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Cursed Classes

Cursed Classes


This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here! You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't...   [click here for more]
Dungeon Masters Guild  $12.95 $10.36

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Blackstaff's Tome of Wizardry

Blackstaff's Tome of Wizardry


Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides! Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included are 10 new creatures to create or summon. This exploration...   [click here for more]
Dungeon Masters Guild  $14.99 $11.99

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Amarune's Almanac: The Underdark

Amarune's Almanac: The Underdark


"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword) "You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Cursed Classes: Even Cursier

Cursed Classes: Even Cursier


This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here! Just when you thought it couldn't get any more cursed, we're back, Even Cursier than before! You were just experimenting with some unusual ingredients in your stew and you've gone and turned yourself into one of the covenborn! Captured in the Underdark, you awaken as a broken creation...   [click here for more]
Dungeon Masters Guild  $12.95 $10.36

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Grazilaxx's Guide to Ancestry

Grazilaxx's Guide to Ancestry


As Featured On D&D News with Greg Tito. Discover RPG Twitch Stream (9/4/2019) Comicbook.com Geektyrant.com Grazilaxx’s Guide to Ancestry provides a new and innovative way to use “race” in your 5e games. No longer do you need to settle for the restrictive language of race and tethered ability score increases!  This product comes with a "minimalist" BR-PT version attached....   [click here for more]
Dungeon Masters Guild  $12.95 $10.36

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Faiths of the Forgotten Realms 2

Faiths of the Forgotten Realms 2


Soar into the Heavens! Faiths of the Forgotten Realms is back with volume 2! 50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow, dwarves, elves, gnomes, halflings and orcs. Each has a Deeper Faiths section detailing the religion and character motivations for devoting themselves faithfully to their chosen...   [click here for more]
Dungeon Masters Guild  $19.95 $15.96

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Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons

Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons


This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on! Included in this supplement is: - Detailed mechanics for harvesting resources and mining gems and metals. - Instructions...   [click here for more]
Dungeon Masters Guild  $9.99 $5.99

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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Grazilaxx's Guide to Plant Ancestries

Grazilaxx's Guide to Plant Ancestries


Grazilaxx's Guide to Plant Ancestries converts some of the most popular plant races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - NINE plant races from...   [click here for more]
Dungeon Masters Guild  $4.95 $3.96

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Amarune's Almanac: Arctics of the Realms

Amarune's Almanac: Arctics of the Realms


"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Master of None: Multiclassing Variants and Roleplay Suggestions

Master of None: Multiclassing Variants and Roleplay Suggestions


Master of None is the fastest way to meaningful multiclassing. If you've ever wanted to have roleplaying and narrative reasons for multiclassing, we've got you covered. We also provide 4 new ways of multiclassing, when the traditional way just doesn't do it for you. This product includes: - A history of multiclassing in D&D - A randomized...   [click here for more]
Dungeon Masters Guild  $14.95 $11.96

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Hellbound Heists

Hellbound Heists


Your Descent Into Hell Isn't Done Yet This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here. Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign. Featuring...   [click here for more]
Dungeon Masters Guild  $15.95 $12.76

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101 Ioun Stones

101 Ioun Stones


101 Ioun Stones expands classical options for one of the most classic magic items in D&D. The options are split up into the following categories, and have a variety of rarity: - Abjuration and Defense: including the ability to intercept incoming attacks. - Divination and Language: including the ability to read other's emotions. - Enchantment and Control Effects: including the ability to become...   [click here for more]
Dungeon Masters Guild  $4.95 $3.96

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O Guia de Ancestralidades de Grazilaxx

O Guia de Ancestralidades de Grazilaxx


Este produto é a tradução PT-BR do Guia de Ancestralidades de Grazilaxx. Ele contém arte e layout mais simples, mas todo o conteúdo que você precisa para usar a mecânica de raças alternativas está completa. Assim, você pode adquiri-lo por 1/3 do preço normal! Se preferir a arte da peça original, você pode comprar o produto original aqui. O Guia de Ancestralidades de Grazilaxx oferece...   [click here for more]
Dungeon Masters Guild  $4.95

