Title |
Publisher |
Price |
This is the PDF version.
If you are looking for the Roll20 version, please click here.
If you are looking for the Fantasy Grounds VTT version, please click here.
A 4-7 hour adventure for 3-7 characters of levels 1-4
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their... [click here for more] |
Dungeon Masters Guild |
$2.99
|
D&D Celebration 2021 kicked off with the Dungeon Master Challenge, and the first stage of entry was creating a complex trap.
As participants, we devised these traps over a few days. While we didn’t advance in the competition, these dastardly creations are worthwhile challenges for your table. Ranging from painful to lethal, these traps take on a life of their own—some literally.
In fact,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming.
The Malady Codex offered an introduction into the realm of magical diseases. Written by... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is the PDF version of the adventure.
If you're looking for the Roll20 VTT version, please click here.
If you're looking for the Fantasy Grounds VTT version, please click here.
A 4-7 hour adventure for characters level 1-4.
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is the Roll20 version. If you are looking for the PDF version, please click here.
The critically-acclaimed DMsGuild best-seller, now available for Roll20!
A 4-7 hour adventure for 3-7 characters of levels 1-4
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
A 4-7 hour adventure for 3-7 characters of levels 1-4
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their quest, the resurrectionists are provided with a guide:... [click here for more] |
Dungeon Masters Guild |
$4.50
|
A 2-3 hour adventure for 3-7 characters of levels 1-4
Deep in the Underdark beneath the Sword Coast, adventurers discover the secrets of a mysterious vessel adrift on the Darklake.
The crew has been slaughtered, and the ship is badly damaged. Investigation of the hulk reveals that the duergar were transporting prisoners captured in a raid on a surface village. But one captive had... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming, now for Fantasy Grounds!
The Malady Codex offered an introduction into the realm... [click here for more] |
Dungeon Masters Guild |
$29.95
|
A 3-4 hour adventure for 3-7 characters of levels 1-4
In Faerun, magical acts of resurrection are reserved for the rich and powerful. Hired priests perform them in rituals, wherein diamonds are offered up as payments to deities in exchange for the power to bring the dead back to life. When a young woman starts performing these miracles for free, will you stop her or save her?
Are... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
A 4-7 hour adventure for characters level 1-4.
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday party, a berserk construct,... [click here for more] |
Dungeon Masters Guild |
$4.50
|
This is the Roll20 version. If you are looking for the PDF version, please click here.
The critically-acclaimed DMsGuild best-seller, now available for Roll20!
A 4-7 hour adventure for characters level 1-4.
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"I vow I'm up to no good."
A different kind of paladin subclass and a new way to right wrongs.
The Oath of the Trickster calls upon paladins to preserve the sacred mysteries, to speak truths to the powerful, to mock and humiliate the arrogant and oppressive, to bring hope and joy to sufferers, and to foster wonder, surprise, confusion, amusement, and enlightenment.
Includes everything you need to... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit.
Within this volume:
Sailing ships of Eberron
New spells
Adventure locations and hooks
The first chapter an ongoing adventure
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Duergar snipers undergo grueling training with crossbows from a young age. They often accompany raiding parties or act as assassins. They are experts in the use of Dead Man’s Hand, a paralytic poison distilled from the venom of underdark spiders. One of their favorite tactics is to paralyze an isolated member of an enemy party, and then let the victim call for help, drawing more... [click here for more] |
Dungeon Masters Guild |
FREE
|