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This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more.
The encounters include:
History/Background
Encounter guide.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion ZIP file contains
JPEG and Campaign... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 8th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from the good folks of ghoul town to time travelling clock dogs.
The encounters include:
History/Background
New Monsters
New Spells
Encounter guides
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 5th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and PDFs... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines encounters 31 to 40 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can get dusty in the fallen desert outpost, clean up in the Bath of Pelthonus and get chopped up by the Gladiomortuus.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This is the 9th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from the basilisks of the golden dome to elementals both frozen and boiling.
The encounters include:
History/Background
New Monsters
New Magic
Encounter guides
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Old stories tell of the wizard Kelsun, better known as Kelsun the Mad Prophet, who was driven mad by visions of a world-shaking disaster. Fortunately, his madness proved to be benevolent—he set out, in his odd way, to help ensure that items of power would be available to help rebuild civilization after the disaster. Unfortunately, his benevolent madness was…madness. He created strange dungeons... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is the 6th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 7th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand.
Hope arrived in town with a new magistrate... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Roughly three hundred years ago the young Zakelana was refused admission to an academy of wizards because “girls are witches and not wizards.” Undaunted, she sought impromptu lessons from adventurers while serving drinks at the local tavern. From this humble start, she became one of the world’s greatest wizards. In addition to being famous for her mastery of extra-dimensional magic,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Written for a party of 1st level characters “Trip to Town” is a starter adventure to get the party together. It avoids the usual tavern meet-up and throws the disparate party members together on the road and then brings them together with an unnatural storm and…murder.
This adventure provides encounters suitable for diverse play styles. For those who enjoy role-playing, there are opportunities... [click here for more] |
Dungeon Masters Guild |
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The wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
“Within the cave waits an ancient obelisk that can give voice to the dead.”
-Olchelga, former Walker of Bones
Written for a party of 3rd to 5th level characters “Where the Dead Speak” is a follow up to K1 “A Trip to Town.” This adventure is focused primarily on combat, but there are opportunities for role-playing and storytelling.
A Walker of Bones who has chosen the traditions of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“Peace is such…a fragile thing.”
-Sapora
Written for a party of 3rd to 5th level characters “Lelathon Village” follows K1 “A Trip to Town” and K1.5 “Where the Dead Speak.”
At last, the PCs arrive in Lelathon Village. Though they are most likely seeking conventional adventures in dank dungeons, they will inadvertently become embroiled in a conspiracy by the... [click here for more] |
Dungeon Masters Guild |
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Nature is cruel, but fair. But mostly cruel.
This work adds a new druidical circle, the Circle of Ash. Druids of the Circle of Ash draw their magic from what lies beneath the shadows of nature, the Ashenfey of Shadash the Lady of Ashes.
This work includes the following:
The Circle of Ash
New Spells: Ashen Touch, Corpse Vine, and Wall of Ash
New Monster: Corpse Vine Zombie
New Metaphysics: The Three... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 This work introduces the flame touched; humanoids descended from victims of the fire magic experiments of two Imperial researchers.
This work provides the history/background for the flame touched, the rules for making flame touched characters, new spells and new magic items.
New Spells
Ash Storm
Burning Rockfall
Combustion
Cone... [click here for more] |
Dungeon Masters Guild |
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This work introduces the legacy of the Frostcursed: humanoids descended from resurrected undead dwarves who brought the Frostcurse upon themselves for their crimes against their people. These people are sometimes known as the frost marked but are also sometimes referred to with the confusing designation of the Frostcursed.
This work provides the history/background for the legacy of the Frostcursed,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Play a fighter with sole and kick your foes with footwear weapons!
As is often the case, there was a Facebook post asking about how many attacks a character with extra arms would get. After giving a RAW response, I joked about a character wielding a dagger in each hand, having a mouth dagger, wearing boot daggers and sporting armor with 20 attached daggers. This quickly devolved into another joke... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This work provides a backstory /history for a new hexblade warlock patron (Cruel Justice), a variant of the hexblade (the scourge), and a story-based justification for a player who wants to multiclass in hexblade and paladin.
Ashanalla was created as an angel tasked with defending humanity from demons and undead. While she began as a loyal servant of the celestials, their willingness to tolerate the... [click here for more] |
Dungeon Masters Guild |
FREE
|
This work introduces the Ferruviven as a PC race. As always, the use of a new race/ancestry option is at the discretion of the Dungeon Master.
Intelligent constructs created by the Dersatti and scattered across the possible worlds, the Ferruviven can appear in almost any campaign.
The Ferruviven first appeared in my 1985 AD&D adventure “Jocann’s Isle” albeit as long dead remains discovered... [click here for more] |
Dungeon Masters Guild |
FREE
|
Through chance or design, PCs sometimes find they have prisoners who might have valuable information. This brief, apolitical work is intended to provide enhanced interrogation rules for D&D. That is a pun; I am morally obligated to point that out because this is 2020.
