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Cursed Classes

Cursed Classes


This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here! You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't...   [click here for more]
Dungeon Masters Guild  $12.95

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Encounters in Icewind Dale

Encounters in Icewind Dale


[Youtube video from this product at the end of the page] "This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants...   [click here for more]
Dungeon Masters Guild  $7.99

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Amarune's Almanac: The Underdark

Amarune's Almanac: The Underdark


"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword) "You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land...   [click here for more]
Dungeon Masters Guild  $9.95

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Blackstaff's Tome of Wizardry

Blackstaff's Tome of Wizardry


Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides! Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included are 10 new creatures to create or summon. This exploration...   [click here for more]
Dungeon Masters Guild  $14.99

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Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons

Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons


This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on! Included in this supplement is: - Detailed mechanics for harvesting resources and mining gems and metals. - Instructions...   [click here for more]
Dungeon Masters Guild  $9.99

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Grazilaxx's Guide to Ancestry

Grazilaxx's Guide to Ancestry


As Featured On D&D News with Greg Tito. Discover RPG Twitch Stream (9/4/2019) Comicbook.com Geektyrant.com Grazilaxx’s Guide to Ancestry provides a new and innovative way to use “race” in your 5e games. No longer do you need to settle for the restrictive language of race and tethered ability score increases!  This product comes with a "minimalist" BR-PT version attached....   [click here for more]
Dungeon Masters Guild  $12.95

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Cursed Classes: Even Cursier

Cursed Classes: Even Cursier


This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here! Just when you thought it couldn't get any more cursed, we're back, Even Cursier than before! You were just experimenting with some unusual ingredients in your stew and you've gone and turned yourself into one of the covenborn! Captured in the Underdark, you awaken as a broken creation...   [click here for more]
Dungeon Masters Guild  $12.95

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Hellbound Heists

Hellbound Heists


Your Descent Into Hell Isn't Done Yet This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here. Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign. Featuring...   [click here for more]
Dungeon Masters Guild  $15.95

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Faiths of the Forgotten Realms 2

Faiths of the Forgotten Realms 2


Soar into the Heavens!  Faiths of the Forgotten Realms is back with volume 2! 50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow, dwarves, elves, gnomes, halflings and orcs. Each has a Deeper Faiths section detailing the religion and character motivations for devoting themselves faithfully to their chosen...   [click here for more]
Dungeon Masters Guild  $19.95

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Master of None: Multiclassing Variants and Roleplay Suggestions

Master of None: Multiclassing Variants and Roleplay Suggestions


Master of None is the fastest way to meaningful multiclassing. If you've ever wanted to have roleplaying and narrative reasons for multiclassing, we've got you covered. We also provide 4 new ways of multiclassing, when the traditional way just doesn't do it for you. This product includes: - A history of multiclassing in D&D - A randomized...   [click here for more]
Dungeon Masters Guild  $14.95

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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
Dungeon Masters Guild  $9.95

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Amarune's Almanac: Arctics of the Realms

Amarune's Almanac: Arctics of the Realms


"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my...   [click here for more]
Dungeon Masters Guild  $9.95

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Children and Champions of the Fey

Children and Champions of the Fey


A child of the fey, adopted and embraced into their fold, stands ready to become a true champion! Do you, too, dare join the folk of faerie? Whether you want to create a character who is deeply immersed in the Feywild, or someone who just has a touch of fey about them—in Children and Champions of the Fey, we have collected all the tools you need to connect narrative and mechanics...   [click here for more]
Dungeon Masters Guild  $14.95

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Grazilaxx's Guide to Plant Ancestries

Grazilaxx's Guide to Plant Ancestries


Grazilaxx's Guide to Plant Ancestries converts some of the most popular plant races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - NINE plant races from...   [click here for more]
Dungeon Masters Guild  $4.95

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Realigned: Alternative Alignment Mechanics

Realigned: Alternative Alignment Mechanics


Everybody has an opinion on alignments--but now you don't have to worry about what to do with them! Realigned provides three new systems to replace alignment that are dynamic (changes with the character), encourage genuine roleplay, and are mechanically relevant to various degrees. No more arguing about alignments at your table. No more blaming them for bad roleplaying. Now, your characters...   [click here for more]
Dungeon Masters Guild  $7.95

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The Glitter Grimoire

The Glitter Grimoire


To whomever is reading this message: STOP IMMEDIATELY. DO NOT OPEN THIS BOOK, UNDER PENALTY OF EJECTION FROM CANDLEKEEP.  This "tome" represents nothing but trouble. A collection of some of the most bizarre magic ever created, this "Glitter Grimoire" is a surprisingly powerful tool. The magic contained within must never be unleashed, lest pure chaos overtake the realm. The Grimoire was given to...   [click here for more]
Dungeon Masters Guild  $14.95

