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A Concise Guide to Illusions

A Concise Guide to Illusions


Illusion spells often become nightmares for Dungeon Masters and players alike. While illusions spells hold out the promise of cool possibilities, they often prove disappointing because of the difficulty in making them work effectively within the game mechanics. Players often find them to be unreliable, useless, or something that bogs down a game in debates. This work is aimed at restoring the dream...   [click here for more]
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Arrogo's Tomb

Arrogo's Tomb


The wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic....   [click here for more]
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Belmey

Belmey


War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus,...   [click here for more]
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Bite Club Bundle for Vet & ER Bills [BUNDLE]

Bite Club Bundle for Vet & ER Bills [BUNDLE]


Remy (Rhodesian Ridgeback Paladin of Chonk) and I were bitten in a random dog attack. Remy suggested creating a discounted "Bite Club Bundle" to earn some extra royalty money to go towards the cost of our treatment.  The bundle consists of all my non-free Guild work (this includes the pay-what-you-want works, too). I'll expand the bundle to include all of my R series adventures as I write them-so...   [click here for more]
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Bones & Brains

Bones & Brains


The dream of necromancy begins with fantasies of commanding a horde of undead, directing them to destroy the monsters standing between the PC and their loot. The dream dies as everyone is exhausted by the necromancer taking an hour to complete their turn. This guide aims at solving this problem by presenting a squad system of running skeleton and zombie minions. These rules emphasize speed and simplicity...   [click here for more]
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Boot Dagger Booter

Boot Dagger Booter


Play a fighter with sole and kick your foes with footwear weapons! As is often the case, there was a Facebook post asking about how many attacks a character with extra arms would get. After giving a RAW response, I joked about a character wielding a dagger in each hand, having a mouth dagger, wearing boot daggers and sporting armor with 20 attached daggers. This quickly devolved into another joke...   [click here for more]
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Broken Mine 5E

Broken Mine 5E


Old stories tell of the wizard Kelsun, better known as Kelsun the Mad Prophet, who was driven mad by visions of a world-shaking disaster. Fortunately, his madness proved to be benevolent—he set out, in his odd way, to help ensure that items of power would be available to help rebuild civilization after the disaster. Unfortunately, his benevolent madness was…madness. He created strange dungeons...   [click here for more]
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C1: Consortium of Adventure

C1: Consortium of Adventure


This is the first in the Consortium series of adventures. It is designed to be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs are introduced to the Consortium of Adventure, an organization dedicated to supporting the Adventurers’ Guild by connecting adventurers with clients, providing jobs, and enabling magical travel to places of adventure....   [click here for more]
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C2 Cackling Fang Gnolls

C2 Cackling Fang Gnolls


This is the second in the Consortium series of adventures, following C1 Consortium of Adventure. It is designed to be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs are hired to destroy a band of gnoll slavers, members of the Cackling Fang tribe. Will the PCs laugh best or will the Cackling Fangs have the last laugh? It includes a history/background...   [click here for more]
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C3 Halblins on the Hill

C3 Halblins on the Hill


This is the third in the Consortium series of adventures. It is designed to be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs are hired by a halfling to prevent a ritual aimed at “freeing a great evil.” Is everything as it seems or is the halfling dealing in half-truths? It includes a history/background for the adventure, encounters, maps,...   [click here for more]
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C4 Dungeon Under Halblin Hill

C4 Dungeon Under Halblin Hill


This is the fourth in the Consortium series of adventures. Whie it is written to follow the events of C3 Halblins on the Hill,  It is designed to be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs enter a dungeon under the hill. Will they find treasure, or will the hill become their burial mound? It includes a history/background for the adventure,...   [click here for more]
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C5 Desert Moon Dungeon

C5 Desert Moon Dungeon


This is the fifth in the Consortium series of adventures. It is designed to be run as a standalone adventure or even scavenged for individual encounters. Constructed by Kelsun the Mad Prophet in accord with reasons only he understood, the moonlight dungeon is a strange masterpiece of magical engineering. Within its walls, the PCs will find moonlight themed monsters, traps and treasure. To reach the...   [click here for more]
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C6 Lost River

C6 Lost River


This is the sixth in the Consortium series of adventures. It is designed to be run as a standalone adventure or even scavenged for individual encounters. When the Frostcurse froze the dwarven city of Theroria and Mount Gelida it also caused the Kelrerg River to run dry. This had terrible consequences for those living in the region, including the people of Yemel. The end of the Frostcurse caused the...   [click here for more]
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Circle of Ash

