Title |
Publisher |
Price |
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case!
TL;DR Here’s what you get:
A four-hour parody-horror adventure that, if you’re asking me, is pretty funny
Five ready-to-play pregenerated characters,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now an ENnie-nominated title!
A dark mage, defiant to the gods.
A marauding warrior bent on conquest.
A true knight, twisted by grief into something cruel.
This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Mystery LLC is back, baby! They’ve arrived in the town of Haven to participate in the yearly harvest festival—only to find a ghostly lich is stealing people! Can our heroes unravel Haven’s secrets before the spectre of Cera Brightmoon totally harshes everyone’s good time?
“It takes incredible skill to pull this off, but Pankotai is a professiognoll who has crafted the perfect adventure... [click here for more] |
Dungeon Masters Guild |
$6.95
|
D&D Celebration 2021 kicked off with the Dungeon Master Challenge, and the first stage of entry was creating a complex trap.
As participants, we devised these traps over a few days. While we didn’t advance in the competition, these dastardly creations are worthwhile challenges for your table. Ranging from painful to lethal, these traps take on a life of their own—some literally.
In fact,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including:
Life in Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
|
While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all. Traders from across the Sword Coast flock to Amn, bringing untold riches and treasures but forming a wealth gap that oppresses the poor. Magic is outlawed; only those loyal to the governing Council of Five may practice the mystic arts. Yet beneath the surface, hope stirs:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
This supplement contains everything... [click here for more] |
Dungeon Masters Guild |
$4.95
|
To whomever is reading this message: STOP IMMEDIATELY. DO NOT OPEN THIS BOOK, UNDER PENALTY OF EJECTION FROM CANDLEKEEP.
This "tome" represents nothing but trouble. A collection of some of the most bizarre magic ever created, this "Glitter Grimoire" is a surprisingly powerful tool. The magic contained within must never be unleashed, lest pure chaos overtake the realm. The Grimoire was given to... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains... [click here for more] |
Dungeon Masters Guild |
$4.95
|
When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case!
TL;DR Here’s what you get:
A four-hour parody-horror adventure that, if you’re asking me, is pretty funny
Five... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New &... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to the Moonshae Isles. On this mysterious and magical series of islands, myth becomes real. One such myth is taking its toll on Barret's Quay: ancient artifacts of protection have been stolen, and haunting creatures of myth have begun to menace the villagers. Adventurers are needed to recover these artifacts and uncover the mystery behind their theft.
The Kelpie's Shadow is a mystery... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Whether you simply want to do more with snowy owlbears because they're so darn amazing or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this book you'll get:
• Detailed snowy owlbear lore and experts from whom to learn it
• 3 stat blocks for... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to Candlekeep, home of the world's largest collecton of books--and a very serious problem. A section of the library is transforming... but into what? Heroes are needed to venture forth into a new magical reality to save the library and the people trapped within!
This one-shot adventure is designed for level 5 characters. Enter different genres of stories come to life! Battle through Adventure,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Off the coast of Amn lies Spellhold, a long-abandoned magical asylum where the most dangerous mages of old would be held. Spellhold is strictly off-limits to all, but strange lights have been spotted from the mainland. So the Council of Five, rulers of Amn, have allowed access to a very select few—including the players! Heroes will have to navigate the demands and desires of Amn's most powerful factions... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A powerful new narcotic is making its way through the Spine of the World. Behind it is a secret that could change everything! Explore a lost city and discover the secrets hidden by the gods themselves.
(TW: some drug use and the possibility for player characters to use drugs)
Purchase includes:
A Tier 2 (levels 5-10) adventure designed as a one-shot dungeon crawl
A new monster and complete stat... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Now for Fantasy Grounds
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
This supplement... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds
While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all. Traders from across the Sword Coast flock to Amn, bringing untold riches and treasures but forming a wealth gap that oppresses the poor. Magic is outlawed; only those loyal to the governing Council of Five may practice the mystic arts. Yet beneath... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Content Warning: Spiders
The Nightmare Web of Adhe Wood
For 4-5 adventurers between 10th and 15th level, adaptable to lower tier play
Located in The Vast north of the Sea of Fallen Stars, Adhe Wood is a small but deadly place. Legends swirl... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds
To whomever is reading this message: STOP IMMEDIATELY. DO NOT OPEN THIS BOOK, UNDER PENALTY OF EJECTION FROM CANDLEKEEP.
This "tome" represents nothing but trouble. A collection of some of the most bizarre magic ever created, this "Glitter Grimoire" is a surprisingly powerful tool. The magic contained within must never be unleashed, lest pure chaos overtake the... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Now for Fantasy Grounds!
Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer:... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Now for Fantasy Grounds!
Mystery LLC is back, baby! They’ve arrived in the town of Haven to participate in the yearly harvest festival—only to find a ghostly lich is stealing people! Can our heroes unravel Haven’s secrets before the spectre of Cera Brightmoon totally harshes everyone’s good time?
“It takes incredible skill to pull this off, but Pankotai is a professiognoll... [click here for more] |
Dungeon Masters Guild |
$7.95
|

Now for Fantasy Grounds!
When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover... [click here for more] |
Dungeon Masters Guild |
$5.95
|

