Title |
Publisher |
Price |
WHAT YOU GET :
101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards).
8 New Monsters, as well as 1 monster template (this template originally featured in Little Monsters).
Optional Madness Rules, including a new short-term madness... [click here for more] |
Dungeon Masters Guild |
$9.95
|
UPDATE: "Spells from Elsewhere" is now version 1.13 as of 9/20/2020! The long-promised (and hopefully awaited) update is at last here. The changes are too numerous to list, but they include: the artificer spell list, rewording for clarification, spacing for ease of reading, errata (both for power level and for flavor reasons), trimming a bit of fluff, two new pieces of art, tables... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now updated to include the artificer spell list (Mind Magic is not a strong suit for them but includes cantrip to 2nd level spells).
Do you have what it takes to unveil the psyche?
It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons & Dragons.... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Now updated for the artificer spell list (and they get quite a few goodies here).
What is time?
Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous subclass of magic.
You are no dabbler.
Delve deep into chronomancy with 25 new... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course, we all have those dreams. Now they can be a (tabletop-synthesized) reality with "Backgrounds from the Underdark," featuring 10... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 For almost as long as I have been roleplaying with rules and dice, I have also played Magic: the Gathering (summer of 2002). It took almost 20 years for the crossovers to start happening officially, but they flowed in both directions. Now it's time for the connection to bear fruit!
Here's what you'll get within:
56 New Spells. Only 3 of these are from previous editions (genesis,... [click here for more] |
Dungeon Masters Guild |
$5.83
|
Oh great, the warlock is casting another ritual.
While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied. In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes on what rituals can accomplish stand alongside of the traditional utility and information-gathering rituals are known... [click here for more] |
Dungeon Masters Guild |
$2.49
|
In a world where things are arbitrarily categorized...
Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh out thin places in the spell lists while also trying new things (I also found some surprising space to cover basic effects, like setting creatures on fire or summoning rain). Here's... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Now updated with the artificer spell list (they get a surprising amount from Mortality Magic, notably with 4 cantrips).
Will you be a healer, or a killer?
Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell is necromancy within this codex (with one... [click here for more] |
Dungeon Masters Guild |
$2.49
|
WHAT YOU GET :
115 Total Spells. 93 spells are brand-new, 11 are updated from older editions of D&D, and 11 are reprinted from my other books to support the new caster feats that let characters learn thematic spells.
14 New Feats. These "student feats" are each named after an archmage, such as "Student of Mordenkainen." They provide any character... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority of those were created by beloved characters from the game! And beloved (or hated) villains from the game! And even hated characters... [click here for more] |
Dungeon Masters Guild |
$9.99
|
UPDATE: Matter Magic is version 1.21 as of 9/13/20, and now has the artificer spell list (and as you might expect, they get a lot of goodies here!). Additionally, some improvements have been made to spell readability, I improved the formatting for Fortification, and I added new cover art because I felt like it. Enjoy. ^_~
Matter is energy.
In Codex Four of the... [click here for more] |
Dungeon Masters Guild |
$2.49
|
WHAT YOU GET:
Two New Class Archetypes. The Circle of Roots druid that transforms into plant creatures (and is also great at breaking objects), and the Warden ranger inspired by the defender class from 4th edition.
57 New Spells. There are 41 spells to support members of all classes (with... [click here for more] |
Dungeon Masters Guild |
$4.99
|
It is hard to escape Lolth's grasp.
Dark elves who hold joy and goodness in their hearts are rare, and rarer still are those who risk Lolth’s wrath by converting and escorting other drow from the darkness into the light. Eilistraee, the Dark Maiden, is the divine source of this kindness and guidance, and her followers sometimes take up the path of the sword dancer to emulate her grace. While most... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One stumbling block larger than any other for content creators and authors of roleplaying games is getting ahold of the right art. You can come up with brilliant concepts all day, but if you can’t find a piece of art for it, that’s a problem. If you’re intent on making races or monsters, folks will expect at least one piece of art to represent the creature in question.
That brings us to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
UPDATE: All of the spellbooks have received an update for artificers, and "Spells from Elsewhere" has received a more substantive update.
This collection contains the first four spell books published by Lord Rumfish (Mark Burton), all published in 2018. You get 176 spells across 4 books, along with 3 monsters and 3 variant... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Will you be a healer, or a killer?
Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find... [click here for more] |
Dungeon Masters Guild |
$5.49
|
Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff.
It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity.
Look no further!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This product is the MOD file for Fantasy Grounds, not the PDF version. Now fully compatible with FG Unity.
Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course,... [click here for more] |
Dungeon Masters Guild |
$4.99
|