Circle of Ash


Nature is cruel, but fair. But mostly cruel. This work adds a new druidical circle, the Circle of Ash. Druids of the Circle of Ash draw their magic from what lies beneath the shadows of nature, the Ashenfey of Shadash the Lady of Ashes. This work includes the following: The Circle of Ash New Spells: Ashen Touch, Corpse Vine, and Wall of Ash New Monster: Corpse Vine Zombie New Metaphysics: The Three...   [click here for more]
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Circle of the Dark Between the Stars

Circle of the Dark Between the Stars


“What about the dark places between the stars? Don’t you realize that’s where the good stuff is?”   -Tasha (Cauldron of Everything, page 38)   The Circle of the Dark Spaces Between the Stars is a druid subclass that draws upon the dark places between the stars as well as the dark stars. In contrast with the Circle of the Stars, the Circle of the Dark (the shortened name...   [click here for more]
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College of the Serpent's Tongue

College of the Serpent's Tongue


This sourcebook introduces the College of the Serpent’s Tongue, a bard College dedicated to disinformation, division, and manipulation. While the College is mostly intended for NPCs, it is an option for PCs. This work provides a background for the College, information about its branches, the subclass itself, new magic items, new spells. The companion ZIP file contains the Word file, images, and...   [click here for more]
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Cruel Justice

Cruel Justice


This work provides a backstory /history for a new hexblade warlock patron (Cruel Justice), a variant of the hexblade (the scourge), and a story-based justification for a player who wants to multiclass in hexblade and paladin. Ashanalla was created as an angel tasked with defending humanity from demons and undead. While she began as a loyal servant of the celestials, their willingness to tolerate the...   [click here for more]
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Dragon Hunt

Dragon Hunt


The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay  tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand. Hope arrived in town with a new magistrate...   [click here for more]
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Ferruviven Race/Ancestry

Ferruviven Race/Ancestry


This work introduces the Ferruviven as a PC race. As always, the use of a new race/ancestry option is at the discretion of the Dungeon Master. Intelligent constructs created by the Dersatti and scattered across the possible worlds, the Ferruviven can appear in almost any campaign. The Ferruviven first appeared in my 1985 AD&D adventure “Jocann’s Isle” albeit as long dead remains discovered...   [click here for more]
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Flame Touched

Flame Touched


This work introduces the flame touched; humanoids descended from victims of the fire magic experiments of two Imperial researchers. This work provides the history/background for the flame touched, the rules for making flame touched characters, new spells and new magic items.   New Spells               Ash Storm               Burning Rockfall   Combustion            Cone...   [click here for more]
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Interrogation

Interrogation


Through chance or design, PCs sometimes find they have prisoners who might have valuable information. This brief, apolitical work is intended to provide enhanced interrogation rules for D&D. That is a pun; I am morally obligated to point that out because this is 2020. In addition to being an experienced DM, I am also a philosophy professor who has written on the ethics of interrogation, especially...   [click here for more]
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Legacy of the Frostcursed

Legacy of the Frostcursed


This work introduces the legacy of the Frostcursed: humanoids descended from resurrected undead dwarves who brought the Frostcurse upon themselves for their crimes against their people. These people are sometimes known as the frost marked but are also sometimes referred to with the confusing designation of the Frostcursed. This work provides the history/background for the legacy of the Frostcursed,...   [click here for more]
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Lelathon Village

Lelathon Village


“Peace is such…a fragile thing.”   -Sapora   Written for a party of 3rd to 5th level characters “Lelathon Village” follows K1 “A Trip to Town” and K1.5 “Where the Dead Speak.” At last, the PCs arrive in Lelathon Village. Though they are most likely seeking conventional adventures in dank dungeons, they will inadvertently become embroiled in a conspiracy by the...   [click here for more]
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MFE #113: Red Triangles

MFE #113: Red Triangles


This is the 113th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter the red triangle, a terrifying monstrosity created by Jah-Aims. Jah-Aims crossed a boundary even the maddest mages usual respect, combining a hat with a creature. It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG...   [click here for more]
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Mike's Free Encounter #100: Licensed Necromancer

Mike's Free Encounter #100: Licensed Necromancer


This is the 100th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs encounter a licensed necromancer. Will they respect the authority of the license or hack away for the XP? This encounter also includes guidelines for licensed necromancy. It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG...   [click here for more]
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Mike's Free Encounter #101: Platy

Mike's Free Encounter #101: Platy


This is the 101st in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs face the extreme monotreme in a dungeon with a platypus theme. Will they triumph or face the ouch of the pouch? This encounter is an excellent way for a PC to get an absurd mount.   It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file...   [click here for more]
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Mike's Free Encounter #102: Twilight Unicorn

