Title |
Publisher |
Price |
Welcome to Rashemen!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Spelljammer's Guide to the Galaxy is a 58 page book filled with options for players and DMs alike.
In this book, you will find:
For the Players:
3 new Races: the Astral Genasi, Metamorph, and Lumen.
20 spacefaring Subclasses for every class, including the Prism!
Cybernetics and Mutations to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Fantasy Grounds Unity version can be found here!
33 Dragons of Myth and Legend!
Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome!
29 Dragons from Dragon Magazine: metallic,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Werebeasts beware! Van Richten's Treatise on Lycanthropy revolutionizes the werebeast's curse like never before! This massive, 154-page supplement contains the following additions to gothic horror's greatest beast:
Van Richten's Notes. The supplement includes an in-game guide to lycanthropy written by the esteemed monster hunter Rudolph van Richten... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.
A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps.
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Kercpa are part of the Anthropomorphic Races bundle!
Presented here by Steve Fidler and Nathanaël Roux is the Kercpa lineage! A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game!
Lithe and frantic,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Disclaimer: No gears were harmed in the production of this book. In fact, none were even considered. What? No, those aren't gears on the page edges, they're cogwheels, entirely different we assure you. Anyways, beware of steam, as it can scal—what? What do you mean "what steam"? Of course there is steam. Why would there not be steam? This is Eberron after all.
Beyond the comprehension of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Soar into the Heavens!
Faiths of the Forgotten Realms is back with volume 2!
50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow, dwarves, elves, gnomes, halflings and orcs. Each has a Deeper Faiths section detailing the religion and character motivations for devoting themselves faithfully to their chosen... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here!
Just when you thought it couldn't get any more cursed, we're back, Even Cursier than before! You were just experimenting with some unusual ingredients in your stew and you've gone and turned yourself into one of the covenborn! Captured in the Underdark, you awaken as a broken creation... [click here for more] |
Dungeon Masters Guild |
$12.95
|
"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Click Here to get the Fantasy Grounds version of the Prism class!
A brand new class for Dungeons & Dragons 5th Edition
The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their basic actions - called Projections... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Infamous Adversaries is a collection of 39 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot hook to spark your... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Lower Planes teem with twisted creatures just waiting to be set loose. In this supplement you will find the following:
5 Villains
2 Lairs
57 monsters, ranging from CR 1/2 to CR 20
Lore on disease in the Blood War as well as a new disease, Hellish Fever.
Everything comes with accompanying lore and original art designed to tell the story of each entry.
Use these new elements to enrich... [click here for more] |
Dungeon Masters Guild |
$12.95
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Click Here to get the Fantasy Grounds version of Release the Krakin!
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The K'rofa are part of the Anthropomorphic Races bundle!
Presented here by Steve Fidler and Nathanaël Roux is the K'rofa race! A race of hardworking dreamers, based on the porcine familly: pig, boars and warthogs! With their 3 subraces and 4 exclusives magic items, the cleriswine, nobioar, and bellator will be right at home in... [click here for more] |
Dungeon Masters Guild |
$2.50
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The first expansion to the Prism class!
To play these subclasses, you require the Prism class document, also available at DMsGuild.com!
BUNDLES!
Get the Prism class together with the Trio of Light at a Discount, or bundled all together with Prisms of Eberron for an event greater discount! That's 11 subclasses!
Contained herein are lore and rules for playing the Prism... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Three New Subclasses for the best selling Prism class!
The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their basic actions - called Projections - each turn and can be spent while using a projection... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms sourcebook provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventure's contained within can easily be dropped into most campaign settings.
This book details the ancient... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system.
Included in this product:
- A quick summary of the "Grazilaxx System" (you don't have to buy the original).
- Ten water-based... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land on such an enormous scale could simply be devoid of anything interesting, so it had to be a matter of no one else... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Compendium of Written Works: Faerûn
Do your players' characters like to read books? Is finding a library to do monster research something that occurs frequently in your games? Is there a character in your world who just wants to gobble up all the written knowledge that they possibly can? Do you just like books? If so, then this supplement is for you!
If you would like a Fantasy Grounds version... [click here for more] |
Dungeon Masters Guild |
$9.95
|
33 Dragons of Myth and Legend!
Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome!
29 Dragons from Dragon Magazine: metallic, chromatic, and gem dragons!
Mythic statistics for... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventures contained... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.
This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself, now in Fantasy Grounds.
A massive player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Click Here to get the Fantasy Grounds version of the Warforged, Revised
Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Behold, a new tale of icebound terror approaches!
The Frostmaiden lays defeated, but Icewind Dale has no lack of threats. From duergar to drow, the people of the Ten-Towns must stay vigilant against looming horrors. Presented here is a new foe of mythic proportions: Morg. From his stronghold, Morg uses his dark blessing to stalk the icy tundra. The vampire was pleased, until some... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds!
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly."... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds
Presented here by Steve Fidler and Nathanaël Roux is the K'rofa race! A race of hardworking dreamers, based on the porcine familly: pig, boars and warthogs! With their 3 subraces and 4 exclusives magic items, the cleriswine, nobioar, and bellator will be right at home in your adventures!
Above the skies, far beyond the clouds, ride... [click here for more] |
Dungeon Masters Guild |
$2.50
|
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen? Saying ‘you... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Lower Planes teem with twisted creatures just waiting to be set loose, now in Fantasy Grounds!
In this supplement you will find the following:
5 Villains
2 Lairs
57 monsters, ranging from CR 1/2 to CR 20
Lore on disease in the Blood War as well as a new disease, Hellish Fever.
Everything comes with accompanying lore and original art designed to tell the story of each entry.... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Explore Rashemen, now using Fantasy Grounds Unity!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom.... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Now for Fantasy Grounds!
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
A brand new class for Dungeons & Dragons 5th Edition
The Prism brings a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat and increases in size steadily as they level. This influence is the fuel for their basic actions... [click here for more] |
Dungeon Masters Guild |
$7.50
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,... [click here for more] |
Dungeon Masters Guild |
$9.95
|

Click HERE for the PDF
Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean...... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This is the FANTASY GROUNDS version. If you are seeking the PDF or Print version they are found HERE.
Soar into the Heavens!
Faiths of the Forgotten Realms is back with volume 2!
50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow,... [click here for more] |
Dungeon Masters Guild |
$24.99
|