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Drums in the Marsh
For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?
An adventure for 1st-4th level characters.
DDEX1-7 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99
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Track initiative, character conditions, and more on any DM screen. For a look at the different sheets of tabs, click on the "Quick Preview" link above.
The kit includes 37 different tab types:
Player Character, Monster (2 types), NPC, Ally, Your Turn
Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Terrifying monsters and villains for your heroic- and paragon-tier campaign.
The Nentir Vale - a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps - is the perfect base for any Dungeons & Dragons campaign.
Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir... [click here for more] |
Wizards of the Coast |
$14.99
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Uncommoners is a collection of 10 new backgrounds for characters starting their adventuring careers from commoner roles and unusual jobs. These backgrounds are suitable for most characters, particularly those starting in villages, settlements, or cities. Some characters may continue to use their backgrounds while adventuring, while others have moved on to greater things.
Uncommoners... [click here for more] |
Dungeon Masters Guild |
$1.95
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This map pack contains maps for the four major encounter areas for DDEX1-7 Drums in the Marsh Adventurers League Expeditions adventure. Three are new maps not included in the original adventure release. All maps are by the adventure's original designer, Sterling Hershey.
The maps in this pack include:
Separate DM and player versions.
Print versions for use as handouts at the table.
JPG files for... [click here for more] |
Dungeon Masters Guild |
$0.99
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Roaming Chult is a collection of new items and resources for players and Dungeon Masters playing in Chult for Tomb of Annihilation campaigns or other jungle adventures.
Player features:
100 New trinkets, inspiried by Chult, its people, and its adventursome visitors.
5 New backgrounds for PCs from Chult (great options for mid-campaign... [click here for more] |
Dungeon Masters Guild |
$2.99
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Table of contents:
Editorial: Into the Depths What’s Up in Downshadow Pearl of the Sea Mother The Sword Collector The Ecology of the Swordwing Denizens of the Demonweb Unearthed Arcana: Less Death, More Danger ... [click here for more] |
Wizards of the Coast |
$2.99
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April Adventure Hooks
Backdrop: Diyun - The hanging City by Will Hindmarch: Welcome, travelers, to the Hanging City! Mind your step, and keep one hand on something solid—like your
Killing Ground by D. Jason Wofford: Adventure for five characters of levels 11 to 13.
Chaos Scar: Scarblade by Sterling Hershey: A Chaos Scar... [click here for more] |
Wizards of the Coast |
$4.99
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Table of contents:
Editorial History Check: Rary the Traitor and the Circle of Eight Heroic Tier Rituals Character Themes: Heroes of the Moonshaes Character Themes: Born from the Feywild Making Race Count, Part 2 Class Acts: Swordmage - The Winterguard of Cendriane Nerathi Legends: The Knights of Rethmil Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
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