Title |
Publisher |
Price |
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
"An incredibly useful tool which has many different applications and uses. Rob Twohy does it again!" - Jonathan G. Nelson (AAW Games)
Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing,... [click here for more] |
Dungeon Masters Guild |
$24.99
|
This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here.
The Dungeon Master’s Bundle II
The Stores Handbook (Electrum bestseller)
Stores including;
weapon stores
armor stores
general stores
magic items stores
alchemy stores
stables
a tinker
a tailor
food stores
gemstones stores
a shipwright
a fishmonger
a music store
The... [click here for more] |
Dungeon Masters Guild |
$6.95 $5.95
|
This is the Fantasy Grounds VTT version of the module. If you are looking for the PDF - click here.
Includes Unity
An adventure by Remley Farr and Jeff C. Stevens
— Product Overview —
Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?
♦ 3 to 5 hours for four to six characters.
♦ Scalable for 3rd-10th level.
♦ High-resolution maps of the... [click here for more] |
Dungeon Masters Guild |
$10.50
|
This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here.
Includes Unity
So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers:
- simple rules for making deals and earning money
- 16 upgrades for the manor and tavern, which provide small... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying... [click here for more] |
Dungeon Masters Guild |
$59.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.
Get Ready for Waterdeep!
Waterdeep... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
From James Ohlen, the lead designer of Baldur's Gate I & II...
Sinister forces are moving against the city of Baldur’s Gate
in this adventure book for Dungeons and Dragons 5th Edition!
FG version includes DM and Player maps Includes illustrations and statistics for 15 legendary heroes... [click here for more] |
Dungeon Masters Guild |
$29.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
The Book of Dragons is a supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike!
Within its pages, you will find:
3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn
11 Subclasses: Path of the Dragon for the Barbarian, College... [click here for more] |
Dungeon Masters Guild |
$24.99
|
"Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game
"You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!" - Travis C., purchaser of DotMM Companion 1
"AMAZING. One of the most useful tools to create fun and interesting aspects of DOTMM, this is a must buy product for anyone who is overwhelmed... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
The Book of Dragons: Volume II is the sequel to The Book of Dragons for 5th Edition, introducing even more draconic options for both players and Dungeon Masters in the world of 5th Edition. Though it functions as a sequel, The Book of Dragons: Volume II does not... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Now fully coded for Fantasy Grounds Classic & Unity!
The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level
When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer... [click here for more] |
Dungeon Masters Guild |
$39.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
What lies within this module?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting, and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely... [click here for more] |
Dungeon Masters Guild |
$24.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF/PoD versions - click here.
Includes Unity
From Steven Williams:
After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success... [click here for more] |
Dungeon Masters Guild |
$24.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Vault of Magic II is the sequel to the bestseller, Vault of Magic!
Discover powerful and fearsome magical objects, spells, backgrounds, and NPCs to enrich your world of Dungeons & Dragons.
Contained in this supplement, you will find:
- 72 new magical items - 22 spells - 4 new NPCs - 6 tables to give your... [click here for more] |
Dungeon Masters Guild |
$10.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
A 4-7 hour adventure for 3-7 characters of levels 1-4
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their quest, the resurrectionists are provided with a guide:... [click here for more] |
Dungeon Masters Guild |
$4.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
5 stars from DM Dango! - See the video below.
Welcome
to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got and remained lost in Barovia until it ended up among the possessions of the warlock Amira Metanova. At least that’s... [click here for more] |
Dungeon Masters Guild |
$14.95
|

The Dungeon of the Mad Mage Companion's second bundle hits the shelves, this time covering Levels 4-8 of Undermountain.
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM Notes. Quick notes... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A Player's Guide to Thay now for Fantasy Grounds!
by R P Davis
Curse of Sebs says:
“Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15.
When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth, things grow bleak for... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Undermountain: The Lost Chambers is a collection of 11 adventure locations designed to be dropped into Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.
Crafted by 7 of the guild's best authors, the compilation features strange... [click here for more] |
Dungeon Masters Guild |
$14.99
|

The Dungeon of the Mad Mage Companion's third bundle comes at you live, time covering Levels 9-13 of Undermountain. A fully coded Fantasy Grounds module that includes:
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM Notes. Quick notes for every chapter,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Take the characters adventuring on the savage seas!
Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so... [click here for more] |
Dungeon Masters Guild |
$19.95
|

