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The Maker Class

The Maker Class


Greeting, inventors of all planes. it is with great pleasure that i present to you the Maker, my first true homebrew class. The Maker is a mundane, intelligence-based battlefield controller able to craft complex concoctions from a plethora of options or boost his allies with his technological devices. The class is yet to be playtetsed, meaning it will not be balanced, but if you want to...   [click here for more]
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Keepers Of The Nexus

Keepers Of The Nexus


The Keepers are guardians of interdimensional pathways across the multiverse, beings of Law created by the Gods to prevent the interference of interplanar travelers. The Keepers are all spider-like in appearance and many scholars argue that their original shape was devised by the Spider Queen Lolth, though many respond by pointing out how the Keepers serve all Gods indiscriminately....   [click here for more]
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The Plague Booklet

The Plague Booklet


The Plague Booklet includes rules on how to create, treat and engineer diseases and maladies, with a variety of tables to randomize their effects and severity. This document also includes some sample diseases for you to use immediately, created following the same guidelines. The purpose of the Plague Booklet is to expand on a seldom used mechanic and make it an...   [click here for more]
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Druid Circles

Druid Circles


Druids are usually regarded as unflinching guardians of nature and beauty, protectors of lost woods and secret coves. Still, what trully characterizes a Druid is his dedication to the forces of nature, wether benign or terrifying. In this document you will explore a variety of less common druidic circles, from the soothing Seasons' to the macabre Rebirth's. Circle of Corruption...   [click here for more]
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Shun's Guide to Hidden Paths

Shun's Guide to Hidden Paths


Greetings, traveller! In this fine piece of parchment you'll find 26 subclasses for the basic PHB classes, each spotting a rather unique flavor in both mechanics and execution. Moreover, this document also includes the Cursed One class and its four subclasses, the Vampire, Lycan, Wendigo and Deep One, as bonus content. What you will find is: Barbarian: The Bruiser Bard:...   [click here for more]
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Iorvendhal - The Runeborn

Iorvendhal - The Runeborn


The Runeborn are a highly militaritic species of half-living golem, each powered by the soul of an Elder elven lord. This arcane hivemind can quickly overwhelm adventurers and armies alike, as each Runeborn becomes stronger the more there are. In this document, you'll find the satistics for: Runeborn - Banneret; Runeborn - beacon; Runeborn - Colossus; Runeborn - Crusader; Runeborn - Dullahan;...   [click here for more]
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The Angels of the Gate

The Angels of the Gate


This document includes ten stat blocks for the Angels of the Gate (CR 10-20), creatures of unwavering celestial might, capable of horrifying deeds in the name of their ideal. These holy warriors' ultimate objective is to rid all planes of life, for the mortal world was never ment for Man, whose soul is far safer in the Garden they sail from. in this document you'll find statistics for: The Angelus;...   [click here for more]
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The Memento of Scisma

The Memento of Scisma


The Memento are creatures born of memories and given shape by the dissonant energy of the plane of Scisma, the cacophonic balance. Each memento is a fragment of a lost mind, which was broken or consumed by a creature of the lower planes. As souls are never trully destroyed, the experiences and emotions of a lost soul coalesce into a solid form, a jewel of obsidian and metal. If you like this product,...   [click here for more]
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Barbarian Subclasses

Barbarian Subclasses


I've always had a soft spot for the Barbarian, one of the classes more subjected to stereotypes in the history of D&D. Who hasn't ever played the dumb nature-loving half-orc tribesman with a heart of gold? Who hasn't ever played the proud viking, sailing from his frozen lands to pillage and conquer? Today, i bring to you something different. The Furiamancer The Furiamancer has...   [click here for more]
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Mechanical Marvels

Mechanical Marvels


In this document you will find: - Six subclasses: the Gunslinger (fighter), the Sniper (rogue), the Technology domain (cleric), the AI patron (warlock), the Warcrafter (Fighter) and the Circle of Steel (druid); - Magic items: special ammunition, granades and other wonderous items; - Three new races: the Blazer, automatons powered by an unstable...   [click here for more]
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The Choral Legion

The Choral Legion


The Choral are a race of marine humanoids sailing from the deepest crevices of the ocean floor. These bioluminescent creatures grow an outer rocky shell in the shape of a humanoid, which they employ to move and fight. Conquerors at heart, the Choral enter a battle trance whenever a hostile creature is spotted and stop at nothing to attack her. ...   [click here for more]
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Paladin Oaths

Paladin Oaths


Paladins have always been one of the, if not the, favourite class of mine. The idea of a holy warrior bound to an unbreakable oath opens for a lot of possibilities: why did the Paladin choose his oath? did he choose it in the first place, or was it forced upon him? I hope you will enjoy playing these five new oaths as much as i did making them. Oath of Victory Paladins...   [click here for more]
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The Aleatori

The Aleatori


The Aleatori are a race of extraplanar beings of mysterious origin. These reptilian monstrosities embody the everchanging chaotic forces of Limbo, but are also trapped by the rigid rules of the Material Plane into a living form. Bound by a living shell of flesh and bone, the Aleatori suffer unkowable pain and anguish. Tortured by the concept of existance, they seek to soothe their...   [click here for more]
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Warlock - Gothic Patrons

Warlock - Gothic Patrons


Warlocks are a versatile and exciting class, whose supernatural abilities and features fit well both the flavor and mechanics of the most traditional horror paragons. This document aims to provide the simplest way possible to play an effective vampire, werewolf or wendigo in-game, without resorting to new classes or races. I hope you enjoy using these options as much as i enjoyed making them! If...   [click here for more]
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Walkers of the Void

Walkers of the Void


The void is an arcane power source which permeates the cosmos, much like the four elements or the blinding light of the Astral. The void lies on the fringes of reality and, within it, all unexpressed ideas lay: forgotten words, amnesiac memories and pure nothingness are willing to embrace all who lend themselves to their dark caress. The Void is not the opposite of creation, but its absence. It is...   [click here for more]
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The Mob Rule

The Mob Rule


Handling groups of enemies can be hard as a DM, as tracking initiative, health, and actions can quickly escalate into a nightmare of numbers and calculations. Luckily, 5th edition already has a handy tool for handling large groups: Swarm rules, a variation of which will be used in this document to present various Mobs stat blocks. In this document you will find a set of simple...   [click here for more]
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Fighter Subclasses

Fighter Subclasses


Fighters are versatile machines of war, living weapons honed to physical and mental perfection. But Fighters can be something even greater: human ambition given form. These warriors can stand toe to toe with the greatest beings in the multiverse with nothing but their weapons, their wits and their resolve. In this document you will find: The Bandit A master of unconventional...   [click here for more]
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