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Kendal Santor's Treatise on the Mournland

Kendal Santor's Treatise on the Mournland


The esteemed Kendal Santor d'Sivis, Head of the Ninth College of House Sivis, invites you to explore the greatest mystery of Eberron: the Mournland. With annotations by the experienced, but prickly, Ikar the Black, this comprehensive guide will show you the wonders and the perils of what remains of the former nation of Cyre. What's Inside: 30...   [click here for more]
Dungeon Masters Guild  $12.95

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Wisdom and Warning: The Demon Wastes

Wisdom and Warning: The Demon Wastes


The honorable Kendal Santor d’Sivis is back with a newly discovered document of grave importance. Little was known about the Demon Wastes…until now! ***Now available for Fantasy Grounds VTT! Click here*** What were once merely dots and names on a map are fully fleshed out and realized locations for adventure! Suitable for levels ranging from 2 - 17, the information presented in this nearly 120-page...   [click here for more]
Dungeon Masters Guild  $14.95

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Naturalist's Guide to Eberron - Volume Two

Naturalist's Guide to Eberron - Volume Two


This long-awaited second volume of the Naturalist's Guide to Eberron brings to you Eberron twists on old favourites like bulettes, banshees and blink dogs along with Eberron-flavour for the common animals like baboons, boars and bears. Once again, variant monsters, rules and spell components are included to enhance your Eberron game. Everything has a place in Eberron, and this is a book full of ideas!...   [click here for more]
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Naturalist's Guide to Eberron - Volume One

Naturalist's Guide to Eberron - Volume One


Everything has a place in Eberron. It’s been repeated ever since the days of 3.5, when the Eberron setting was unleashed upon the world. Most recently, Wayfinder’s Guide to Eberron said it again, with the important caveat: “but it may not be the place you expect.” Well, this is where the Naturalist's Guide to Eberron steps in. Contained in this book are entries from the Monster...   [click here for more]
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Khyber Khronicle Volume #05

Khyber Khronicle Volume #05


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters. Within this volume includes: Play a dragon! Learn about the Draconic Prophecy and how to use it in your games.A Draconic Prophecy school of magic SO MANY TRAPS! New dragons to stalk your party Join the Soldiers of Light Suggested...   [click here for more]
Dungeon Masters Guild  $4.95

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Khyber Khronicle Volume #06

Khyber Khronicle Volume #06


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters. Within this volume includes: The Fauna of Zilargo The Biomech-Wright class! A 3-4 hour adventure Suggested products available on the DM's Guild: If you enjoy this adventure, please check out other DM's Guild titles...   [click here for more]
Dungeon Masters Guild  $4.95

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Khyber Khronicle Volume #07

Khyber Khronicle Volume #07


Within this volume includes: Re-explore the creatures known as the Festlings Notable Liches of Eberron Encounters with Old and New Monsters Monsters, monsters, and more monsters! Suggested products available on the DM's Guild: If you enjoy this adventure, please check out other DM's Guild titles by the Mount Ogden Gaming Company, and please share your opinion with a rating...   [click here for more]
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Khyber Khronicle Volume #08

Khyber Khronicle Volume #08


Within this volume includes: Desert Treasures Halflings of the Talenta Plains Mirages Suggested products available on the DM's Guild: If you enjoy this adventure, please check out other DM's Guild titles by the Mount Ogden Gaming Company, and please share your opinion with a rating and/or review! ...   [click here for more]
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Rescue A Familiar Tale

Rescue A Familiar Tale


The Heartland Scouts – brave defenders of the Coast Way – have been captured! What their captors haven’t counted on is the adventurers’ feisty animal companions. Left behind, they are nevertheless bound to spell trouble! In this entirely unique adventure, players take on the roles of trusty animal companions and familiars on a quest to rescue their adventurer masters. Surely leaving...   [click here for more]
Dungeon Masters Guild  $6.95

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Naturalist's Guide to Eberron - Volume Five

Naturalist's Guide to Eberron - Volume Five


Welcome to the fifth volume of the ongoing Naturalist's Guide to Eberron series. Contained in this book are entries from the Monster Manual, Volo's Guide to Monsters, Mordenkainen's Tome of Foes and assorted other 5e publications, to go with new, enhanced flavour for the Eberron setting comes variant monsters, and optional rules. See a place in Eberron for monsters...   [click here for more]
Dungeon Masters Guild  $2.50

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Naturalist's Guide to Eberron - Volume Four

Naturalist's Guide to Eberron - Volume Four


From the industrious Dao to the terrifying Dybbuk, the fourth volume of Naturalist's Guide to Eberron provides more of the monster flavour and optional material components the series is known for, as well as a new item template. Visit with Rhen, Ardiane, Fortunine and Immok as they search and research creatures across the length and breadth of Eberron. ...   [click here for more]
Dungeon Masters Guild  $4.50

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Naturalist's Guide to Eberron - Volume Three

Naturalist's Guide to Eberron - Volume Three


The long-awaited third instalment of the Naturalist's Guide to Eberron series includes every Creature under C in Guild-legal sourcebooks, from the Guildmaster's Guide to Ravnica's Cackler to the classic Monster Manual Cyclops. Highlights include Planeshift Ixalan's Chupacabra, the Copper Dragon,...   [click here for more]
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Candlekeep Colleagues - 10 NPCs for Candlekeep Mysteries

