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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness. The Guide lays out simple rules for DMs who want to give their players...   [click here for more]
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The Draconomicon for 5e

The Draconomicon for 5e


The Draconomicon introduces new dragon species originally available in the Draconomicons of 4e. At present, this document contains the brown dragon, gray dragon, and purple dragon. Inside you can find stat blocks for all three types of dragons, each at the four life stages depicted in 5e's Monster Manual; wyrmling, young, adult, and ancient. Each set of monsters comes with appropriate...   [click here for more]
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The Ranger, Another Revision

The Ranger, Another Revision


Yes, that's right, another take on fixing the PHB Ranger. But I ask you to give this one a look through. My philosophy has always been that "less is more" and "sometimes simple is better," and to that end aimed to make as few changes to the PHB Ranger as possible to improve it. I believe the greatest strength of this revision is that it remains similar enough to the original class that the Xanathar's...   [click here for more]
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The Artificer, Reinvented

The Artificer, Reinvented


Individuals who mix the forces of magic with the powers of science, Artificers are inventors first and foremost. Their craft can take varied forms, from arcane chemistry to clockwork engineering. To be an Artificer is to stretch the limits of magic and creativity. This work comes in two variations. The newest is the Artificer Reinvented; a combination of the Arcane Athenaeum's original Artificer...   [click here for more]
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The Swordmage, A True Arcane Half-Caster for 5e

The Swordmage, A True Arcane Half-Caster for 5e


We are formerly Geeks New England. If you came here looking for their Swordmage, you've found it! Spellsword. Battlemage. Magus. There are a lot of different names to describe characters who wield martial weapons and arcane spells in tandem. This class concept is a personal favorite of mine, and though 5e has a lot of options to bring players close to the concept (like the eldritch knight or...   [click here for more]
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Treant Player Race

Treant Player Race


Please critique and comment! I want to update this pdf with the best ideas possible. This product contains a set of rules and information for a new player race; the treant. Personally I've always loved the concept of living trees, making almost any iteration of them a personal favorite of mine no matter the setting. However, as a player it would be unrealistic and difficult to run around as a...   [click here for more]
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The Dragon Shaman, a Martial Class Inspired by 3.5e

The Dragon Shaman, a Martial Class Inspired by 3.5e


To many, strength and power is the ultimate goal. And no creature embodies these traits like dragons. Those who seek to emulate these majestic beings call themselves Dragon Shamans. Their very bodies adapt to more draconic forms, granting them boosting auras, resilient scales, and even powerful wings. To become a Dragon Shaman is to become power, and to gain the will to use it. The Dragon Shaman...   [click here for more]
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Sharkfolk Player Race

Sharkfolk Player Race


This PDF contains traits and lore for a new player race for Dungeons & Dragons 5e; the sharkfolk. Calling themselves the Carchari, sharkfolk spend much of their lives as lonars. They rarely come together in groups, usually only to tackle obstacles too large for a single individual to overcome. The other races of the world consider them to be pirates and raiders, violent beasts...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these...   [click here for more]
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