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Goblin Kidnappers: A Quick Adventure

Goblin Kidnappers: A Quick Adventure


Goblins have kidnapped a family on the road and taken them back to their hideout in an abandoned monastery! Will they be rescued before they become the goblins' dinner? An adventure for 3-5 1st-level characters that can be ran in about an hour and a half to two hours. Note with Spoiler: this module is based off of a session I ran for three completely new players. They only explored one side...   [click here for more]
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Fey Encounter: Dining in the Woods

Fey Encounter: Dining in the Woods


As you travel through the woods, you hear sounds of laughter. As you get closer, you see a table in a clearing surrounded by strange animals wearing waistcoats. A badger invites you to sit down and join the party. This encounter for 2nd-4th level characters can take place anywhere the party is traveling through the Feywild or mystical woods full of the bizarre. If your party is at least 7th level,...   [click here for more]
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Conspiracy of Serpents: City of Treachery

Conspiracy of Serpents: City of Treachery


The city of Lygos is in great danger and none of citizens knows it! The Silent Fang, an organization made up of the serpent-like yuan-ti has infiltrated Lygos and seized the city's highest positions of power. Its members await an eclipse to signal them to unleash mass-slaughter upon the city! This adventure is designed for four 8th-level characters. It contains background notes on the Silent Fang...   [click here for more]
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The Full Moon Murders

The Full Moon Murders


This adventure provides a basic scenario. It doesn't assume that the players will follow any particular course of action. All it gives is a problem to solve, information on the characters important to the story, and suggestions to the DM on how to run certain encounters and situations that could come up. It's a scenario I created and ran for a group of 6 players, most of them new. They had great...   [click here for more]
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Exotic Beastfolk Races

Exotic Beastfolk Races


This supplement contains three races: * Catfolk including subraces based on lions, tigers, as well as a more generic Catfolk subrace. * Apefolk including subraces based on the legendary Sasquatch and the myth of the Yeti. * Velossus, a vicious race based on velociraptors. Download it for free and if your group had fun with them, contributions are welcome. If you enjoy this product you may...   [click here for more]
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Secrets of the Subterranean Mansion

Secrets of the Subterranean Mansion


A mysterious old building has been rediscovered. Rumors of treasure, magic, and monsters abound. But who will be brave enough to uncover the Secrets of the Subterranean Mansion? This adventure is a dungeon crawl featuring a large amount of exploration and combat with relatively few social encounters. The adventure itself barely has a story, but it does have the potential for a climatic...   [click here for more]
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Slimefolk Race

Slimefolk Race


An ooze-based race with no particular lore associated with it – perfect for a generic setting, and particularly for sillier settings, where a kingdom of ooze-people might be found on the surface world. ...   [click here for more]
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Tusker Valley: Hag's Rock (M2)

Tusker Valley: Hag's Rock (M2)


Tusker Valley This is one in a series of modules that emphasizes wilderness exploration. This module is centered around a certain landmark: Hag's Rock, which is home to a green hag named Agazaris. Her servants are a new type of fey cursed by their mistress with invisibility. Agazaris is a reasonable hag, willing to exchange potions for things such as pixie wings, elf ears, and ogre teeth. However,...   [click here for more]
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Undead Transcendent Race: Skeleton & Zombie

Undead Transcendent Race: Skeleton & Zombie


This product contains the Undead Transcendent race with two subraces based on the common Skeletal Champion and Zombie Lord archetypes found in other RPGs such as Pathfinder and Legend. Please enjoy. If you enjoy this race, you may also be interested in another race supplement: Exotic Beastfolk Races. ...   [click here for more]
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Encounter: Crystal Blood Ooze

Encounter: Crystal Blood Ooze


An interesting new monster to use in gem-filled caverns, demonic temples, hag-filled lairs, or the Shadowfell. A Crystal Blood Ooze can change between solid and liquid states as part of its instinctual tactics to devour intelligent life. Includes sample encounter with map. ...   [click here for more]
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Alternate Class Features: Ranger, Sorcerer, & Warlock

Alternate Class Features: Ranger, Sorcerer, & Warlock


Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons...   [click here for more]
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Tusker Valley: Ogre Cabin (M3)

Tusker Valley: Ogre Cabin (M3)


Tusker Valley This is one in a series of modules that emphasizes wilderness exploration. This module is centered around a certain landmark: a mountain cabin which plays host to a family of ogres. The target party level range is 3-5, but as a stand-alone encounter it works best for a party of four 5th-level characters. A New Way to Explore The modules in this series fit together in an interesting...   [click here for more]
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Ghoulish Delights: Three New Creatures

Ghoulish Delights: Three New Creatures


This product contains stat blocks for three new creatures perfect for Halloween, the shadowfell, or anywhere or anytime you want to have a "horror"-themed adventure: Ghastly Gourd -- this pumpkinheaded, fire-spewing monster, is the undead soul of a murderer or arsonist who was left unburied during a harvest moon. Grimalkin -- a shadowy cat who brings misfortune to those around it. Skull...   [click here for more]
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Tusker Valley: Sword Shrine (M4)

Tusker Valley: Sword Shrine (M4)


Tusker Valley This is one in a series of modules that emphasizes wilderness exploration. This module is centered around a certain landmark: a mystical sword shrine, home to a sylvan sword. The target party level range is 3-5, but as a stand-alone encounter it works for any level. A New Way to Explore The modules in this series fit together in an interesting way: each one provides one or more...   [click here for more]
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The Fighter-Mage Class

The Fighter-Mage Class


The Fighter-Mage is student of both martial and arcane arts who uses a spellbook, similar to a wizard. As a fighter-mage advances, their martial and spellcasting abilities grow to complement each other more effectively. ...   [click here for more]
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Ponyfolk and Other Races

Ponyfolk and Other Races


The following is included in this product: * A new Ponyfolk race with four subraces: Equinefolk, Pegasusfolk, Unicornfolk, and Dark Ponyfolk * A new Griffonfolk race * Alternative rules for playing as a dragon ...   [click here for more]
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Fun With Damage Types: Three Bizarre Creatures

Fun With Damage Types: Three Bizarre Creatures


Three creatures meant to make less useful damage types more useful and some of the more useful damage types less useful -- not just through resistances, vulnerabilities, and immunities, but through interesting and flavorful effects and abilities. The eponymous creatures are the following: Vascularch -- an aberrational floating heart that uses its veins to fight that is weakened by poison damage. Box...   [click here for more]
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Mordingin: Demonic Penguins

Mordingin: Demonic Penguins


This product provides a statblock for demonic penguin. What else needs to be said? Admittedly this monster is less on the scary side of things and more on the "I'm not sure if that's just plain silly or completely metal" side of things. ...   [click here for more]
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Tusker Valley: Base Module

Tusker Valley: Base Module


Tusker Valley This is the first in a series of modules that emphasizes wilderness exploration. This free module provides a map of the greater adventuring area: Tusker Valley. It also provides encounter tables and other useful tools to assist DMs in running this wilderness adventure. The target party level range is 3-5. A New Way to Explore The modules in this series fit together in an interesting...   [click here for more]
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