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The Alchemist Class (Free Preview)

The Alchemist Class (Free Preview)


This is a free, levels 1 to 6 preview version of the Alchemist Class by Taron Pounds. Alchemy and Magic The chemical creations of an alchemist can often blur the line between the natural and supernatural. Considering spells often draw on power through material components, it's entirely reasonable to believe an alchemist exists somewhere in this blur, but unless...   [click here for more]
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The Dancer Class Preview

The Dancer Class Preview


The Dancer A martial support class that employs special dance moves, called Flares, and the power to envigorate their allies by granting additional actions. This class plays very heavily with the action economy to help get the entire party moving!  Intro As a knight swings wide trying to strike the frothing maw of a displacer beast, a tiefling moves across the cave in a display of confidence and...   [click here for more]
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Character Sheet Revamped (Free Version)

Character Sheet Revamped (Free Version)


This character sheet was created to reorganize information so that each page was dedicated just to specific aspects of characters and how they will come into play. Character Stats make up the first page, and I have moved anything not specific to world exploration and combat to the Character Description page, giving Features and Equipment more room to breath and...   [click here for more]
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Narrative-Driven Character Creation

Narrative-Driven Character Creation


In Dungeons & Dragons fifth edition, characters have traditionally gained an ability score increase trait through their race. Critiques have been raised questioning the narrative this mechanic evokes, and I ultimately agreed that, even with politics aside, race doesn’t feel like a pleasing place to put ability score increases. It causes certain race and class pairings to perform notably weaker...   [click here for more]
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Session Notes Sheet (Form-Fillable)

Session Notes Sheet (Form-Fillable)


This form-fillable PDF is a tool meant to help organize, inspire, and optimize your session prep work. It comes with seven pages: Page 1 is for Character Information, Recaps, Key Locations, and Environment mechanics Page 2 is all about things that may develop during the session, including a table for Random Encounters Page 3 is a dot-grid for maps or written note taking Page 4 is a square-grid...   [click here for more]
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Profanity of Stone

Profanity of Stone


If your table is looking for an adventure with a classic dungeon crawl feel with a side of intrigue and grimdark terror, Profanity of Stone is here just in time for Halloween! There is a Church of Pelor about a half-mile from the village of Berganburgh, and there are rumors that the gargoyles atop the church’s roof have been changing position during the night for the past few days. Some...   [click here for more]
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The Dancer Class (Fantasy Grounds)

The Dancer Class (Fantasy Grounds)


Now for Fantasy Grounds The Dancer A martial support class that employs special dance moves, called Flares, and the power to envigorate their allies by granting additional actions. This class plays very heavily with the action economy to help get the entire party moving!  Intro As a knight swings wide trying to strike the frothing maw of a displacer beast, a tiefling moves across the cave in a...   [click here for more]
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The Merchant Class (Fantasy Grounds)

The Merchant Class (Fantasy Grounds)


Now for Fantasy Grounds "The Merchant Class is one of my favorite class supplements that I have reviewed I think so far in my years of reviewing class supplements." - Eric "RogueWatson" Watson "Ever wish you had a traveling merchant to follow you around in your Dungeons & Dragons adventures. Wouldn't it be great to have exactly what you need right when you needed...   [click here for more]
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Through the Fire and Flames

Through the Fire and Flames


Designed originally as an "adventure jam" a year ago, Through the Fire and Flames is my first published adventure here on the Guild! After a meteor plummeted into the side of Dedlow Peak in months past, miners from the nearby town of Grohd took to the mountain to try and dig it up to harvest its rare metals. While the meteor still hasn’t been uncovered, expeditions into the mountain uncovered...   [click here for more]
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The Alchemist Class

The Alchemist Class


As smoke clears from a candle-lit laboratory, a gnome wipes the soot from his goggles. In front of him lies a glowing mixture that fumes offensively after the sudden, but anticipated, reaction. His excitement overcomes a curse the concoction seems to be casting on his senses, as he rushes to seal the now shaking flask with cork. Holding the vibrating flask in-hand, he smiles as he drips a layer...   [click here for more]
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The Merchant Class

The Merchant Class


For over three years, the Merchant has been bringing more business-minded adventurers to Dungeons & Dragons tables around the world!  The merchant a high-support spellcaster that helps the party stay equipped and rewards players that enjoy solving problems using the equipment they have on-hand rather than spellcasting and skill checks. The...   [click here for more]
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The Zodiac Class

The Zodiac Class


As the moon shines overhead, a halfling on vigil hears a gutteral cry beyond the forest's vomit darkness. She raises her bow toward the zenith above the forest canopy and the stars bask the weapon in light. A tree snaps as she aims toward the unseen horror, now stampeding toward her resting companions. She looses the arrow, which streaks with a trail of light and strikes true on a boar demon, basking...   [click here for more]
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The Dancer Class