Candlekeep Colleagues - 10 NPCs for Candlekeep Mysteries


Welcome adventurers to the many towers of Candlekeep and the characters found within! This is a supplement of 10 NPCs for your adventures in Candlekeep and beyond.  Inside you’ll find plot hooks, personality traits, and hidden secrets for each character, along with a stat block in case you drag them into an adventure, or make a terrible enemy! You’ll meet Herdaenon Gup the...   [click here for more]
Dungeon Masters Guild  $4.95

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A Noble's Guide to Conqueror

A Noble's Guide to Conqueror


The game of kings, nobles, and even cultured fiends and dragons, Conqueror has a rich history in the nations of Khorvaire, from before the Age of Galifar even to the negotiations and peace of the last few years. Join the elite generals of the Last War, nobles throughout history, and sophisticated conspirators at the Conqueror table as the game is brought to life at your gaming table. ...   [click here for more]
Dungeon Masters Guild  $1.00

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Wisdom and Warning: The Demon Wastes (Fantasy Grounds)

Wisdom and Warning: The Demon Wastes (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  The honorable Kendal Santor d’Sivis is back with a newly discovered document of grave importance. Little was known about the Demon Wastes…until now! What were once merely dots and names on a map are fully fleshed out and realized locations for adventure! Suitable for levels ranging...   [click here for more]
Dungeon Masters Guild  $24.95

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Gathering: The Realms

Gathering: The Realms


Things have been changing. Creatures once unknown to our world have begun to arrive in The Forgotten Realms. A strange, cat-headed beast sits in a tavern in Waterdeep, trading drinks for tales from a world where gods walk among mortals. A precise, blue creature has come to Candlekeep on a mission for the leaders of a city that spans an entire plane. Mechanical beings built for a war that swept and...   [click here for more]
Dungeon Masters Guild  $14.95

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Khyber Khronicle Volume #09

Khyber Khronicle Volume #09


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit. Within this volume: Sailing ships of Eberron New spells Adventure locations and hooks The first chapter an ongoing adventure ...   [click here for more]
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Candlekeep Colleagues - 10 NPCs for Candlekeep Mysteries (Fantasy Grounds)

Candlekeep Colleagues - 10 NPCs for Candlekeep Mysteries (Fantasy Grounds)


Now for Fantasy Grounds! Welcome adventurers to the many towers of Candlekeep and the characters found within! This is a supplement of 10 NPCs for your adventures in Candlekeep and beyond.  Inside you’ll find plot hooks, personality traits, and hidden secrets for each character, along with a stat block in case you drag them into an adventure, or make a terrible enemy! You’ll...   [click here for more]
Dungeon Masters Guild  $4.95

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Kendal Santor's Treatise on the Mournland (Fantasy Grounds)

Kendal Santor's Treatise on the Mournland (Fantasy Grounds)


The esteemed Kendal Santor d'Sivis, Head of the Ninth College of House Sivis, invites you to explore the greatest mystery of Eberron: the Mournland. With annotations by the experienced, but prickly, Ikar the Black, this comprehensive guide will show you the wonders and the perils of what remains of the former nation of Cyre, now for Fantasy...   [click here for more]
Dungeon Masters Guild  $19.95

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Rescue: A Familiar Tale (Fantasy Grounds)

Rescue: A Familiar Tale (Fantasy Grounds)


Rescue A Familiar Tale -- Now for Fantasy Grounds Unity! Conversion based on original product containing: The Heartland Scouts – brave defenders of the Coast Way – have been captured! What their captors haven’t counted on is the adventurers’ feisty animal companions. Left behind, they are nevertheless bound to spell trouble! In this entirely unique adventure, players take on the roles of...   [click here for more]
Dungeon Masters Guild  $6.95

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Woof! Dogfolk Races: Poodlemen

Woof! Dogfolk Races: Poodlemen


The various races of dogfolk were once fey beings tasked with guarding the animals of the Material Plane. They came to admire dogs, seeing them as mortal creatures with emotions as pure as the fey themselves. So, they begged the gods of the Feywild to let them live as dogs. The gods gave them their wish, but only in part. They were made into the dogfolk, humanoid dogs,...   [click here for more]
Dungeon Masters Guild  $2.95

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Woof! Dogfolk Races: Yorkling

Woof! Dogfolk Races: Yorkling


The various races of dogfolk were once fey beings tasked with guarding the animals of the Material Plane. They came to admire dogs, seeing them as mortal creatures with emotions as pure as the fey themselves. So, they begged the gods of the Feywild to let them live as dogs. The gods gave them their wish, but only in part. They were made into the dogfolk, humanoid...   [click here for more]
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Woof! Dogfolk Races: Retrieverkin

Woof! Dogfolk Races: Retrieverkin


The various races of dogfolk were once fey beings tasked with guarding the animals of the material plane. They came to admire dogs, seeing them as mortal creatures with emotions as pure as the fae themselves. So, they begged the gods of the Feywild to let them live as dogs. The gods gave them their wish, but only in part. They were made into the dogfolk, humanoid dogs...   [click here for more]
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