This is the Fantasy Grounds MOD file version, not the PDF. Now fully compatible with FG Unity.
Oh great, the warlock is casting another ritual.
While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied. In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes... [click here for more] |
Dungeon Masters Guild |
$5.49
|
 This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff.
It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 This is a MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Over a year ago, I released my first Dungeon Masters Guild book "Spells from Elsewhere" to the world. It imagined unusual spellcraft from exotic locations, such as underwater or from other planes or worlds, without being setting-specific. It was received positively, has gone on to become... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 This is the Fantasy Grounds version of "Time Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
What is time?
Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous... [click here for more] |
Dungeon Masters Guild |
$5.49
|
A bloodline, regardless of its origin, may bestow the gift of magic.
Some sorcerers are unfortunate enough to have ties back to aberrations, usually by arcane experiments their ancestors suffered through. While these bloodlines are definitively unnatural, power exists in them nonetheless. Within you will find seven different aberration bloodlines you may be associated with:
Aboleth
Beholder
Gibbering... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

WHAT YOU GET :
115 Total Spells. 93 spells are brand-new, 11 are updated from older editions of D&D, and 11 are reprinted from my other books to support the new caster feats that let characters learn thematic spells.
14 New Feats. These "student feats" are each named after an archmage, such as "Student of Mordenkainen." They provide any character... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
In a world where things are arbitrarily categorized...
Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power... [click here for more] |
Dungeon Masters Guild |
$11.99
|
 This is the Fantasy Grounds version, a MOD file, not the PDF version. Now fully compatible with FG Unity.
A bloodline, regardless of its origin, may bestow the gift of magic.
Some sorcerers are unfortunate enough to have ties back to aberrations, usually by arcane experiments their ancestors suffered through. While these bloodlines are definitively unnatural,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Do you like metal?
As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the elemental properties of metal, these bards can conduct electricity through a special axe-lute to enhance their attacks, and the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This is the Fantasy Grounds version of the product (a MOD file), not the PDF. Now fully compatible with FG Unity.
Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority... [click here for more] |
Dungeon Masters Guild |
$14.99
|
 This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
It is hard to escape Lolth's grasp.
Dark elves who hold joy and goodness in their hearts are rare, and rarer still are those who risk Lolth’s wrath by converting and escorting other drow from the darkness into the light. Eilistraee, the Dark Maiden, is the divine source... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Do you like metal?
As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory creature template! Every creature type is featured at least once... yes, even giant!
Face the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Do you have what it takes to unveil the psyche?
It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence... [click here for more] |
Dungeon Masters Guild |
$5.49
|

This is the MOD file for Fantasy Grounds, the PDF is a separate listing.
WHAT YOU GET :
101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards).
8 New Monsters, as well as 1 monster template (this template originally featured... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Some say the soul of nature is divided into four elements: Air, Earth, Fire, and Water.
Philosophical differences led a group of druids who were formerly members of the Circle of the Land to unveil an ancient and primal connection to the elements themselves. Now, this ancient tradition is suddenly becoming popular among druids across the world. This could lead to a new renaissance of natural magic...... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This is the MOD file, not the PDF version. Now fully compatible with FG Unity.
Some say the soul of nature is divided into four elements: Air, Earth, Fire, and Water.
Philosophical differences led a group of druids who were formerly members of the Circle of the Land to unveil an ancient and primal connection to the elements themselves. Now, this ancient tradition... [click here for more] |
Dungeon Masters Guild |
$2.99
|

