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Happy Jack's Funhouse (Fantasy Grounds)

Happy Jack's Funhouse (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The painted man rode into town, tossing candy and small trinkets to the cheering children. The children, their mouths stuffed with gumdrops, laughed at his jet-black horse adorned with a white saddle festooned with jingle bells. He introduced himself to the town elders as Happy Jack and asked their permission...   [click here for more]
Dungeon Masters Guild  $8.95

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Vault of Magic (Fantasy Grounds)

Vault of Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you will discover: - 55 new magical items - 16 new...   [click here for more]
Dungeon Masters Guild  $5.95

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Attack on Coppercoil (Fantasy Grounds)

Attack on Coppercoil (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A 4-7 hour adventure for characters level 1-4. Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday party, a berserk construct, a haunted...   [click here for more]
Dungeon Masters Guild  $4.50

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Haven Cross: The Adventurers Guild (Fantasy Grounds)

Haven Cross: The Adventurers Guild (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Village of Haven Cross is a great set-up to start a new campaign or to introduce Dungeons and Dragons to new players. It provides a fun environment both to players and DMs offering great flexibility and freedom, with the possibility of an immersive experience in between quests. Besides the Adventurer's...   [click here for more]
Dungeon Masters Guild  $9.00

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Haven Cross: The Temple of Caecus & The Drunken Horse Inn (Fantasy Grounds)

Haven Cross: The Temple of Caecus & The Drunken Horse Inn (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The second book on the Haven Cross Module. Introduces two new locations in the village: The Temple of Caecus, the blind god & The Drunken Horse Inn. One quest for level 1 to 4 characters. One quest for level 2 to 4 characters. 6 random encounters in the swamp. 2 tables for easy and hard encounters...   [click here for more]
Dungeon Masters Guild  $4.50

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Dark Waters (Fantasy Grounds)

Dark Waters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Dark Waters: Blood in the Fathomless Depths Children and a cleric have been kidnapped from a small coastal town by undead creatures who crawled out of the sea. Defend the Captain's Folly Tavern, investigate the mystery, swim through underwater caverns, and fight the monstrous...   [click here for more]
Dungeon Masters Guild  $4.50

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The Complete Devout Handbook (Fantasy Grounds)

The Complete Devout Handbook (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Complete Devout Handbook is packed with player options, spells, and magic items for your Cleric, Druid, Monk, and Paladin characters! Will you play a cleric of commerce sealing business deals with divine magic? A druid that speaks with spirits and fights wielding a whisker plucked from a...   [click here for more]
Dungeon Masters Guild  $8.95

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Waxing Moon (Fantasy Grounds)

Waxing Moon (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Somewhere in the region of Thesk, at the small village of Amaranth, a despicable night hag has taken residence in the farmstead of a native family. There, she devised a malicious magical disease called Lungsprout and intends to infect the unsuspecting villagers with it, using her deceptively aromatic candles....   [click here for more]
Dungeon Masters Guild  $3.75

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To Hell and Back Again (Fantasy Grounds)

To Hell and Back Again (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you...   [click here for more]
Dungeon Masters Guild  $14.95

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Psychomancer (Fantasy Grounds)

Psychomancer (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The psychomancer is a wizard adept in the manipulation of the psyche, or as it is commonly known – the soul, be it for good or ill. It all depends upon the caster’s heart and grit, as well as their general tendencies and view of the world. Not many practitioners have lived to tell the tale, but those...   [click here for more]
Dungeon Masters Guild  $3.75

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Magic of the Blood War (Fantasy Grounds)

Magic of the Blood War (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. When Demons and Devil clash in the eternal conflict of the blood war, the magic that they use is unlike any found in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient...   [click here for more]
Dungeon Masters Guild  $8.95

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Players Guide to the Blood War Vol. 1 (Fantasy Grounds)

Players Guide to the Blood War Vol. 1 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and...   [click here for more]
Dungeon Masters Guild  $6.75

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Enhanced Focuses (Fantasy Grounds)

Enhanced Focuses (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. For too long, Spellcasting Focuses have been relegated to a footnote on character sheets. The iconic implements of magic users have done nothing to set one character apart from another. Sure, magic staffs and wands give a caster more spells but are no different in the hands of a master or an initiate. Enhanced...   [click here for more]
Dungeon Masters Guild  $4.95

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Auction Encounters (Fantasy Grounds)

Auction Encounters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Auctions replace the dull sessions of “Shopping the RPG” and setting breaking Ye Olde Magik Item Shoppes. They provide opportunities to introduce NPCs, drop plot hooks, or add complications to your story. They can be dynamic settings requiring more than a swing of the sword or a well-placed fireball....   [click here for more]
Dungeon Masters Guild  $7.50

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Serpent Isle (Fantasy Grounds)

Serpent Isle (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Serpent Isle The Full Campaign On Shadowed Shores In a land few have heard of, and fewer still have visited, lies untold adventure, treasure and fame. The renowned Captain Farsail has sent out word that she will undertake an expedition to Serpent Isle, but is in need of a crew....   [click here for more]
Dungeon Masters Guild  $22.50

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The Goblet of Fireflies (Fantasy Grounds)

The Goblet of Fireflies (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Goblet of Fireflies is a 4-6 hour long dungeon-crawl adventure for a party of 6th level characters. It includes information on how to adjust difficulty for parties level 5 to 9. It takes place in the wild, a rumor or hook brings the characters to the appointed location. This is easily adaptable for any currently...   [click here for more]
Dungeon Masters Guild  $4.50

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Serpent Isle: The Expansion (Fantasy Grounds)

Serpent Isle: The Expansion (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Serpent Isle: The Expansion An Expansion for the Best-Selling Serpent Isle Campaign! In a land that few have heard of, and fewer still have visited, lies untold adventure, treasure, and fame. This expansion to the best-selling Serpent Isle campaign includes new random encounters,...   [click here for more]
Dungeon Masters Guild  $14.95

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Something Dark Stirs (Fantasy Grounds)

Something Dark Stirs (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A dark and grievous peril has befallen the peaceful free-village of Peppermint as the forces of undeath raised by Senerith Wildblossom, ravage the land. An eon ago he was a proud elven healer of great renown in Duskwood Dell, that has been reduced to a mere husk of his former self, becoming a manifestation of...   [click here for more]
Dungeon Masters Guild  $7.50

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The Forgotten Temple (Fantasy Grounds)

The Forgotten Temple (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. In the fortified city of Port Nyanzaru the situation grows volatile. Reports of mysterious strangers from unknown lands, that are trespassing forbidden holy grounds far within the jungle, have caused great turmoil in the city’s foreign relations with the local tribes. The players must travel through the...   [click here for more]
Dungeon Masters Guild  $7.50

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