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Citizens of Saltmarsh

Citizens of Saltmarsh


Explore Saltmarsh like it's 1981 all over again! The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module! Each one has been carefully updated for 5th edition as a playable character using the same rules...   [click here for more]
Dungeon Masters Guild  $2.49 $1.99

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Amarune's Almanac: Grasslands of the Realms

Amarune's Almanac: Grasslands of the Realms


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms


"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
Dungeon Masters Guild  $5.99 $4.79

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Realigned: Alternative Alignment Mechanics

Realigned: Alternative Alignment Mechanics


Everybody has an opinion on alignments--but now you don't have to worry about what to do with them! Realigned provides three new systems to replace alignment that are dynamic (changes with the character), encourage genuine roleplay, and are mechanically relevant to various degrees. No more arguing about alignments at your table. No more blaming them for bad roleplaying. Now, your characters...   [click here for more]
Dungeon Masters Guild  $7.95 $6.36

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Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms


"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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51 Soul Coins

51 Soul Coins


Leverage the currency of hell for your own adventures! Within this horrific supplement, you'll find 51 unfortunate souls who have found themselves minted into soul coins. If your party is in the nine hells, then these coins could easily be integrated into your compaign as rewards. If your party isn't ready for the horrors of hell quite yet, these coins make for excellent narrative hooks to get them...   [click here for more]
Dungeon Masters Guild  $3.95 $3.16

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Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Grazilaxx's Guide to Fey Ancestries

Grazilaxx's Guide to Fey Ancestries


Grazilaxx's Guide to Fey Ancestries converts some of the most popular fey races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - TWELVE fey races from five...   [click here for more]
Dungeon Masters Guild  $4.95 $3.96

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Grazilaxx's Guide to Undead Ancestries

Grazilaxx's Guide to Undead Ancestries


Grazilaxx's Guide to Undead Ancestries converts some of the most popular undead races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - Seven undead races...   [click here for more]
Dungeon Masters Guild  $4.95 $3.96

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Grazilaxx's Guide to Aquatic Ancestries

Grazilaxx's Guide to Aquatic Ancestries


Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - Ten water-based...   [click here for more]
Dungeon Masters Guild  $4.95 $3.96

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Runa & Ulfgar's Compendium of Big Boss Epic Goblins

Runa & Ulfgar's Compendium of Big Boss Epic Goblins


(For a preview please click “Full-size Preview to see the full document in all its glory!) Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself, and perfect for placing within any setting, including the outer planes! From incredibly...   [click here for more]
Dungeon Masters Guild  $12.95 $10.36

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The Four Horsemen of the Apocalypse

The Four Horsemen of the Apocalypse


Perfect for a high level or epic level party, the 4 Horsemen includes 4 statblocks to truly strike fear into the hearts of players. Included in this small supplement: 1) Lore about the 4 Horsemen as it applies to the Forgotten Realms Setting 2) 4 Statblacks (Each CR 23) 3) Warlock Patron: 4 Horsemen - A mounted, elemental-focused warlock patron perfect for warlocks who want to right a...   [click here for more]
Dungeon Masters Guild  $0.99 $0.59

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Tanks for the Memories

Tanks for the Memories


   Tanks for the Memories recreates the iconic MMO "Tank" role for each of the 12 core classes. By utilizing taunts, armor, healing, temporary hit points, and methods of crowd control, Tanks for the Memories puts a new spin on what it means to be a tank: whether its by dodging, deflecting, or decimating the end goal is all the same--stay alive and keep...   [click here for more]
Dungeon Masters Guild  $7.95 $6.36

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Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)

Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Cursed Classes: Hamlet of Afflicton

Cursed Classes: Hamlet of Afflicton


Welcome to Cursed Classes: The Hamlet of Afflicton! This product is the perfect adventure supplement for the Cursed Classes series of books, featuring adventure hooks designed around the eight unique classes, as well as an entire new hamlet filled to the brim with exciting NPCs to engage with. From hand drawn maps, new statblocks, and creatures, there is something in this product for everyone....   [click here for more]
Dungeon Masters Guild  $4.95 $3.96