The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain.
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Everyone loves a trilogy! Welcome to Nerzugal's Dungeon Master Toolkit 3!
The third installment in the Dungeon Master Toolkit series, expanding upon the Adamantine and Mithral Best-Sellers of the previous toolkits.
This time the series returns with plenty of content in the... [click here for more] |
Dungeon Masters Guild |
$24.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters, and a host of random dungeon dressing tables to bring your Undermountain experience to life.
The content is intended for use with the Waterdeep: Dungeon... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Alister Konzegel's Field Guide
Volume I: Monstrous Arthropods
Crack open this field guide to find ten terrifying creatures inspired by the unusual capabilities of animals from our own plane...
Survive an ambush by a pair of orchid striker mantids; see the corpses of your... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here.
We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond.
Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented within... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Encounters on the Savage Seas III FREE
Expand your library of nautical and coastal encounters with this collection of six encounters and mini-adventures. We’ve even added scaling suggestions, a new creature, and a magic item or two.
Use the encounters as... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
A noble scion and his retinue from Baldur’s Gate left on an adventure amid much fanfare. That was two weeks ago. Rumors in the taverns suggest only a single soldier returned, bearing grievous wounds and ransom demand.
Is this a simple case of misadventure, or are darker conspiracies afoot?... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Ultimate Book of Barbarians, now fully coded and available on Fantasy Grounds!
Clan Crafter Hralding and a studied archivist have begun the long process of recording the archetypal paths of heroes and villains from across the multiverse and time itself. In their journeys and research, they have uncovered many new barbarian paths and documented them here. This... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
'The Sunken Village of Little Corth' is a 2nd level Dungeons and Dragons adventure centered on a time-paradox puzzle. The PCs travel across a necrotic marsh (the Grey Creeping) to a sunken village where, upon being transported back 2000 years into the past, they must prevent a necromancer freeing Orcus... [click here for more] |
Dungeon Masters Guild |
$11.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Scourge of the Nightingale
Part One: A Song of Love
Get your inner-bard on with this adventure!
A masked menace terrifies the region, raiding villages to fund her devious plan. Unknowingly, the adventurers stumble into her most recent evil scheme: the kidnapping... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Scourge of the Nightingale
Part Two: A Song of Revenge
The events that transpired during A Song of Love implicate Hobart Taggart, a tavern owner in Hillsfar, with dealing with the strange, masked menace who kidnapped the performer known as Devon Artis. The adventurers... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Scourge of the Nightingale
Part Three: A Song of War
Nightingale continues to build her army, and she only has one more ally to secure. Once she does, she plans to invade Hillsfar, destroying the hopes and dreams of all who live there.
The First Lord of Hillsfar tasks the adventurers... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This product is a Fantasy Grounds module. If you wish to purchase the PDF version of The Lady of Trollskull Priory, please click here.
A Story Expansion for Waterdeep Dragon Heist for Levels 2-4
As the party settles in to their new home in Trollskull Alley, the neighborhood welcomes another addition. A lady from a faraway land has acquired the old Priory of the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 This product is a Fantasy Grounds module. If you wish to purchase the PDF version of Off to a Weird Start, please click here.
When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab, look for survivors, and try to find out what went wrong. This is an... [click here for more] |
Dungeon Masters Guild |
$3.49
|
 This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Will you be a healer, or a killer?
Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find... [click here for more] |
Dungeon Masters Guild |
$5.49
|
 This product is the MOD file for Fantasy Grounds, not the PDF version. Now fully compatible with FG Unity.
Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course,... [click here for more] |
Dungeon Masters Guild |
$4.99
|

This is the Fantasy Grounds MOD file version, not the PDF. Now fully compatible with FG Unity.
Oh great, the warlock is casting another ritual.
While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied. In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes... [click here for more] |
Dungeon Masters Guild |
$5.49
|
 This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff.
It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 This is a MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Over a year ago, I released my first Dungeon Masters Guild book "Spells from Elsewhere" to the world. It imagined unusual spellcraft from exotic locations, such as underwater or from other planes or worlds, without being setting-specific. It was received positively, has gone on to become... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 This is the Fantasy Grounds version of "Time Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
What is time?
Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous... [click here for more] |
Dungeon Masters Guild |
$5.49
|

WHAT YOU GET :
115 Total Spells. 93 spells are brand-new, 11 are updated from older editions of D&D, and 11 are reprinted from my other books to support the new caster feats that let characters learn thematic spells.
14 New Feats. These "student feats" are each named after an archmage, such as "Student of Mordenkainen." They provide any character... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
In a world where things are arbitrarily categorized...
Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power... [click here for more] |
Dungeon Masters Guild |
$11.99
|
 This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Scourge of the Nightingale
The Complete Saga
This product contains all three of the Scourge of the Nightingale adventures listed below.
A Song of Love: A masked menace terrifies the region, raiding villages to fund her devious plan. Unknowingly, the adventurers... [click here for more] |
Dungeon Masters Guild |
$19.50
|
 This is the Fantasy Grounds version, a MOD file, not the PDF version. Now fully compatible with FG Unity.
A bloodline, regardless of its origin, may bestow the gift of magic.
Some sorcerers are unfortunate enough to have ties back to aberrations, usually by arcane experiments their ancestors suffered through. While these bloodlines are definitively unnatural,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 This is the Fantasy Grounds version of the product (a MOD file), not the PDF. Now fully compatible with FG Unity.
Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority... [click here for more] |
Dungeon Masters Guild |
$14.99
|
 This product is a Fantasy Grounds module. If you wish to purchase the PDF version of The Palace of Pain's Pleasures, please click here.
A galvanice weird has torn apart an Izzet laboratory in the Blistercoils. The weird’s path of destruction leads to Tin Street where the weird was spotted being subdued and taken aboard the notorious Palace of Pain’s Pleasures,... [click here for more] |
Dungeon Masters Guild |
$4.49
|