stand against several recent events. The schemes of foul villains would have caused catastrophe across the lands of Faerûn, had they not been thwarted. And although they were indeed thwarted . . . there were those who escaped justice. Some of these remnants still scheme, still desire to make their dreams of destruction reality. It is time for new heroes to rise...   [click here for more]
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CCC-TRI-33 Matters of Life and Death (Part Two of the DAGGR Series)

CCC-TRI-33 Matters of Life and Death (Part Two of the DAGGR Series)


A known gang from the refugee ghetto of Mulmaster wishes to make a statement at an important function at the Thayan Embassy. A murder mystery investigation is needed to catch this culprit, or the delicate peace between the city and its Thayan supporters could be shattered! This is a Tier 1 (APL 3) Adventurer's League legal adventure set in they city of Mulmaster. This module first premiered at...   [click here for more]
Dungeon Masters Guild  $3.99

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TRI Nightmare Series Bundle

TRI Nightmare Series Bundle


A collection of the four adventures in the Nightmare Series from The Role Initiative. These are all four hour Tier 2 (APL 8) Adventurers League legal adventures set in and around Mulmaster before the Red War. These modules first premiered at Carnage 2017. Contents include: ▪ PDFs of the adventures ▪ PDFs of the Adventurer’s League certificates ▪ High resolution maps CCC-TRI-05...   [click here for more]
Dungeon Masters Guild  $16.00

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CCC-TRI-14 The Voice in the Night (Part Three of the Yulash Series)

CCC-TRI-14 The Voice in the Night (Part Three of the Yulash Series)


A bizarre sea monster has been spotted near Hillsfar. Strange voices visit people in their dreams. Zealots preach about the Great Old Ones’ return. Can you find out the truth before the voice consumes everyone’s sanity? This is a Tier 3 (APL 13) Adventurers League legal adventure set in Hillsfar. This module first premiered at TotalCon 2018. Contents include: PDF of the adventure PDF...   [click here for more]
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CCC-TRI-25 Dead Men's Treasure (Part Two of the Dead Men Series)

CCC-TRI-25 Dead Men's Treasure (Part Two of the Dead Men Series)


A map with an “X marking the spot” has been found in a recently uncovered tomb located in the small fishing village of Abigail’s Cove. The village’s mayor has sent out a secret call to trusted adventurers; offering a split of whatever treasure they can recover. Success means fortune for Abigail’s Cove, its villagers, and the adventurers. This is a Tier 2 (APL 8) Adventurers...   [click here for more]
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CCC-TRI-09 Tinhammer Falls (Prelude to the Beholder Corps series)

CCC-TRI-09 Tinhammer Falls (Prelude to the Beholder Corps series)


A sleepy little mining town in the Dragonspine Mountains has enjoyed the peace and quiet of their simple lives for decades. But despite his best intentions, the arrival of a scholar seeking ancient treasures has disrupted this community. A travelling band of adventurers is just what is needed to set things right. This is a Tier 1 (APL 2) Adventurers League legal adventure set in a small mining town...   [click here for more]
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CCC-TRI-16 Ph'theev, the Despondent (Part One of the Psionic Menace Series)

CCC-TRI-16 Ph'theev, the Despondent (Part One of the Psionic Menace Series)


A new trend is sweeping through the upper crust of Hillsfar nobility. Private menageries—the more exotic the better—have begun popping up in mansions and gardens around the city. However, recent reports of dangerous monsters escaping captivity and attacking citizens have the Red Plumes concerned. Where are these monsters coming from, how are they being procured, and what threat might this...   [click here for more]
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CCC-TRI-17 Ph'theev, Unbound! (Part Two of the Psionic Menace Series)

CCC-TRI-17 Ph'theev, Unbound! (Part Two of the Psionic Menace Series)


The flumph cloister is overjoyed to see its member returned, but warns of a psionic menace that resides nearby, causing most other creatures to flee. This menace is still in its infancy, and must be taken care of before it poses a threat to the area-at-large. Your flumph friend must come with you to sniff out the signs, so keep it safe! This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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CCC-TRI-11 Flooded Dreams (Part One of the Olma Series)

CCC-TRI-11 Flooded Dreams (Part One of the Olma Series)


With a hag coven bringing destruction and ruin to the city of Mulmaster, its leaders send an expedition into the Flooded Forest to learn of its secrets. Old notes speak of the coven’s original lair, but nothing can prepare the expeditionary group for what they find. This is a Tier 1 (APL 3) Adventurers League legal adventure set in the Flooded Forest, south of Mulmaster and just north of Ylraphon....   [click here for more]
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CCC-TRI-12 Ill Met in Ylraphon (Part Two of the Olma Series)

CCC-TRI-12 Ill Met in Ylraphon (Part Two of the Olma Series)


A behemoth threatens Mulmaster at the direction of a bheur hag named Auntie Olma, but intelligence reveals that she has another sinister plot unfolding at the same time. One of her agents has infiltrated nearby Ylraphon on a mission to destabilize the town and weaken it in advance of a large attack. The Lords of Mulmaster cannot defend both settlements at once. Can the heroes reach Ylraphon and find...   [click here for more]
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CCC-TRI-13 What Lies beneath Ylraphon (Part Three of the Olma Series)

CCC-TRI-13 What Lies beneath Ylraphon (Part Three of the Olma Series)


Chasing the mysteries of Auntie Olma has disturbed more powerful forces, and the city of Ylraphon pays the price. Zombies, ghasts, and creatures even more sinister tear up the streets. With Ylraphon in danger, adventurers must push back the undead horde threatening it all! This is a Tier 1 (APL 3) Adventurers League legal adventure set in the town of Ylraphon. This module first premiered at Anonycon...   [click here for more]
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