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Cursed Classes (Fantasy Grounds)

Cursed Classes (Fantasy Grounds)


This is a module for Fantasy Grounds. If you're looking for the PDF. Click Here! You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't you...   [click here for more]
Dungeon Masters Guild  $17.95 $14.36

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Faiths of the Forgotten Realms 2 Fantasy Grounds

Faiths of the Forgotten Realms 2 Fantasy Grounds


This is the FANTASY GROUNDS version. If you are seeking the PDF or Print version they are found HERE. Soar into the Heavens! Faiths of the Forgotten Realms is back with volume 2! 50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow,...   [click here for more]
Dungeon Masters Guild  $24.99 $19.99

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Amarune's Almanac: The Underdark (Fantasy Grounds)

Amarune's Almanac: The Underdark (Fantasy Grounds)


"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land on such an enormous scale could simply be devoid of anything interesting, so it had to be a matter of...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Cursed Classes: Even Cursier (Fantasy Grounds)

Cursed Classes: Even Cursier (Fantasy Grounds)


This is a module for Fantasy Grounds. If you're looking for the PDF. Click Here! Just when you thought it couldn't get any more cursed, we're back, Even Cursier than before! You were just experimenting with some unusual ingredients in your stew and you've gone and turned yourself into one of the covenborn! Captured in the Underdark, you awaken as a broken creation in the...   [click here for more]
Dungeon Masters Guild  $17.95 $14.36

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Blackstaff's Tome of Wizardry - FANTASY GROUNDS

Blackstaff's Tome of Wizardry - FANTASY GROUNDS


This is the FANTASY GROUNDS version. The PDF can be found HERE  Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides! Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included...   [click here for more]
Dungeon Masters Guild  $14.99 $11.99

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Amarune's Almanac: Forests of the Realms (Fantasy Grounds)

Amarune's Almanac: Forests of the Realms (Fantasy Grounds)


"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen?...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)

Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons (Fantasy Grounds)

Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons (Fantasy Grounds)


Now for Fantasy Grounds! This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on!  Included in this supplement is: - Detailed mechanics for harvesting resources and mining...   [click here for more]
Dungeon Masters Guild  $9.99 $7.99

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Hellbound Heists (Fantasy Grounds)

Hellbound Heists (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Your Descent Into Hell Isn't Done Yet Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign. Featuring 29 new monsters, 23 new items, one new background and innumerable...   [click here for more]
Dungeon Masters Guild  $22.95 $18.36

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Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)

Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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Master of None (Fantasy Grounds)

Master of None (Fantasy Grounds)


This product is the Fantasy Grounds version of the Best Selling new way to multiclass, Master of None. This Fantasy Grounds Product includes the following: - A history of multiclassing in D&D - A randomized 1d6 table for each of the 12 original classes to help decide how your character chose that class! - Unique multiclass, roleplaying features for each combination...   [click here for more]
Dungeon Masters Guild  $14.95 $11.96

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Realigned: Alternative Alignment Mechanics (Fantasy Grounds)

Realigned: Alternative Alignment Mechanics (Fantasy Grounds)


This product is the Fantasy Grounds version of the Best Selling new way to run alignments, Realigned.  This Fantasy Grounds Product includes the following: - The Focus Axis: Allows your character to get mechanical and roleplaying boons based on how focused they are on "others" or "self". - The Conviction System: Allows your character to choose ideals...   [click here for more]
Dungeon Masters Guild  $7.95 $6.36

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Runa & Ulfgar's Compendium of Big Boss Epic Goblins (Fantasy Grounds)

Runa & Ulfgar's Compendium of Big Boss Epic Goblins (Fantasy Grounds)


From incredibly strong or smart goblins, to servants of devils or angels, or those with powerful items in their grasp, there is a goblin here for any campaign! now for Fantasy Grounds! Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself,...   [click here for more]
Dungeon Masters Guild  $12.95 $10.36

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