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Citizens of Saltmarsh

Citizens of Saltmarsh


Explore Saltmarsh like it's 1981 all over again! The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module! Each one has been carefully updated for 5th edition as a playable character using the same rules...   [click here for more]
Dungeon Masters Guild  $2.49

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Blackstaff's Book of Bloodlines

Blackstaff's Book of Bloodlines


The exploration of magic in the Forgotten Realms continues with Vajra Safahr, the Blackstaff of Waterdeep. Blackstaff’s Book of Bloodlines presents 31 new archetypes for the sorcerer class, each with tailored spells to add depth and flavor to your game experience - for a total of 126 new spells. In the pages of this book, you will discover the secrets of the sorcerous origins,...   [click here for more]
Dungeon Masters Guild  $14.99

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Amarune's Almanac: Grasslands of the Realms

Amarune's Almanac: Grasslands of the Realms


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed...   [click here for more]
Dungeon Masters Guild  $9.95

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51 Soul Coins

51 Soul Coins


Leverage the currency of hell for your own adventures! Within this horrific supplement, you'll find 51 unfortunate souls who have found themselves minted into soul coins. If your party is in the nine hells, then these coins could easily be integrated into your compaign as rewards. If your party isn't ready for the horrors of hell quite yet, these coins make for excellent narrative hooks to get them...   [click here for more]
Dungeon Masters Guild  $3.95

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Amarune's Almanac: Deserts of the Realms

Amarune's Almanac: Deserts of the Realms


"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from...   [click here for more]
Dungeon Masters Guild  $9.95

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Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms


"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome...   [click here for more]
Dungeon Masters Guild  $9.95

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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
Dungeon Masters Guild  $5.99

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Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms


"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that...   [click here for more]
Dungeon Masters Guild  $9.95

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Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
Dungeon Masters Guild  $9.95

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101 Ioun Stones

101 Ioun Stones


101 Ioun Stones expands classical options for one of the most classic magic items in D&D. The options are split up into the following categories, and have a variety of rarity: - Abjuration and Defense: including the ability to intercept incoming attacks. - Divination and Language: including the ability to read other's emotions. - Enchantment and Control Effects: including the ability to become...   [click here for more]
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101 Poisons

101 Poisons


101 Poisons brings over 100 new ways to kill your adversaries: subtly, painfully, quickly, slowly, or with just some mild inconvience. Whether your a martial class or spellcaster, there's something for every class! In addition to the following examples, we've included new mechanics allowing spellcasters to consume and apply poisons to their spells for additional effects! - Blessing...   [click here for more]
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Grazilaxx's Guide to Fey Ancestries

Grazilaxx's Guide to Fey Ancestries


Grazilaxx's Guide to Fey Ancestries converts some of the most popular fey races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - TWELVE fey races from...   [click here for more]
Dungeon Masters Guild  $4.95

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Grazilaxx's Guide to Undead Ancestries

Grazilaxx's Guide to Undead Ancestries


Grazilaxx's Guide to Undead Ancestries converts some of the most popular undead races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - Seven undead races...   [click here for more]
Dungeon Masters Guild  $4.95

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Grazilaxx's Guide to Aquatic Ancestries

Grazilaxx's Guide to Aquatic Ancestries


Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - Ten water-based...   [click here for more]
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In Dreams

In Dreams


In Dreams A sourcebook to the Plane of Dreams  We are such stuff As dreams are made on, and our little life Is rounded with a sleep. -William Shakespeare, The Tempest (c. 1610-1612), Act IV, scene 1, line 156. The Plane of Dreams, a demi-plane that rests between the material plane and the Far Realms, is the shared mindscape where dreamers...   [click here for more]
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Amarune's Almanac: The Underdark (Fantasy Grounds)

Amarune's Almanac: The Underdark (Fantasy Grounds)


"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land on such an enormous scale could simply be devoid of anything interesting, so it had to be a matter of no one else...   [click here for more]
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Academies of Eberron

Academies of Eberron


Academies of Eberron: A collection of subclasses from Eberron's finest institutions New "Strixclasses" using the design from the now defunct Mages of Strixhaven Unearthed Arcana! What you'll find inside:  8 total subclasses  4 subclasses for Paladins 2 subclasses for Artificer 2 subclasses for Fighter 2 subclasses for Wizard 2 subclasses for Ranger 1 subclass for Warlock 1...   [click here for more]
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The Ashen Grimoire (Fantasy Grounds)

The Ashen Grimoire (Fantasy Grounds)


