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Coming over the course of 2019—and possibly 2020—is
Here's a little taste of what you'll find inside the B Volume. It's a list of curses you can use when you cast bestow curse, as well as an all new spell from Bigby himself!
NOW AVAILABLE: The "B" Volume! Click the image for more!
While you're at it, grab a copy of Volume 1 - A of the Encyclopaedia, and get... [click here for more] |
Dungeon Masters Guild |
FREE
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Flyn's Revenge
Hell Hath No Fury Like A Greedy Gnome Scorned
Featuring monsters from Mordenkainen’s Tome of Foes, “Flyn’s Revenge” is a TOTALLY FREE sequel encounter which occurs some months after the heroes finish the adventure Valanche’s Eye, which is featured in Dungeon Tales #2! (You can also find Valanche’s Eye here.)
Assuming... [click here for more] |
Dungeon Masters Guild |
FREE
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As seen on DMs Guild Design Dash
a
TOTALLY, ABSOLUTELY, 100%
FREE
encounter for your Fifth Edition Game
Adamantine Best-Selling DMs Guild creator R P Davis brings you
KILL the BRIDE
wherein the adventurers save the day (maybe? hopefully?) when a jilted paramour tries to wreck a wedding in the park.
For five adventurers of 5th level ... [click here for more] |
Dungeon Masters Guild |
FREE
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A series of short encounters and story hooks that may cause your party to question the safety of their local tavern…
Designed for characters of all levels
If you enjoy this FREE product, please consider supporting these content creators by checking out their other works!
The authors:
Alan Tucker is the author... [click here for more] |
Dungeon Masters Guild |
FREE
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Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15.
The Yearning to Breathe Free FREE RPGDAY PREVIEW gives a basic overview of the central plot of Yearning to Breathe Free and details the nascent settlement of Camp Brimstone, which is home to the Order of the Hellfire... [click here for more] |
Dungeon Masters Guild |
FREE
|
Downloaded over 5,000 times!
After nearly 5,100 free downloads, I've set this to Pay What You Want. If you appreciate this resource, I hope you'll see fit to kick a tip into the jar.
Thank you for your support!
Take the effort out of taking the mickey!
Have you ever been playing a bard and gotten stuck searching for the perfect slam? Because even the most suave bard needs a hand from... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Bhargrack's!
Well met, traveler! Welcome to Bhargrack's Battlewear, your source for the finest arms and armor in Impiltur and beyond.
We specialize in applying rare magics to the equipment discerning adventurers choose for their forays into the wilds.
Bhargrack's, near Deep Creek Bridge in Timbertown, is where you get what you need to face adventure on your terms. From swords to shields,... [click here for more] |
Dungeon Masters Guild |
$0.95
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In Thay, the Red Wizards rule with an iron fist.
And yet, though the Red Wizards would never admit it, there are those they fear, those they can’t control.
Meet the Black Flame Zealot, a Rogue subclass! Inspired by and adapted from the 3.5e prestige class in Unapproachable East, the Black Flame Zealot blends the stealth, subterfuge, and damage output of the Rogue with the... [click here for more] |
Dungeon Masters Guild |
$0.95
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Desert Magic
Spells & Magic Items of the Sands
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your desert campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine featured... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Welcome to a SPECIAL EDITION of
While we put the finishing touches on Volume H, we thought you’d like a head start, so we took all the “named” spells from the H list and put them into this special edition for your delectation.
Enjoy spells ranging from the Mad Mage of Waterdeep to one of Faerûn’s most notorious wild-magic sorcerers, all lovingly updated for 5th Edition... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Forest Magic
Spells & Magic Items of the Woodlands
Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good!
Be A Better Player!
There is tons of helpful information out there about how to be a better DM. Books, websites, blogs, Youtube video series, you name it. I've noticed, however, that there is precious little about how to be a better D&D player. This monograph seeks to address... [click here for more] |
Dungeon Masters Guild |
$0.95
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Jungle Magic
Spells & Magic Items of the Rain Forest
Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon... [click here for more] |
Dungeon Masters Guild |
$0.95
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Mountain Magic
Spells & Magic Items of the Cloudy Peaks
Featuring an interesting magic-armor property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002... [click here for more] |
Dungeon Masters Guild |
$0.95
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From “A Report on the Simple Codex,” found in the archives of the Royal Military College of Cormyr
While many scholars know of Nybor because of certain unique spells bearing her name, little is known about the woman herself. Nybor rose through the ranks of the Red Wizards to be zulkir of enchantment, and gained that exalted position at an unprecedented young age through a combination... [click here for more] |
Dungeon Masters Guild |
$0.95
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Skill Challenges…
The 4th Edition of Dungeons & Dragons has its proponents and detractors, and I have no intention of rehashing edition wars here. Like most players and DMs who have played many (if not all) editions, 4e has its good points, however, and the skill challenge is arguably 4e’s best kept secret. 5th Edition doesn’t make use of them, and I cannot for the life of me understand... [click here for more] |
Dungeon Masters Guild |
$0.95
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Swamp Magic
Spells & Magic Items of the Marshes
Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine featured a series called The Far... [click here for more] |
Dungeon Masters Guild |
$0.95
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In Thay, the Red Wizards rule with an iron fist.
