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GAZ5 The Elves of Alfheim (Basic)

GAZ5 The Elves of Alfheim (Basic)


This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)


Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything...   [click here for more]
Wizards of the Coast  $4.99

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FR6 Dreams of the Red Wizards (1e)

FR6 Dreams of the Red Wizards (1e)


The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In...   [click here for more]
Wizards of the Coast  $4.99

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REF4 The Book of Lairs II (1e)

REF4 The Book of Lairs II (1e)


This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein....   [click here for more]
Wizards of the Coast  $12.00 $4.99

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The North: Guide to the Savage Frontier (2e)

The North: Guide to the Savage Frontier (2e)


The Savage Frontier, the Barbaric North, the Cold Wastes, the Uneducated Backyard. These, among many others, are nicknames for the North. This is a land of rabid monsters and ruthless barbarians, where nature is the strongest force for leagues in any direction. The North campaign expansion for the Forgotten Realms setting is the authority on the lands from Daggerford in the south to Ten-Towns in the...   [click here for more]
Wizards of the Coast  $9.99

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Fires of Dis (2e)

Fires of Dis (2e)


In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed...   [click here for more]
Wizards of the Coast  $4.99

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REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)


The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
Wizards of the Coast  $4.99

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WG7 Castle Greyhawk (1e)

WG7 Castle Greyhawk (1e)


Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,...   [click here for more]
Wizards of the Coast  $9.99

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N5 Under Illefarn (1e)

N5 Under Illefarn (1e)


A Curse Is on the Land Daggerford is fairly quiet for a frontier town. Sure, lizard men raid the local baron's holding now and then, orcs sneak out of the Misty Forest to raid caravans on the Trade Way, and Lady Bronwyn has a few suitors who are a touch too passionate, but there's nothing going on that a member of the renowned Daggerford militia can't handle. Except...   [click here for more]
Wizards of the Coast  $5.95 $5.00

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FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)


The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
Wizards of the Coast  $9.99

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I13 Adventure Pack I (1e)

I13 Adventure Pack I (1e)


DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short modules, each a...   [click here for more]
Wizards of the Coast  $12.00 $4.99

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CM9 Legacy of Blood (Basic)

CM9 Legacy of Blood (Basic)


Your cousin Rolph is dead - and while there is cause for sadness, there is also cause for celebration. As his heir, you were willed his dominion: Fenhold. Of course, the Deep Swamp is threatening to engulf all of your new holding. People are seeing ghosts and disappearing mysteriously. Animals die without reason, and crops are suddenly blighted. The farmers don't like the swampdwellers, the swampdwellers...   [click here for more]
Wizards of the Coast  $5.95 $4.99

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FR4 The Magister (1e)

FR4 The Magister (1e)


From Waterdeep and the Sword Coast to the jungles of Chult and faraway lands of Thay, strange and powerful magics fill the Forgotten Realms. Ancient tomes, powerful spells, fearsome weapons - all these and more await adventurers who can overcome terrible dangers to wield great power. Ed Greenwood, originator of the FORGOTTEN REALMS game world, and famous game designer Steve Perrin have spent many...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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