In addition to being an experienced DM, I am also a philosophy professor who has written on the ethics of interrogation, especially... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the tenth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a deceitful Bog Witch who serves Zuggtmoy. A CR 7+ encounter.
The encounter includes:
History/Background for the Bog Witch.
Encounter guide.
New Monsters: Bog Witch, Bog Ogre, Bog Giant and Bog Zombie
Two Color Maps.
The companion ZIP file contains:
JPEG and Campaign Cartographer... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the eleventh in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a pack of Shadow Fang gnolls.
The encounter includes:
History/Background for the Shadow Fang Tribe
Encounter guide.
New Monsters: Shadow Fang Gnoll, Shadow Guard Gnoll, and Shadow Fang Lord
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 12th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Order of Salvation—Necroknights in the service of Durakor. CR 5+
The encounter includes:
History/Background for the encounter.
Encounter guide.
New Monsters: Necroknight, Necroknight Captain, Necropriest, Necromancer, and Zombie Warhorse.
New Magic Item: Bone Flail.
Color... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 13th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against river pirates. CR 1+
The encounter includes:
History/Background for the encounter.
Encounter guide.
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with and without grid).
Hero Lab file for the encounter.
Word file... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 14th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against bad mercenaries threatening peaceful farmers.
The encounter includes:
History/Background for the encounter.
New Monsters
Encounter guide.
Color Map
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with and without grid).
Hero Lab... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 15th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have the chance to receive aid from friendly dwarves or, if they prefer, murder them.
The encounter includes:
History/Background for the encounter.
New Monsters
Encounter guide.
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 16th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a rampaging Necrolossi.
The encounter includes:
History/Background for the encounter.
New Monsters: great necrolossi and necrofire skeleton.
New magic item: dimensional chain.
Encounter guide.
Color Map
The companion ZIP file contains:
JPEG and Campaign Cartographer... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 17th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a Frostcursed dwarf guard post.
The encounter includes:
History/Background for the encounter.
New Monsters: Frostcursed Captain, Frostcursed Lieutenant, Frostcursed Sergeant, Frostcursed Priest, Frostcursed Warrior and Dwarven Skeleton.
Encounter guide.
Color Maps
... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 18th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a death captain
The encounter includes:
History/Background for the encounter.
New Monsters: Death Captain and Lightning Skeleton.
New Magic Item: Betrayer’s Blade
Encounter guide.
Color Map
The companion ZIP file contains:
JPEG and Campaign Cartographer versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 19th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a corporagelida.
A corporagelida is a frozen nightmare. Its body consists of numerous corpses, chained together and frozen within ice. The joints are formed by breaks in the ice that reach the corpses within.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the first in an ongoing series aimed to provide the overworked DM with free ready-to run encounters.
It includes a history/background for the encounter, a map, monster stats and two new magic items. This encounter is for level 1-4 characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 20th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Frostcursed headless masters.
The encounter includes:
History/Background for the encounter.
New Monsters: Frostcursed Headless Master and Headless Shield Bearer.
Encounter guide.
Color Map.
The companion ZIP file contains:
JPEG and Campaign Cartographer versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 21st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the master of the Frostcursed forge.
The encounter includes:
History/Background for the encounter.
New Monsters: Frostcursed Smith and Frostcursed Frostsmith.
Encounter guide.
Color Map.
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of... [click here for more] |
Dungeon Masters Guild |
FREE
|
 This is the 22nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Frostcursed at the docks.
The encounter includes:
History/Background for the encounter.
New Monsters: Stone Stevedore and Great Mover.
New Magic Items: Amulet of Construct Control and Wand of Construct Repair.
Encounter guide.
Color Map.
The companion ZIP file contains:... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 23rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the crew of the Frostcursed’s stone galley River Diamond. It includes a history/background for the encounter, a map, and monster stats. Also included is a bonus encounter, the Frostcursed river worm.
The companion ZIP file contains JPEG versions of the maps (with and without... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 24th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the divided flesh of the dividuicorporis.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 25th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the ruler of the Frostcursed.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 26th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the cult of the bat.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 27th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against burning beasts, elemental infused animals from an arcane disaster.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 28th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the sting of Drenlak.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 29h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desiccated badness of the sand Gnark Horse.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the second in an ongoing series aimed to provide the overworked DM with free ready-to run encounters.
It includes a history/background for the encounter, a map, NPC stats, a new monster and a new magic item. This encounter is for level 1-4 characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
 This is the 30 in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desert ghul caravan.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 31st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the ghuls of a fallen desert outpost.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
 This is the 32nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs find an ancient aqueduct guarded by constructs and haunted by cursed water elementals.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 33rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs enter a tomb to face the dry undeath of the desiccated.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|