The Dancer Class


As a knight swings wide trying to strike the frothing maw of a displacer beast, a tiefling moves across the cave in a display of confidence and beauty. The mere sight of her envigorates the knight with an inner fire, who musters the strength to raise their sword up once more. The beast’s deafening roar is silenced, as the blade is plunged deep past its fangs, seconds before those same fangs...   [click here for more]
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The Alchemist Class (Fantasy Grounds)

The Alchemist Class (Fantasy Grounds)


Now available for Fantasy Grounds Unity! As smoke clears from a candle-lit laboratory, a gnome wipes the soot from his goggles. In front of him lies a glowing mixture that fumes offensively after the sudden, but anticipated, reaction. His excitement overcomes a curse the concoction seems to be casting on his senses, as he rushes to seal the now shaking flask with cork. Holding the vibrating...   [click here for more]
Dungeon Masters Guild  $12.95

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The Runekeeper Class & Runic Invocation

The Runekeeper Class & Runic Invocation


The Runekeeper & Runic Invocation is an expansion of the magic system granted to the Rune Knight Fighter from Tasha's Cauldron of Everything. Within this supplement, you'll find: - The Runekeeper, a brand new 1st to 20th level class specializing in the art of runic invocation with inspiration drawn from previous editions of Dungeons & Dragons! - New "1/3-invoker" classes...   [click here for more]
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The Runekeeper Class & Runic Invocation (Fantasy Grounds)

The Runekeeper Class & Runic Invocation (Fantasy Grounds)


The Runekeeper Class & Runic Invocation Now available for Fantasy Grounds Unity! The Runekeeper & Runic Invocation is an expansion of the magic system granted to the Rune Knight Fighter from Tasha's Cauldron of Everything. Within this supplement, you'll find: - The Runekeeper, a brand new 1st to 20th level class specializing in the art of runic invocation with inspiration...   [click here for more]
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Legends of Frozenfar: an Icewind Dale Player's Companion

Legends of Frozenfar: an Icewind Dale Player's Companion


This is a supplementary material of options catered to the Icewind Dale: Rime of the Frost Maiden adventure to be used alongside the official books from Wizards of the Coast. It also includes a subclass inspired by the setting for Benjamin Huffman’s adamantium best-selling Pugilist Class, his first official expansion on the class since its release.  The following new lore-faithful subclasses...   [click here for more]
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Legends of Frozenfar: an Icewind Dale Player's Companion (Fantasy Grounds)

Legends of Frozenfar: an Icewind Dale Player's Companion (Fantasy Grounds)


Explore the Frozenfar like never before - now with Fantasy Grounds! This is a supplementary material of options catered to the Icewind Dale: Rime of the Frost Maiden adventure to be used alongside the official books from Wizards of the Coast. It also includes a subclass inspired by the setting for Benjamin Huffman’s adamantium best-selling Pugilist Class, his first official expansion...   [click here for more]
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Home-Field Advantage - A Compendium of Lair Actions

Home-Field Advantage - A Compendium of Lair Actions


  Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies! This ENnie Award winning, Adamantine Best Seller features hundreds of new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. There’s nothing like entering the lair of a boss monster who's been built up as an...   [click here for more]
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Tasha's Crucible of Everything Else Volume 1

Tasha's Crucible of Everything Else Volume 1


NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle! FANTASY GROUNDS Version is now available! Save up to $5 in this bundle! "I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any...   [click here for more]
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Tasha's Crucible of Everything Else Volume 2

Tasha's Crucible of Everything Else Volume 2


BUNDLE ALERT: Find Volume 1 here! Save $5 in this bundle! Top 5% all time bestseller! Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's HandbookDungeon Master's Guide, and Monster...   [click here for more]
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Home-Field Advantage - Roll20 conversion

Home-Field Advantage - Roll20 conversion


  This is the roll20 conversion of "Home-Field Advantage: a Compendium of Lair Actions"! Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies. This ENnie Award winning, Mithral Best Seller features hundreds of new and unique lairs covering 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. Run...   [click here for more]
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Tasha's Crucible of Everything Else Volume 1 (Fantasy Grounds)

Tasha's Crucible of Everything Else Volume 1 (Fantasy Grounds)


Tasha's Crucible of Everything Else Volume 1 is now available for Fantasy Grounds Brought to you by QL Games, Tasha’s Crucible of Everything Else is a massive, two-volume collaboration of over 25 different DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual....   [click here for more]
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Tasha's Crucible of Everything Else Volume 2 (Fantasy Grounds)

Tasha's Crucible of Everything Else Volume 2 (Fantasy Grounds)


Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's HandbookDungeon Master's Guide, and Monster Manual. Below is a short description of what you'll find in each chapter of the...   [click here for more]
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Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)

Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Home-Field Advantage is an extensive compendium of lair actions, featuring 250 new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. There’s nothing like entering the lair of a boss monster who's been built up as an antagonist for several sessions. Lair actions...   [click here for more]
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