The Ashen Grimoire combines these great subclasses into a single easy to use module now for Fantasy Grounds Demonic Bloodline - Sorcerous Origin Unleash the power of the Abyss with this chaotic, destructive new subclass for sorcerers. Empower your spells with Demonic Fury, but beware, for the more you use this power, the more you risk losing control. Feed the demon within by harvesting...   [click here for more]
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The Four Horsemen of the Apocalypse

The Four Horsemen of the Apocalypse


Perfect for a high level or epic level party, the 4 Horsemen includes 4 statblocks to truly strike fear into the hearts of players. Included in this small supplement: 1) Lore about the 4 Horsemen as it applies to the Forgotten Realms Setting 2) 4 Statblacks (Each CR 23) 3) Warlock Patron: 4 Horsemen     - A mounted, elemental-focused warlock patron perfect for warlocks who want to right a flaming...   [click here for more]
Dungeon Masters Guild  $0.99 $0.69

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The Glitter Grimoire (Fantasy Grounds)

The Glitter Grimoire (Fantasy Grounds)


Now for Fantasy Grounds To whomever is reading this message: STOP IMMEDIATELY. DO NOT OPEN THIS BOOK, UNDER PENALTY OF EJECTION FROM CANDLEKEEP.  This "tome" represents nothing but trouble. A collection of some of the most bizarre magic ever created, this "Glitter Grimoire" is a surprisingly powerful tool. The magic contained within must never be unleashed, lest pure chaos overtake the...   [click here for more]
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Reanimator - Artificer Specialization

Reanimator - Artificer Specialization


The powers of life and death are yours to command with this cunning new subclass for artificers. Choose one of two powerful reanimated assistants to aid in your adventures. Harvest biological samples from fallen foes and use them to empower your assistant. Control the battlefield by increasing the range of your spells. Channel vital energy between yourself and your assistant, protecting you or harming...   [click here for more]
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Runa & Ulfgar's Compendium of Big Boss Epic Goblins

Runa & Ulfgar's Compendium of Big Boss Epic Goblins


(For a preview please click “Full-size Preview to see the full document in all its glory!) Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself, and perfect for placing within any setting, including the outer planes! From incredibly...   [click here for more]
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Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)

Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to...   [click here for more]
Dungeon Masters Guild  $9.95 $6.97

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Pact of the Coven - Warlock Pact Boon

Pact of the Coven - Warlock Pact Boon


Gather your allies and conduct rituals of power with this new Pact Boon for the warlock class. Includes more than half a dozen new Eldritch Invocations to strengthen the bonds between you and your coven. Link minds, share your cantrips, and more. ...   [click here for more]
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O Guia de Ancestralidades de Grazilaxx

O Guia de Ancestralidades de Grazilaxx


Este produto é a tradução PT-BR do Guia de Ancestralidades de Grazilaxx. Ele contém arte e layout mais simples, mas todo o conteúdo que você precisa para usar a mecânica de raças alternativas está completa. Assim, você pode adquiri-lo por 1/3 do preço normal! Se preferir a arte da peça original, você pode comprar o produto original aqui. O Guia de Ancestralidades de Grazilaxx oferece...   [click here for more]
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Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)

Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,...   [click here for more]
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Cursed Classes (Fantasy Grounds)

Cursed Classes (Fantasy Grounds)


This is a module for Fantasy Grounds. If you're looking for the PDF. Click Here! You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't you...   [click here for more]
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Faiths of the Forgotten Realms 2 Fantasy Grounds

Faiths of the Forgotten Realms 2 Fantasy Grounds


This is the FANTASY GROUNDS version. If you are seeking the PDF or Print version they are found HERE. Soar into the Heavens! Faiths of the Forgotten Realms is back with volume 2! 50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow,...   [click here for more]
Dungeon Masters Guild  $24.99

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Amarune's Almanac: Deserts of the Realms (Fantasy Grounds)

Amarune's Almanac: Deserts of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly."...   [click here for more]
Dungeon Masters Guild  $9.95 $6.97

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Amarune's Almanac: Swamps of the Realms (Fantasy Grounds)

Amarune's Almanac: Swamps of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,...   [click here for more]
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Amarune's Almanac: Forests of the Realms (Fantasy Grounds)

Amarune's Almanac: Forests of the Realms (Fantasy Grounds)


"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen? Saying ‘you...   [click here for more]
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Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)

Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands...   [click here for more]
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101 Poisons (Fantasy Grounds)

101 Poisons (Fantasy Grounds)


101 Poisons Now for Fantasy Grounds Unity! 101 Poisons brings over 100 new ways to kill your adversaries: subtly, painfully, quickly, slowly, or with just some mild inconvience. Whether you're a martial class or spellcaster, there's something for every class! In addition to the following examples, we've included new mechanics allowing spellcasters to consume and apply...   [click here for more]
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Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)

Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures...   [click here for more]
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