Though the Red Wizards are mighty indeed, they still need to eat (the living ones, anyway). They need strong backs to work their fields, build their roads, be fireball fodder in their armies, and be convenient for their magical experiments. To get those strong backs, they taught their servants how to collect unwilling sentient humanoids.
Enter the... [click here for more] |
Dungeon Masters Guild |
$0.95
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Tidal Magic
Spells & Magic Items of the Sea
Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign!
From 2002 to 2005, Dragon Magazine featured a series called The Far Corners... [click here for more] |
Dungeon Masters Guild |
$0.95
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Tundra Magic
Spells & Magic Items of Frost & Snow
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine... [click here for more] |
Dungeon Masters Guild |
$0.95
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The Volodni -- Treefolk!
From the cold forests of northeast Faerûn comes the Volodni, or treefolk.
Plant yourself in a new race and let it take root. It's great to embark on adventure and branch out beyond the races you find in the core books, and you’ll probably leaf your previous characters behind, because who doesENT want to play a tree?
Okay, enough with the puns.
This... [click here for more] |
Dungeon Masters Guild |
$0.95
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Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good!
Looking to improve your abilities as a DM? Here's some inspiration - ideas to help you have a better experience at your table, from a DM with decades of experience.
From player management to adventure design, Davis covers a lot of bases with practical tips to make your games better,... [click here for more] |
Dungeon Masters Guild |
$0.95
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Stormreach!
City of intrigue and excitement on the edge of savage wilderness!
Don't visit Stormreach without a copy of Gurius's Guide in your pocket!
Designed for use with Wayfinder's Guide to Eberron, Gurius's Guide to Stormreach features descriptions of Stormreach's pubs, inns, and entertainment venues.... [click here for more] |
Dungeon Masters Guild |
$1.29
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Useful Items for Adventurers!
If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road.
Aristobulus's Armory is an assortment of magical items with which DMs can personalize their setting,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Aristobulus's Army Surplus
Magic Items from the Heartlands War
Thanks to the Sword Coast Adventurer's Guide, no doubt every reader will be aware of the late war which engulfed most of the nations of the Heartlands. Cormyr, Sembia, the Dalelands, and Netheril fought a bitter, bloody conflict from the Year of the Awakened Sleepers to the Great Rain of the Year of the Nether Mountain Scrolls (1484 to... [click here for more] |
Dungeon Masters Guild |
$1.95
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Practical Household Magic!
Not all magic items must be dangerous, or even all that interesting to adventurers. Magic is for everyone, for even the most mundane tasks around the house!
That's why Aristobulus's Artificers started making Useful Items - to make your life easier! This is the latest version of our catalog. You're sure to find something herein which will wonder how you ever existed without... [click here for more] |
Dungeon Masters Guild |
$1.95
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More Useful Items for Adventurers!
The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party.
A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road, as... [click here for more] |
Dungeon Masters Guild |
$1.95
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An omnious encounter with a fortuneteller sends a party of adventurers on a 200-mile journey across the Lands of Intrigue. While traveling throught the towns and terrain (detailed here for the first time) that lie in their path, they hear rumors and obtain clues about their mission. Their ultimate destination is Castle Spulzeer, a once proud stronghold that has become a den of terror. When the heroes... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only... [click here for more] |
Dungeon Masters Guild |
$1.95
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When Treason Walks the Land... Trouble stirs in Dunador! The King lies dead of a wound received during a hunting expedition. His brother, Lord Edrin, challenges the rightful Crown Prince, a half-trained young man named Edmund, for possession of the throne while Edmund travels on a pilgrimage to the holy shrine of Nevron. Forces throughout the kingdom vie for control of the realm. Can... [click here for more] |
Dungeon Masters Guild |
$1.95
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From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth.
Now, dark shadows caress the circle after the sun sets. Creatures... [click here for more] |
Dungeon Masters Guild |
$1.95
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Need more cool stuff for your Descent Into Avernus game?
Look no more!
ComicBook.com says: "This is an insanely impressive document...a must have"
What is this, anyway? This is the fourth installment of a series of books which takes every spell we can find from 1st, 2nd, 3.x, and 4th editions, converts, updates, and prepares them for use in your 5th Edition game.
Are the spells... [click here for more] |
Dungeon Masters Guild |
$1.95
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FULL MOON SHINES
Lycanthropy or Misanthropy?
REVISED, NEW, AND IMPROVED!
