As a DM, I sometimes struggle with interesting descriptions when spellcasters start slinging spells. I'm left with "He utters a few arcane words and ...". I've tried to adlib verbal components but have been unsatisfied with how they sounded.
For all of you who likewise have a hard time describing spellcasting with flair and imagination.. here is a tool to make it easier.
Included in this documents... [click here for more]
A generic tomb usable anytime you need a quick distraction
Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed.
A 1-2 hour adventure for three to six 3rd-5th level characters. ... [click here for more]
A generic tomb usable anytime you need a quick distraction
Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed.
A 1-2 hour adventure for three to six 3rd-5th level characters. ... [click here for more]
Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat. This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels.
If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this... [click here for more]
A collection of 36 dinosaurs to support the Tomb of Annihilation campaign in Chult.
This document provides 5e stats and abilities for these beasts as well as a graphic to help DM's and players visualize the actual size of the dino. ... [click here for more]
This is the second of the "High Forest Factbook" adventures series. The caravans have stopped arriving from the North. Lady Morgwais has asked you to investigate and help reopen the trade routes. What begins as a quick job turns into a race to save a queen.
This module is designed for 3-7 characters of third through fifth level. It includes a detailed description of the Elven village... [click here for more]
Sometimes a DM needs a fill-in adventure for when their PC's go off script. This is a single location low role play adventure that can be inserted anywhere needed.
1-2 hour adventure for three to six 3rd-5th level characters. ... [click here for more]
An adventure designed for 4-7 characters of 1st through 3rd level. This module is the first of a series of High Forest adventures. It includes a description of the village of Merric, including detailed NPC's and approximately 8 hours of play content.
Merric has always been at risk of raids by the local Gnolls, but now word has come that the Orcs of the Greypeak mountains are massing to invade High... [click here for more]
This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time.
A quite night on the trail turns into an ordeal of survival asthe party finds itself pulled to the lands of evil.
The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ... [click here for more]
With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore.
This book is intended to offer additional content for DM's running an adventure in or around Waterdeep.... [click here for more]
A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within?
This book is intended for DM's wanting to run adventures within High Forest. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting.... [click here for more]
The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered.
This book is intended for DM's wanting to run adventures within Chult. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with... [click here for more]
The Bloodwar rages and demonic hordes bleed into Faerun. Netherese wizards draw forth fiends to do their bidding while demon lords await their chance to consume the cities of mortals. Are your players willing to fight them on their own turf? If so, this supplement will give you the information you need to run adventures within the Abyss.
Included within are:
History of the Abyss including its creation... [click here for more]