Previous editions have introduced dozens of Eberron-centric new creatures. Now, many of these have been converted to 5th edition with full stats and write-ups.
Creatures and Constructs includes:
Over 70 entries, including several variant creatures
Homunculi and Symbionts
Rules for Eberron-specific weapons and weapon materials: the Xen'drik boomerang, Byeshk, Targath, and Crysteel.
A... [click here for more]
Shadows of the Last WarThe follow-up to my 5-star conversion of The Forgotten Forge is now available!
Journey into the Mournland. Discover Whitehearth.
This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,... [click here for more]
The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. This document is an update that will allow you to use it with 5th edition rules. In addition, notes have been added to... [click here for more]
The Eldeen Ranger contains new character options for Eberron featuring the rangers of the Eldeen Reaches druidic sects.
The Ashbound Avenger is a swift warrior who has abilities that aid them in striking out against sources of unnatural power.They are able to fight without armor and other trappings of civilization.
The Children of Winter
The... [click here for more]
Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more]
Monks of Words & Pain contains two monastic traditions...
The Way of Words
Monks who follow this tradition are poets, calligraphers, linguists... and powerful warriors whose voice is as deadly as their fists. If you want to play a hyperliterate monk who can speak a flurry of blows that inflict thunder damage, this class is for you.
The Way of Pain
Self-flagellists... [click here for more]