When the moon shines brightly, someone – or something – is stalking the streets of Timbertown. Can the heroes figure out who – or what – and settle the matter before panic breaks out?
If you're looking for a classic Scooby-Doo type of whodunit for your table, or a one-shot just for fun,... [click here for more] |
Dungeon Masters Guild |
$1.95
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New! Improved! Version 2 uploaded 31 December 2018!
The Guildbook now contains:
An all-new Wizard subclass
An all-new Waterdeep background
Lore on Waterdeep magic portals
12 new spells!
Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century ago to defend the City... [click here for more] |
Dungeon Masters Guild |
$1.95
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Guildbook of the Watchful Order
Now available for Fantasy Grounds Unity!
The Guildbook now contains:
An all-new Wizard subclass
An all-new Waterdeep background
Lore on Waterdeep magic portals
12 new spells!
Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Planning an adventure or campaign in Faerûn's far east? Playing a character from Shou Lung or Kozakura?
Equip yourself appropriately!
get
Magic Items of Kara-Tur!
In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but... [click here for more] |
Dungeon Masters Guild |
$1.95
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Eberron! World of intrigue, excitement, and MAGIC!
Eberron is a world saturated with magic. From making toast to slaying dragons, magic -- and magic items -- are there to help people cope with daily life.
Designed for use with Wayfinder's Guide to Eberron, Magical Items of Eberron is one of R P Davis's series of products which... [click here for more] |
Dungeon Masters Guild |
$1.95
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More! Treasures of the Realms
Magic items & Weapons of Faerûn
Fantasy Grounds version available here!
From the experienced pen of Mithral-best-selling Guild author R P Davis comes More Treasures of the Realms, a collection of more than 40 magic items! Also includes Armor & Weapon Special Abilities, like Dispelling and Doomwarding!... [click here for more] |
Dungeon Masters Guild |
$1.95
|
More! Treasures of the Realms
Magic items & Weapons of Faerûn
From the experienced pen of Mithral-best-selling Guild author R P Davis comes More Treasures of the Realms, a collection of more than 40 magic items! Also includes Armor & Weapon Special Abilities, like Dispelling and Doomwarding, now... [click here for more] |
Dungeon Masters Guild |
$1.95
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Social Encounters Clarified
The Fifth Edition Dungeons & Dragons approach to dealing with social (and exploration) encounters sucks. Compared to the hundreds of pages of material supporting combat encounters, for social encounters there’s a relatively tiny amount of stuff in the Dungeon Master’s Guide. What’s there is a pretty slick procedure for dealing with reactions... [click here for more] |
Dungeon Masters Guild |
$1.95
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Artificers take note:
This one's just for you!
In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik!
Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae... [click here for more] |
Dungeon Masters Guild |
$1.95
|
24 more pages of spells from the mysterious Far East of Faerûn!
In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but set in Kara-Tur, a fantasy version of Earth's Far East.
Oriental Adventures borrowed heavily from Asian... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring.
This supplement is divided into four sections:
Alchemical Reagents. Reagents... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring, now in Fantasy Grounds!
This supplement is divided into four sections:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
BLACKTIDE COVE
THE CULT OF THE FISH-MEN
From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle."
A century ago, during the Spellplague, pirates hid a treasure... [click here for more] |
Dungeon Masters Guild |
$2.95
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Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
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A hideous hag threatens to corrupt everything it can, including a young bronze dragon who protects this stretch of coastline.
The heroes must stop Dread Shelan at all costs, lest the entire area come to ruin.
Can the brave adventurers defeat Dread Shelan and her pet sahuagin?
This package (adventure, maps, etc. within) forms a complete module for use with Dungeons & Dragons ® 5th... [click here for more] |
Dungeon Masters Guild |
$2.95
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A nearly-penniless merchant wants heroes to secure and return priceless heirlooms. But can they do it with goblins all around, raiding and pillaging?
Can the heroes reach a peaceful settlement with the raiders, or will they wreak mayhem and slaughter?
Find out in Eastbarrow!
This package (adventure, maps, and handouts within) forms a complete module for use with DUNGEONS & DRAGONS® 5TH EDITION... [click here for more] |
Dungeon Masters Guild |
$2.95
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Looking for more magic armor & weapons for your campaign?
Want to look fabulous while you slay foul monsters?
Be
Dressed To Kill
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Dressed To Kill, a collection of 88 magic items! Also includes Armor & Weapon Special Abilities!
Everything in this... [click here for more] |
Dungeon Masters Guild |
$2.95
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Looking for more magic armor & weapons for your campaign?
Want to look fabulous while you slay foul monsters?
Be
Dressed To Kill
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Dressed To Kill, a collection of 88 magic items! Also includes Armor & Weapon Special Abilities, now for Fantasy... [click here for more] |
Dungeon Masters Guild |
$2.95
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