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Products found in this section... Sort by: 
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Encounters in Icewind Dale (Fantasy Grounds)

Encounters in Icewind Dale (Fantasy Grounds)


Now for Fantasy Grounds! Encounters in Icewind Dale is a 5e supplement that consists of 24 encounters ranging from short to long one, some even could be considered micro-adventures! The supplement is meant to enrich your game, whether it passes in Icewind Dale or in any other arctic setting! The encounters are based on exploration, social interaction and combat! The combat encounters...   [click here for more]
Dungeon Masters Guild  $7.95

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Player Primer: Moonshae Isles (Fantasy Grounds)

Player Primer: Moonshae Isles (Fantasy Grounds)


Now for Fantasy Grounds! Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae...   [click here for more]
Dungeon Masters Guild  $4.95

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The Adamantine City of Tarondir (Fantasy Grounds)

The Adamantine City of Tarondir (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity "The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a...   [click here for more]
Dungeon Masters Guild  $14.95

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And When The Dogs Start Barking: An Icewind Dale One-Shot (Fantasy Grounds)

And When The Dogs Start Barking: An Icewind Dale One-Shot (Fantasy Grounds)


Now for Fantasy Grounds! A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole.  Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling...   [click here for more]
Dungeon Masters Guild  $4.95

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How The Lich Stole Christmas (Fantasy Grounds)

How The Lich Stole Christmas (Fantasy Grounds)


Now for Fantasy Grounds! You’re a foul one, Mr. Lich Your flesh smells like decay For the crimes you have committed There will be hell to pay When the heroes come to save Christmas Day How The Lich Stole Christmas is a short 3-4 hour one shot holiday adventure for characters of all levels. The encounters include variations...   [click here for more]
Dungeon Masters Guild  $4.95

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Encyclopaedia Formulae Arcana - G (Fantasy Grounds)

Encyclopaedia Formulae Arcana - G (Fantasy Grounds)


Now for Fantasy Grounds! Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome to   What is this, anyway? This is the first installment of a series of books which converts every spell we...   [click here for more]
Dungeon Masters Guild  $9.95

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Encyclopaedia Formulae Arcana - F (Fantasy Grounds)

Encyclopaedia Formulae Arcana - F (Fantasy Grounds)


Now for Fantasy Grounds! Nearly 280 spells!  Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome to ComicBook.com says: "This is an insanely impressive document...a must have" What is this,...   [click here for more]
Dungeon Masters Guild  $9.95

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The War Wagon (Fantasy Grounds)

The War Wagon (Fantasy Grounds)


Now for Fantasy Grounds "A large shipment of adamantine armor and weapons must be delivered to Fort Rosnok in a non-stop journey. This will require special attention and something few could ever imagine: the War Wagon, a heavily armored stagecoach built of oak and reinforced with adamantine hardware." Written by Andy "The Old Goat" Headley, The War Wagon is...   [click here for more]
Dungeon Masters Guild  $4.99

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When Madness Calls (Fantasy Grounds)

When Madness Calls (Fantasy Grounds)


Now for Fantasy Grounds! A 5-HOUR MADNESS-INDUCING COSMIC HORROR ONE-SHOT FOR 6th LEVEL CHARACTERS (From the Participants of the ENnie award winner for Best Online Content - Silver - RPG Writer Workshop) "No other person in Faerun except Hubert Pierre Lorentz has made such a huge breakthrough in writing fictional horror story. His...   [click here for more]
Dungeon Masters Guild  $5.95

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The Kelpie's Shadow: A Player Primer Adventure (Fantasy Grounds)

The Kelpie's Shadow: A Player Primer Adventure (Fantasy Grounds)


Now for Fantasy Grounds! Welcome to the Moonshae Isles. On this mysterious and magical series of islands, myth becomes real. One such myth is taking its toll on Barret's Quay: ancient artifacts of protection have been stolen, and haunting creatures of myth have begun to menace the villagers. Adventurers are needed to recover these artifacts and uncover the mystery behind their theft. The...   [click here for more]
Dungeon Masters Guild  $5.95

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Merle T. Jack's Wilderness Outfitters

Merle T. Jack's Wilderness Outfitters


Merle T. Jack’s Wilderness Outfitters Merle T. Jack’s Wilderness Outfitters is a Fantasy Grounds module that you can use to supplement a campaign that is run in the Forgotten Realms area of Icewind Dale. We have placed our Outfitters 20 miles southeast of the Ten Towns location of Easthaven. You can also use this in any artic location with a little editing of some of the text, as we do...   [click here for more]
Dungeon Masters Guild  $5.99

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