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WBW-DC-Sunlit-04 to -06 Bundle!

WBW-DC-Sunlit-04 to -06 Bundle!


This is a bundle of the Sunlit Hands Series 2 adventures WBW-DC-Sunlit-04, WBW-DC-Sunlit-05, and WBW-DC-Sunlit-06. They are all Tier 2, APL8 Adventures that use the Wild Beyond the Witchligh Dundeoncraft rules and organizational templates. This purchase includes the modules mentioned above and all related PDFs, labeled maps, and labeled handouts. Sunlit Hands adventures include:...   [click here for more]
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WBW-DC-Sunlit-04 - Blank Stare

WBW-DC-Sunlit-04 - Blank Stare


A Storyteller’s Festival is taking place in Red Larch. Aimed at artists, travelers, and children, people from all around the Dessarin Valley have come to hear grand tales, buy books of fables, and sometimes show off their tale-weaving skills. As all seems to be going well, a stranger begins a tale about a magical town that can’t possibly exist. The problem? The town is real, and one of its guards...   [click here for more]
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WBW-DC-Sunlit-05 - Travelogue

WBW-DC-Sunlit-05 - Travelogue


After the face-stealing issue at Red Larch and hunting down the culprit in the Feywild, it’s time to tell Sunlit that something strange is happening. Unfortunately, it’s too late, and trouble has already found the travelling town. With Duelly’s help again, adventurers must rid the town of invading fey by using their own tricks and games against them, and at the same time unravel some of the town’s...   [click here for more]
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WBW-DC-Sunlit-06 - Township

WBW-DC-Sunlit-06 - Township


Sunlit has been revealed to be the Feywild domain of Empyrean, an archfey. Empyrean says Bettrothanixa is coming very soon, and with the town’s guards nowhere to be found, they will need a way to keep her domain from its clutches. She hatches a plan full of fey trickery to keep her domain safe, and now it’s time to execute it. This is a four-hour Tier 2 APL 8 adventure. It does not follow directly...   [click here for more]
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DC-PoA-Sunlit-01 to -03 Complete Bundle!

DC-PoA-Sunlit-01 to -03 Complete Bundle!


This is the complete Sunlit Hands Series 1 modules. Three Tier-1 4-hour adventures made for Adventurer's League Season 10 Dungeoncraft. These modules are in version 3.0, and completely re-organized from their original versions to follow officially released Dungeoncraft templates from Wizards of the Coast. This purchase includes DC-PoA-Sunlit-01, -02, and -03 PDFs, labeled maps, and labeled handouts. ...   [click here for more]
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DC-PoA-Sunlit-01: A Thief in the White

DC-PoA-Sunlit-01: A Thief in the White


Something is causing a businessman in Easthaven to have the worst luck imaginable, and he thinks it’s a ghost. As adventurers, you’re well equipped to handle just that sort of thing and go to help this poor man. As usual for when things get weird in Icewind Dale, there’s much more to the story than a simple “haunting,” and you find yourselves helping an invisible town called Sunlit solve...   [click here for more]
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DC-PoA-Sunlit-02: Dug Too Deep?

DC-PoA-Sunlit-02: Dug Too Deep?


You found what was causing the bad luck in Easthaven and realized it went much farther than that one part of Ten Towns. With the luck-depriving object in tow, you aim to return it to its rightful owners: a kobold tribe that runs a gem mine near Termalaine. When the people you mean to give it to show up, they are acting strange, confused, and hostile. You are now tasked with figuring out what has happened...   [click here for more]
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DC-PoA-Sunlit-03: A Solstice Tradition

DC-PoA-Sunlit-03: A Solstice Tradition


Talk of a snipe, a legendary creature with magical feathers, comes to Lonelywood. It seems like nothing more than an interesting rumor, but it gives the people of Sunlit a great idea: a race to “hunt down” a snipe across the Lonelywood Forest. The game is on, all of Sunlit is excited, and you’re in on the fun. Let’s see what contests and circus acts pop up in this new solstice tradition. A...   [click here for more]
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