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Polyhedron Newszine V6 #3 Issue 30

Polyhedron Newszine V6 #3 Issue 30


Included in this issue: Ravager - by Jeff Grubb. A bandit leader known only as "The Ravager" is reported to be immortal. Six player characters must find the secret of his power before his armies bring destruction to the desert kingdoms. Nienna & Friends - by Christopher S. Jones. Our cover story is an other installment of "New Rogues Gallery." If you need a few interesting NPCs for your campaign,...   [click here for more]
Wizards of the Coast  $0.99

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Polyhedron Newszine V5 #1 Issue 22

Polyhedron Newszine V5 #1 Issue 22


Included in this issue: Of Great Ships and Captains - by Roger E. Moore. Now that you have your Big Ship, what do you do with it? In the Black Hours - by David Cook. A unique AD&D® module exclusively for RPGATM members. Used as a sponsored tournament at GEN CON® South 1984 Game Fair and at CONTACT 1984 convention. Marlgoyles and Monster Manual II - by E. Gary Gygax. More about the...   [click here for more]
Wizards of the Coast  $0.99

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Polyhedron Newszine V4 #6 Issue 21

Polyhedron Newszine V4 #6 Issue 21


Included in this issue: Encounters — by James M. Ward. Ren Grakkan searches for the white cloak of enchanting. Witchstone — by Carl Smith. The RPGA Network AD&D tournament module used at GenCon South 1983 Game Fair makes it to the pages of Polyhedron Newszine. Why gargoyles don't have wings, but should — by E. Gary Gygax. Take command of a Titan! —...   [click here for more]
Wizards of the Coast  $0.99

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Polyhedron Newszine V4 #2 Issue 17

Polyhedron Newszine V4 #2 Issue 17


Included in this issue: Encounters — by Kim Eastland. Your party discovers the unmarked ruins of a template—with no doorways. The Incants of Ishcabeble — by Bob Blake. The epic Prophecy of Brie series continues with Part 6. Cryptic Alliance of the Bi-Month — James M. Ward. Gamma World game's Knight of Genetic Purity. Variants, House Rules, and Hybrids...   [click here for more]
Wizards of the Coast  $0.99

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Polyhedron Newszine V4 #1 Issue 16

Polyhedron Newszine V4 #1 Issue 16


Included in this issue: Encounters — by Doug Behringer. NATO agent Dean Wiles must rescue an East German defector or lose him to the Soviets for good. The Riddle of Dolmen Moor - by Bob Blake. The epic Prophecy of Brie continues in this eight-page mini-module, with an additional two pages of pregenerated characters included. Cryptic Alliance of the Bi-Month - by James...   [click here for more]
Wizards of the Coast  $0.99

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MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)


Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
Wizards of the Coast  $4.99

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Greyhawk: The Adventure Begins (2e)

Greyhawk: The Adventure Begins (2e)


REDISCOVER THE BIRTHPLACE OF ADVENTURE! The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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Greyhawk: Return of the Eight (2e)

Greyhawk: Return of the Eight (2e)


It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the worst,...   [click here for more]
Wizards of the Coast  $13.95 $4.99

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FOR12 Demihumans of the Realms (2e)

FOR12 Demihumans of the Realms (2e)


Is your Forgotten Realms character an elf? A dwarf? Maybe a gnome? Perhaps, yet that doesn't really say much, does it? One might just as easily say there's now difference between a Calishite and a Thayan because they're both humans! No one is just a demihuman in the Realms—there are acrobats, barbarians, giant killers, manhunters, pestkillers, prospectors, and even tunnelrats, but they're all...   [click here for more]
Wizards of the Coast  $18.95 $9.99

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