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The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly.
All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them.
Calculations are based on the information and maps... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 12 combat encounters that might occur when your party exploring Level 23: Mad Wizard’s Lair.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 22: Shadowdusk Hold.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 24 combat encounters that might occur when your party exploring Level 21: Terminus Level.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20: Runestone Caverns.
You will find useful advices on how to use creatures... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom.
You will find useful advices on how to use creatures in combat. Where... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19: Caverns of Ooze.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard.
You will find useful advices on how to use creatures in combat. Where should they stand?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth.
You will find useful advices on how to use creatures in combat. Where should they stand? What... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens.
You will find useful advices on how to use creatures in combat. Where should they stand? What... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
I like to play D&D because we can tell stories together with my players. And I like strong and coherent stories. I like to know answers for the questions which my players will ask. And I like these answers to be comprehensive and logical.
While Icewind Dale: Rime of the Frostmaiden is a great source of inspiration and material for the gaming sessions, it seems that general story is weak... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 If you are a DM of Baldur’s Gate: Descend into Avernus and you want to run your combat encounters faster and better, this Combat Companion is for you! Here you will find descriptions for all 29 combat encounters that might occur in Chapter 1: A Tale of Two Cities.
In this Combat Companion you will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 If you are a DM of Baldur’s Gate: Descend into Avernus and you want to run your combat encounters faster and make them more exciting, this Combat Companion is for you! Here you will find descriptions for 8 big and complex combat encounters that might occur in Chapter 3: Avernus. This is a first part of the chapter, which covers Fort Knucklebone, Warlords... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 If you are a DM of Baldur’s Gate: Descend into Avernus and you want to run your combat encounters faster and better, this Combat Companion is for you! Here you will find descriptions for all 24 combat encounters that might occur in Chapter 2: Elturel Has Fallen.
In this Combat Companion you will find useful advices on how to use creatures... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1. Regular price: $1.49 Bundle price: $1.09 Format: PDF Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal... [click here for more] |
Dungeon Masters Guild |
$24.27 $18.27
|
This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1. Regular price: $1.49 Bundle price: $1.27 Format: PDF Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal... [click here for more] |
Dungeon Masters Guild |
$6.45 $5.47
|
![Monsters' Guide to Combat Encounters for DotMM L11-L15 [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/297654-thumb140.png) This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11. Regular price: $0.99 Bundle price: $0.83 Format: PDF If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.15
|
![Monsters' Guide to Combat Encounters for DotMM L16-L20 [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/302624-thumb140.png) This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16. Regular price: $0.99 Bundle price: $0.83 Format: PDF If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.15
|
![Monsters' Guide to Combat Encounters for DotMM L21-L23 [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/312104-thumb140.png) This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 21. Regular price: $0.99 Bundle price: $0.83 Format: PDF If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide... [click here for more] |
Dungeon Masters Guild |
$2.97 $2.49
|
![Monsters' Guide to Combat Encounters for DotMM L6-L10 [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/297653-thumb140.png) This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10. Regular price: $0.99 Bundle price: $0.83 Format: PDF If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
Here you will find... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.15
|