Title |
Publisher |
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Deep within the earth of Alera, there is a vast underground vault containing magical items and trinkets of a lost age.
A kenku wizard, Scribe, has recently discovered this long lost vault and has begun the process of cataloging and recording these magic items.
Only time will tell if these items will bring about a new age or will be abused, brining destruction in its wake.
The... [click here for more] |
Dungeon Masters Guild |
$12.95
|
This is a collection of fourth edition spells, originally
called “powers,” that have been converted into fifth
edition. Fourth edition was very combat orientated so
the fifth edition spells are similarly so. This collection of 91 spells
gives classes like cleric more options for dealing damage, wizards
access to different damage types, and rangers ACTUAL
melee spells. Spells included in the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Continuing his catalogue of the underground vault, the kenku wizard Scribe continues to bring previously lost magical items back into the world.
It would appear that the items he and his excavation crew seem to get stronger the deeper into the vaults they go.
The Lost Vaults 2 is a Dungeons and Dragons 5th edition supplement of over 650 items converted from the 4th edition... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Delving even further in to the Lost Vaults, Scribe the Kenku Wizard has finally reached the depths of the Vaults!
He has discovered powerful artifacts and even items from different planes!
His efforts to catalogue these items will further his research in ways he can’t imagine!
The Lost Vaults 3 is a Dungeons and Dragons 5th edition supplement of over 400 items... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Adventure into The Lost Vaults
A large underground, ever shifting vault of magic items has been discovered by a kenku wizard named Scribe.
He has hired a large team of workers, mages, clerics, and others in order to help study and research the vaults and magic items within.
Dubbing them “The Lost Vaults”, research into the items has gone extremely well up.
However, a group of workers hasn’t... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Deep within the earth of Alera, there is a vast underground vault containing magical items and trinkets of a lost age.
A kenku wizard, Scribe, has recently discovered this long lost vault and has begun the process of cataloging and recording these magic items.
Only time will tell if these items will bring about a new age or will be abused, brining destruction in its wake.
The Lost Vaults is a... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Spellsword Codex - Now for Fantasy Grounds!
Spellsword Codex brings you 50 spells (ranging from cantrips to 8th level) that mix might with magic. These spells are perfect for Half/Third casters or full casters who like to get up close and personal. Whether your enchanting your movement, empowering your sword, or disabling your opponent, these melee-focused spells... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
Delving even further in to the Lost Vaults, Scribe the Kenku Wizard has finally reached the depths of the Vaults!
He has discovered powerful artifacts and even items from different planes!
His efforts to catalogue these items will further his research in ways he can’t imagine!
The Lost Vaults 3 is a Dungeons and Dragons 5th edition supplement ... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
Continuing his catalogue of the underground vault, the kenku wizard Scribe continues to bring previously lost magical items back into the world.
It would appear that the items he and his excavation crew seem to get stronger the deeper into the vaults they go.
The Lost Vaults 2 is a Dungeons and Dragons 5th edition supplement of over... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Spellsword Codex brings you 50 spells (ranging from cantrips to 8th level) that mix might with magic. These spells are perfect for Half/Third casters or full casters who like to get up close and personal. Whether your enchanting your movement, empowering your sword, or disabling your opponent, these melee-focused spells fill a void and give some love to Arcane Tricksters, Eldritch Knights, Paladins,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 Play as one of 13 new subclasses; one for each class!
AUGMENTER- Body Modification artificer.
PATH OF THE HEART EATER- Consume your foes to gain their power
COLLEGE OF TRAGEDY-: Misfortune often makes great stories
JOY DOMAIN-: Be a beacon of joy and positivity.
CIRCLE OF SEASONS-: Highly adaptable druid with EVEN MORE spells.
DREADNAUGHT-: Duel. Wield. Greatswords.
WAY OF THE SERPENT-:... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The Host is a martial class that is based on a monster sharing your body due to an arcane ritual or other causes. You call upon them for protection and offense, at the cost of being counted as the monster-type that occupies you and a limited resource to call upon them. The Host uses endurance points in order to reduce damage, boost their AC, and use special abilities based on the monster that is... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Tower Guestbook
Now available for Fantasy Grounds Unity!
“No one knows where The Tower comes from. Made from glossy cobblestone, windowless, and massively tall the Tower appears, seemingly at random, on different planes at different times. Its door only opens to those it deems worth of its knowledge. Upon your first entry, you’re greeted with a lectern holding one of the oldest books... [click here for more] |
Dungeon Masters Guild |
$12.95
|
 Worried about Boring Weapon Combat?
This 14-page homebrew includes rules and items that are designed to spice up combat for non-magic users and allow them to have more base options! All characters who are proficient with a weapon can use these rules in order to add real flavor to their combat styles and even their weapons choices!
MANEUVERS FOR ALL- Grants all weapon using characters options... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.25
|
For the fifth edition of Dungeon and Dragons, something
that has been somewhat untouched by Wizards of the Coast is a true psionic class. Back in 2017, they attempted to create a full psionic class with the mystic, which had quite few problems. They were either too powerful or encroached on other classes too much. Ultimately they have decide to go with psionic based subclasses rather than... [click here for more] |
Dungeon Masters Guild |
$9.45
|
TRIGGER WARNING: SOME SPELLS WITHIN THIS PRODUCT DEAL WITH IDEAS SUCH AS BODY HORROR AND MIND CONTROL.
This is a collection of 87 spells that have
been converted from the Fourth edition of D&D.
These spells are are intended to give more combat options to classes,
such as Sorcerer, Wizard, Bard, and others. This is the the
second set of spells available in this format. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Return of Psionics -- Now for Fantasy Grounds Unity!
Conversion based on original product which contained:
For the fifth edition of Dungeon and Dragons, something that has been somewhat untouched by Wizards of the Coast is a true psionic class. Back in 2017, they attempted to create a full psionic class with the mystic, which had quite few problems. They were either too powerful or encroached... [click here for more] |
Dungeon Masters Guild |
$9.95
|

An April Fools project for Players and Dungeon Masters!
30 subclasses
69 magic items (nice)
14 monsters
12 NPCs
7 monster modifiers
9 magic item curses
A Crit Success/Failure chart
Designed to be silly, but balanced!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
“No one knows where The Tower comes from. Made from glossy cobblestone, windowless, and massively tall the Tower appears, seemingly at random, on different planes at different times. Its door only opens to those it deems worth of its knowledge. Upon your first entry, you’re greeted with a lectern holding one of the oldest books found within The Tower and book cannot be removed from the lectern.... [click here for more] |
Dungeon Masters Guild |
$9.99
|