Mike's Free Encounter #102: Twilight Unicorn


This is the 102nd in an ongoing series aimed at providing the overworked DM with ready-torun encounters. The PCs can be the salvation of a cursed unicorn. Will they restore this divided creature or be trampled under its hooves? This encounter is an excellent way for a PC to get a sparkling twilight unicorn friend.    While suitable as a standalone encounter, it can also be run during or after...   [click here for more]
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Mike's Free Encounter #103: Great Gobbler

Mike's Free Encounter #103: Great Gobbler


This is the 103rd in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs come face to beak with the great gobbler. Will they be the gobblers or the gobbled? It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy...   [click here for more]
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Mike's Free Encounter #104: Lethal Leftovers

Mike's Free Encounter #104: Lethal Leftovers


This is the 104th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. After the kindly wizard Telet-Kel accidentally released the Great Gobbler on the world, he decided to make amends by sharing his leftovers. Unfortunately, the chaos of his magic has created a new problem: on the first day of Winter Purchasing Season the PCs will encounter the Lethal Leftovers....   [click here for more]
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Mike's Free Encounter #105: The Return of Baron Von Chop

Mike's Free Encounter #105: The Return of Baron Von Chop


This is the 105th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. Mike’s Free Encounters was briefly taken over by hedge fund managers and the result is this gritty reboot sequel for modern audiences. Baron Von Chop returns to menace the woods. Will the PCs chop him down or will they fall like the box office receipts of certain film franchises? This is a...   [click here for more]
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Mike's Free Encounter #106: Ancient Will-o-the-Wisp

Mike's Free Encounter #106: Ancient Will-o-the-Wisp


This is the 106th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs come face to glow with an ancient will-o-the-wisp. Will they extinguish its light, or will they be its next meal? This encounter can be set in the Grim Forest and works well in conjunction with MFE #99 Fantastic Fireflies and  MFE #102 Twilight Unicorn. It includes a history/background...   [click here for more]
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Mike's Free Encounter #107: Nyakajarus

Mike's Free Encounter #107: Nyakajarus


This is the 107th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs encounter the Nyakajarus, a vengeful fey creature that protects the woods by slaying intruders and transforming them into undead guardians of the forest. This encounter can be set in the Grim Forest and works well in conjunction with MFE #99 Fantastic Fireflies and  MFE #102 Twilight...   [click here for more]
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Mike's Free Encounter #108: Blue Runners

Mike's Free Encounter #108: Blue Runners


This is the 108th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter the blue runner, an insect that is both blue and adept at running. Will the PCs defeat this aerobically inclined insect or find themselves out of breath and victims of death? This encounter can be set in the Grim Forest of the R series of adventures or run as a standalone encounter...   [click here for more]
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Mike's Free Encounter #109: Flare Spiders

Mike's Free Encounter #109: Flare Spiders


This is the 109th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter the flare spider, a species created from the phase spider to destroy undead creatures. Will the PCs triumph or be defeated by the light and bite? It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the...   [click here for more]
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Mike's Free Encounter #10:The Bog WItch

Mike's Free Encounter #10:The Bog WItch


This is the tenth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a deceitful Bog Witch who serves Zuggtmoy.  A CR 7+ encounter. The encounter includes: History/Background for the Bog Witch. Encounter guide. New Monsters: Bog Witch, Bog Ogre, Bog Giant and Bog Zombie Two Color Maps. The companion ZIP file contains: JPEG and Campaign Cartographer...   [click here for more]
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Mike's Free Encounter #110: Wooden Crabs

Mike's Free Encounter #110: Wooden Crabs


This is the 110th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter the wooden crab, an automaton constructed for war on and under the sea. Will they cook up some splintery crab cakes or feel the pinch-pinch of its claws? It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions...   [click here for more]
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Mike's Free Encounter #111: Sand Bones

Mike's Free Encounter #111: Sand Bones


This is the 111th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter Sand Bones, a cursed soul bound to its sand buried bones. Will the PCs survive or get washed away like a sandcastle in the waves? It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and...   [click here for more]
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Mike's Free Encounter #112: Ka'Reemed K'orhn

Mike's Free Encounter #112: Ka'Reemed K'orhn


This is the 112th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter Ka'Reemed K'orhn, a horrific ooze from another reality. Will the PCs survive or get creamed? It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter,...   [click here for more]
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Mike's Free Encounter #114: Shark Devil & Wereshark