This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Speaking of the PDF, as of today I am making the original PDF available as a pay-what-you-want product, keeping it in line with the other archetypes I have released for PDF so far (it used to be $0.50). Below follows the original description.
Bards are renowned for... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 This is the Fantasy Grounds version of "Matter Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Matter is energy.
In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible... [click here for more] |
Dungeon Masters Guild |
$5.49
|
Does your spell list ever feel... constrained? You're happy being a wizard, but you just wish you could learn a couple more cantrips and spells, and prepare a couple more. Would you be willing to sacrifice specialization for this versatility?
If the answer to these questions is a resounding "Sure," then you've come to the right place! Spell collectors aren't fancy, they just double... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 If you would like a helping hand in designing new spells for D&D 5e, or you'd just like to see my five example spells included with this product, pick it up as a Pay-What-You-Want, then come back later if I've given you some value and choose to pay me then if you can spare it.
Inside you'll find:
Discussion of the five major categories of spells: Damage Spells, Battlefield Control Spells,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Snow is not the only thing in the air as Winter Solstice festivals arrive: so too is music and good cheer. Bards, already jovial by nature, can be further enhanced year-round by the holiday tradition of caroling. If you are ready to bring a smile to the face of a grumpy green fey entity, or any other allies or foes, then pick up your tankard of wassail and sing loud for the College of Caroling! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Druids, rangers, and adventurers of all walks of life, rejoice! 7 new feats await you in this pay-what-you-want publication. Here is a quick rundown of them:
Explorer. Anyone could benefit by giving themselves advantage on a few crucial checks!
Hearty Shapeshifter. Whether a druid or a polymorph enthusiast, you prove more durable than most.
Natural Conjurer. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bards are renowned for their songs, tales, and epic poems regarding knights of valor and courtly romance, and for some the desire to become that protagonist of myth propels them into the College of Errantry. Choose this college if you want to play a bard who...
Specializes in two-handed melee weapons.
Can wear heavy armor.
Has the feel of a classic Arthurian knight.
Is skilled in social etiquette... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

This is the Fantasy Grounds MOD file version of "Nature Magic, Codex Seven of the Enchiridia Mysteria."
Have you felt your primal urges beckoning?
Some adventurers answer the call more than others, but every spellcasting class can benefit from the powers of nature to some degree. In this collection of 57 new spells, druids and rangers benefit the most, but every... [click here for more] |
Dungeon Masters Guild |
$8.99
|
 Coming to you live from the pages of Monsters from Elsewhere, here is a playable race version of the interstellar vagabond! Also includes two uncommon magic items.
Whether from a distant homeworld or an alternate reality labeled by number, some futuristic humans may be so different from “stock” humans that the basic racial traits simply do not cross over, even as vague and freeform... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Fresh from the pages of Monsters from Elsewhere, the quillid race is here to spice up your space games - or any game where artificers and wizards are welcome.
If you like what you see here, take a look at my other books! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Coming from a swampy homeworld (or plane) where soft tin is one of the only commonly available metals, udarogs did not have an easy time integrating into interstellar culture and economics. Being from a cosmic backwater (literally and figuratively), udarogs have worked hard to overcome their disadvantages and join the other galactic and interplanar civilizations.
Udarogs first appeared in Monsters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This is the Fantasy Grounds MOD file, not the PDF. Now fully compatible with FG Unity.
If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 This is the Fantasy Grounds MOD file version, not the PDF. Now fully compatible with FG Unity.
Snow is not the only thing in the air as Winter Solstice festivals arrive: so too is music and good cheer. Bards, already jovial by nature, can be further enhanced year-round by the holiday tradition of caroling. If you are ready to bring a smile to the face of a... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Scattering ball bearings down the stairs, drinking a potion, setting a hunting trap, throwing alchemist's fire, applying poison... these are all fun things a fighter can do. But what if you could do them really well, without taking up your attack action?
If you have ever dreamed of using a net, torch, trident, whip, or improvised weapon effectively, the trick duelist may be for you. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|