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The Polyhedron Volume 3 #2 Issue 11

The Polyhedron Volume 3 #2 Issue 11


Included in this issue: The Knight-Error - A cartoon, by Ron Shirtz The Allegory of the Party - Meet Problem players, Kaye Autic, Loyal Justin, Avid Dyer, Prudence Canny, Max Odius and Musby Myin, by Mary Kirchoff Getting Started : A DAWN PATROL™ Game Feature - by Mike Carr Dispel Confusion - by Frank Mentzer, Allen Hammack, Mike Carr, James Ward, Mark and Jaime Acres, Merle Rasmussen,...   [click here for more]
Wizards of the Coast  $0.99

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The Polyhedron Volume 3 #1 Issue 10

The Polyhedron Volume 3 #1 Issue 10


Included in this issue: Developing a GAMMA WORLD® game campaign - Tips for the beginning GM, by Mike Price Mapping from Square One - Tried and true mapping techniques, by Frank Mentzer Encounters - Will Merculies be able to save Desaibnu? by James M. Ward Under Construction - Don't let Ned's fate be yours in POLYHEDRONTM Newszine's newest regular feature, by Mary Kirchoff Getting Started...   [click here for more]
Wizards of the Coast  $0.99

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The Polyhedron Volume 2 #6 Issue 9

The Polyhedron Volume 2 #6 Issue 9


(formerly RPGA NEWS) Included in this issue: Holiday Greetings - by Gary Gygax Confessions of a Greenhorn Gamer - by Mary Kirchoff The STAR FRONTIERSTM game - a review, by Steve Winter Christmas Crossword TOP SECRET Gadget Contest Results GAMMA WORLDTM Art Contest Winners DAWN PATROLTM game - The designer speaks - and so do some players , by Mike Carr...   [click here for more]
Wizards of the Coast  $0.99

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The Art of the Dragonlance Saga

The Art of the Dragonlance Saga


A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: "The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons."...   [click here for more]
Wizards of the Coast  $4.99

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