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Explore the secrets of the Shattered Continent of Xen’drik in this giant expansion for the Eberron campaign setting. The Giant Guide contains over 500 pages of content, divided into a main Setting Guide, a dedicated Bestiary, and a Character Options Guide for players. Ancient archfiends, ruined empires, lost treasures, and rising... [click here for more] |
Dungeon Masters Guild |
$24.99
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Can you navigate fairy-tale intrigues among fey and living nightmares without getting trapped in the tale?
Fight your dreams in the twelfth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 7th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by... [click here for more] |
Dungeon Masters Guild |
$4.95
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True Necromancer - Class Option -- now for Fantasy Grounds Unity!
A class option for the worlds greatest roleplaying game. Don't just study the secrets of life and death, command them as a True Necromancer! Journey down the path of the bone, flesh, or spirit, redirect vitality from your enemies to your allies, and eventually learn to use your magic against the living, because... [click here for more] |
Dungeon Masters Guild |
$5.95
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Lhazaar’s Truth
The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits, wild beasts,... [click here for more] |
Dungeon Masters Guild |
$4.49
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The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find:
Additions to tool kits, new tool kits, and arcane foci
Optional material components, converted for 5th Edition
A host of common magic items that ease daily life
New warforged components... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Thaqualm’s Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives.
Thqualm’s Book of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes:
A new take on the artificer based on the bard chassis, designed to emulate the artificer of 4th Edition with its focus on supporting allies without making assumptions... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This supplement is themed around aliens, the stars, and the otherwise zoologically dubious, as well as transformation and other kinds of change. It nd provides class options to reflect players interested by such things. This includes:
Two new barbarian primal paths – the Path of the Alter Ego, for all the lycanthropes, superpowered alter-egos, and Edward Hydes out there, and the Path of Hatred,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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