Mike's Free Encounter #114: Shark Devil & Wereshark


This is the 114th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter marauding sahuagin led by a shark devil and a wereshark. Will the PCs triumph or will this be their last week with the sharks? It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without...   [click here for more]
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Mike's Free Encounter #115: Swarm Eater

Mike's Free Encounter #115: Swarm Eater


This is the 115th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs find the long-lost tower of Ebrenal, a wizard infamous for magical weaponized swarms. Will the PCs be swarmed to death or triumph and emerge with a swarm eater as a pet? It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions...   [click here for more]
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Mike's Free Encounter #116: Wong's Distillery & Monastery

Mike's Free Encounter #116: Wong's Distillery & Monastery


This is the 116th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs visit the cursed Wong’s Distillery & Monastery in search of the Wong Sword and Wong Bow. Will they triumph or go down the drain? It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without...   [click here for more]
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Mike's Free Encounter #11: Shadow Fang Gnolls

Mike's Free Encounter #11: Shadow Fang Gnolls


This is the eleventh in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a pack of Shadow Fang gnolls. The encounter includes: History/Background for the Shadow Fang Tribe Encounter guide. New Monsters: Shadow Fang Gnoll, Shadow Guard Gnoll, and Shadow Fang Lord Color Maps The companion ZIP file contains: JPEG and Campaign Cartographer versions...   [click here for more]
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Mike's Free Encounter #12: Shadowed Fields

Mike's Free Encounter #12: Shadowed Fields


This is the 12th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Order of Salvation—Necroknights in the service of Durakor. CR 5+   The encounter includes: History/Background for the encounter. Encounter guide. New Monsters: Necroknight, Necroknight Captain, Necropriest, Necromancer, and Zombie Warhorse. New Magic Item: Bone Flail. Color...   [click here for more]
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Mike's Free Encounter #13: River Pirates

Mike's Free Encounter #13: River Pirates


This is the 13th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against river pirates. CR 1+   The encounter includes: History/Background for the encounter. Encounter guide. Color Maps   The companion ZIP file contains: JPEG and Campaign Cartographer versions of the maps (with and without grid). Hero Lab file for the encounter. Word file...   [click here for more]
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Mike's Free Encounter #14: Bad Mercenaries

Mike's Free Encounter #14: Bad Mercenaries


This is the 14th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against bad mercenaries threatening peaceful farmers.   The encounter includes: History/Background for the encounter. New Monsters Encounter guide. Color Map The companion ZIP file contains: JPEG and Campaign Cartographer versions of the maps (with and without grid). Hero Lab...   [click here for more]
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Mike's Free Encounter #15: Dwarven Guard Post

Mike's Free Encounter #15: Dwarven Guard Post


This is the 15th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have the chance to receive aid from friendly dwarves or, if they prefer, murder them.   The encounter includes: History/Background for the encounter. New Monsters Encounter guide. Color Maps   The companion ZIP file contains: JPEG and Campaign Cartographer versions of the maps (with...   [click here for more]
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Mike's Free Encounter #16: Necrolossi

Mike's Free Encounter #16: Necrolossi


This is the 16th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a rampaging Necrolossi. The encounter includes: History/Background for the encounter. New Monsters: great necrolossi and necrofire skeleton. New magic item: dimensional chain. Encounter guide. Color Map The companion ZIP file contains: JPEG and Campaign Cartographer...   [click here for more]
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Mike's Free Encounter #17: Frostcursed Guard Post

Mike's Free Encounter #17: Frostcursed Guard Post


This is the 17th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a Frostcursed dwarf guard post.   The encounter includes: History/Background for the encounter. New Monsters: Frostcursed Captain, Frostcursed Lieutenant, Frostcursed Sergeant, Frostcursed Priest, Frostcursed Warrior and Dwarven Skeleton. Encounter guide. Color Maps  ...   [click here for more]
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Mike's Free Encounter #18: Death Captain

Mike's Free Encounter #18: Death Captain


This is the 18th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a death captain   The encounter includes: History/Background for the encounter. New Monsters: Death Captain and Lightning Skeleton. New Magic Item: Betrayer’s Blade Encounter guide. Color Map The companion ZIP file contains: JPEG and Campaign Cartographer versions...   [click here for more]
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Mike's Free Encounter #19: Corporagelida

Mike's Free Encounter #19: Corporagelida


This is the 19th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a corporagelida.   A corporagelida is a frozen nightmare. Its body consists of numerous corpses, chained together and frozen within ice. The joints are formed by breaks in the ice that reach the corpses within. The encounter includes: History/Background for the encounter. New...   [click here for more]
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