Now for Fantasy Grounds!
Whether you simply want to do more with snowy owlbears because they're so darn amazing or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this module you'll get:
• Detailed snowy owlbear lore and experts from whom... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Whether you've realized the tomb tapper is the perfect merciless killing machine to send after a party or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this book you'll get:
• Detailed tomb tapper lore and experts from whom to learn it
• 3 stat... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Welcome to the Moonshae Isles. On this mysterious and magical series of islands, myth becomes real. One such myth is taking its toll on Barret's Quay: ancient artifacts of protection have been stolen, and haunting creatures of myth have begun to menace the villagers. Adventurers are needed to recover these artifacts and uncover the mystery behind their theft.
The... [click here for more] |
Dungeon Masters Guild |
$5.95
|

Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Off the coast of Amn lies Spellhold, a long-abandoned magical asylum where the most dangerous mages of old would be held. Spellhold is strictly off-limits to all, but strange lights have been spotted from the mainland. So the Council of Five, rulers of Amn, have allowed access to a very select few—including the players! Heroes... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A dark mage, defiant to the gods.
A marauding warrior bent on conquest.
A true knight, twisted by grief into something cruel.
This module contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each villain comes complete with backstory, motivations, and a full... [click here for more] |
Dungeon Masters Guild |
$19.95
|
NOTE: This content was originally created as part of A Night of Fright! If you already purchased that adventure, you do not need to purchase this content separately.
Meddling Heroes are many things: investigators, trappers, hungry, parodies of 70's cartoons... okay, yes, they're just parodies of 70's cartoons. Specifically, a certain gang of mystery-solving teens who have... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Master of Pages - now for Fantasy Grounds Unity!
Welcome to Candlekeep, home of the world's largest collecton of books--and a very serious problem. A section of the library is transforming... but into what? Heroes are needed to venture forth into a new magical reality to save the library and the people trapped within!
This one-shot adventure is designed for level 5 characters.... [click here for more] |
Dungeon Masters Guild |
$4.95
|

The thrilling adventure and exploration of a lost city now for Fantasy Grounds!
A powerful new narcotic is making its way through the Spine of the World. Behind it is a secret that could change everything! Explore a lost city and discover the secrets hidden by the gods themselves.
(TW: some drug use and the possibility for players to use drugs)
Purchase includes:... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Wizard's Assistant is a Tier 1 adventure for Dungeons & Dragons 5e. This adventure is designed to be accessible to both new and experienced Dungeon Masters, as well as players of all ages. Characters start at level 1 and end at level 5 - with plenty of possibilities for continuing the story after!
What's it about? The Wizard's Assistant starts simply, in the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 "A pact has been made with the goddess of luck herself. Her reasons are unknowable - unless she was honest about them. A piece of divinity has been granted in exchange for service, and thus the Warlock has the most significant strength over the bending of fate."
Welcome to Fortune's Favored: Warlock, providing the goddess of Luck as a new Otherworldly Patron. This Patron can be... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 "Paladins of Chance are the ultimate change bringers. In a world of devotion, they stand for independence. There are those who seek power to influence change, but shy away from the strict devotion required of other gods - and Chance is there to claim her knights. It is unclear why Chance bestows her gifts to these Paladins - perhaps there is a larger game being played between gods, or perhaps it... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 "Some rogues are just born with it. They exude that natural confidence that comes from things just generally working out for them. A masterful few recognize that they are the chosen of Chance, and that if they just roll with it they might find the odds tipping in their favor."
Welcome to Fortune's Favored: Rogue, a new Roguish Archetype for those rogues who understand where... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 "Monks of the Way of Karma understand that the strands of fate are just different forms of energy that can be manipulated. By extending their ki, these monks bend the forces of luck and destiny to their will. Some members of this tradition use their abilities to enforce justice, helping to tip the karmic scales to those who need help. Others use their power for more selfish means, tipping destiny... [click here for more] |
Dungeon Masters Guild |
$0.99
|

Tomb Tapper - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden -- Now for Fantasy Grounds Unity!
Whether you've realized the tomb tapper is the perfect merciless killing machine to send after a party or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 "Gods of luck, such as Chance, are less defined than their brethren. Who can say why their clerics have been granted power? Perhaps some cosmic scale needed balancing, or perhaps the power itself is a random fluke of the cosmos. Regardless, those who worship Chance stand on their own. They owe little allegiance to any particular banner, and are known for making their own luck… for... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 "You know what? Some people aren’t cut out for college, and that’s just fine. Some people are just naturally gifted. Others stumbled across the secrets of power. Just because the power doesn’t come from a highly-priced education doesn’t mean it can’t still warp your mind."
Welcome to Fortune's Favored: Bard, a new Bardic Path that replaces... [click here for more] |
Dungeon Masters Guild |
$0.99
|
![Fortune's Favored [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/298048-thumb140.png) This special bundle product contains the following titles. Fortune's Favored: Bard Regular price: $0.99 Bundle price: $0.83 Format: PDF "You know what? Some people aren’t cut out for college, and that’s just fine. Some people are just naturally gifted. Others stumbled across the secrets of power. Just because the power doesn’t come from a highly-priced... [click here for more] |
Dungeon Masters Guild |
$5.94 $4.99
|