Title |
Publisher |
Price |
 Romantics choose a sword. Barbarians choose an axe. Maniacs choose a hammer. But the truly practical among us choose a knife.
Easy to conceal, efficient to use, and simple to dispose of, daggers offer the shortest, surest path to success for those with steady enough nerves to get within arm’s reach of their quarry. Given that power over life and death can be realized in something as inexpensive... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Your ship is lost! Having hunted a crew of pirates to the middle of the ocean, your crew engaged in a terrible sea battle, and now both your ships are headed for the deep.
In the distance, you spy a cluster of vessels huddled together. As it turns out, the Empire had lashed together a dozen aging men-of-war to form a massive flotilla of prison hulks — non-sailable ships where prisoners can... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Nestled amid the round-topped dunes of the Endless Desert lies ancient Ahlamabad, the City of Wonders, the Jeweled Throne of Heaven. You are a thief – one of the best in the ranks of the Zhentarim – and you've been invited to prove yourself by attempting one of the most important and dangerous missions yet attempted by the shadowy cabal.
Your team's objective: to kidnap an infant child from the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 One night in Midharvest, the lights came on in the old manse on top of Chesu’s Peak.
It happens maybe once a generation – someone hears the tales of what the Mad Baron had attempted a century ago, and they set out to follow in his footsteps, making camp in his ancestral home, using the old madman’s tools and tomes to continue his profane works.
But this time is different. This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Your ship is lost! Having hunted a crew of pirates to the middle of the ocean, your crew engaged in a terrible sea battle, and now both your ships are headed for the deep.
In the distance, you spy a cluster of vessels huddled together. As it turns out, the Empire had lashed together a dozen aging men-of-war to form a massive flotilla of prison hulks — non-sailable ships where prisoners can be... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Nestled amid the round-topped dunes of the Endless Desert lies ancient Ahlamabad, the City of Wonders, the Jeweled Throne of Heaven. You are a thief – one of the best in the ranks of the Zhentarim – and you've been invited to prove yourself by attempting one of the most important and dangerous missions yet attempted by the shadowy cabal.
Your team's objective: to kidnap an infant child... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 One night in Midharvest, the lights came on in the old manse on top of Chesu’s Peak.
It happens maybe once a generation – someone hears the tales of what the Mad Baron had attempted a century ago, and they set out to follow in his footsteps, making camp in his ancestral home, using the old madman’s tools and tomes to continue his profane works.
But this time is different. This time, the town... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 A collection of character customization options, spun out of CopperHorde’s gothic horror beginner's adventure The Vampire Factory of Mad Baron Petrifax! This budget-priced eight-page addendum includes:
The VAMPYRHEXEN. A new playable race of witches descended from vampires who, once a day, can project their soul into the world in the form of a cat or crow familiar.
The CHAOS CLERIC. An... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 A collection of character customization options, spun out of CopperHorde’s Arabian Nights-inspired heist adventure Child-God of the Violet Temple! This budget-priced eight-page addendum includes:
The ANK’HABUT. A new playable race of humanoid spiders who have been subtly weaving their webs of power for centuries, guiding the destiny of the city from the shadows.
The FURII.... [click here for more] |
Dungeon Masters Guild |
$0.99
|