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Fantasy Grounds Turn Based Effects

Fantasy Grounds Turn Based Effects


This is an EXTENSION for use with the Fantasy Grounds VTT. ONTURN may be added to any effect that you would like to expire after usage, but reactive for the next player's turn. This is useful for many abilities, and features characters can have. One shining example is the ranger's colossus slayer ability, which can deal extra damage to something that has been wounded...   [click here for more]
Dungeon Masters Guild  $4.00 $3.20

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Fantasy Grounds Automatic Sneak Attack

Fantasy Grounds Automatic Sneak Attack


This is an EXTENSION for use with the Fantasy Grounds VTT. This will allow you to add an effect to a rogue that can always just be left on. Sneak Attack as an effect will check if there is an enemy of the target within 5' and if so calculate how many d6's the rogue gets for its sneak attack damage and apply the effect automatically. When used with Fantasy Grounds...   [click here for more]
Dungeon Masters Guild  $6.00 $4.80

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Fantasy Grounds Miss Flavor Text

Fantasy Grounds Miss Flavor Text


This is an EXTENSION for use with the Fantasy Grounds VTT. This will expand on the [MISS] text in the chat window for attack rolls. Depending on your roll, this will calculate what in the target's armor class would've stopped you from hitting. If it was a part of your dexterity modifier you'll see [DODGED], if they're wearing heavy armor and you hit that it would say [BLOCKED...   [click here for more]
Dungeon Masters Guild  $1.00 $0.80

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Fantasy Grounds Automatic Flanking and Range

Fantasy Grounds Automatic Flanking and Range


This is an EXTENSION for use with the Fantasy Grounds VTT. Automatically check if you are flanking when rolling an attack, there is an option to set what bonus you get from flanking. Automatically apply disadvantage on ranged attacks when engaged in melee combat, unless you have crossbow expert. (There is an option to disable this feature) Automatically apply disadvantage on ranged...   [click here for more]
Dungeon Masters Guild  $5.00 $4.00

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Fantasy Grounds Automatic Halfling Luck

Fantasy Grounds Automatic Halfling Luck


This is an EXTENSION for use with the Fantasy Grounds VTT. This will re-roll 1's for any creature with the 'Lucky' trait as given by the Halfling race. This is not to be confused with the Lucky feat which shows in a different list and is still entirely manual decision making on the player. ...   [click here for more]
Dungeon Masters Guild  $1.00 $0.80

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Fantasy Grounds Ongoing Save Effects

Fantasy Grounds Ongoing Save Effects


This is an EXTENSION for use with the Fantasy Grounds VTT. This extension adds several new effect modifier types. SAVEO and SAVEDMG are intended to be used together. SAVEO - This effect modifier is used to track and roll saving throws that occur at the start of your turn. This is used with SAVEDMG. It is for ongoing saves that you roll at the start of your turn....   [click here for more]
Dungeon Masters Guild  $5.00 $4.00

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Fantasy Grounds Automatic Save Advantage

Fantasy Grounds Automatic Save Advantage


This is an EXTENSION for use with the Fantasy Grounds VTT. This will automatically parse the traits for things that give you advantage on saving throws vs certain things. Things like Brave which give advantage against being frightened, or Fey Ancestry which gives you advantage against Charmed. Also, you can use TYPEADV: or ADVSAVTYPE: as an effect flag to grant advantage for...   [click here for more]
Dungeon Masters Guild  $2.00 $1.60

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Fantasy Grounds Automatic Mirror Image

Fantasy Grounds Automatic Mirror Image


This is an EXTENSION for use with the Fantasy Grounds VTT. This will automatically reparse the PC and NPC spell actions to add an effect that is "Mirror Image; IMAGES: 3" to themselves. When attacked with this effect it will automatically handle rolling to see if the image is targeted and if so the attack will be diverted to attack the image. The number of images will automatically...   [click here for more]
Dungeon Masters Guild  $2.00 $1.60

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Fantasy Grounds Automatic Spell Resistance

Fantasy Grounds Automatic Spell Resistance


This is an EXTENSION for use with the Fantasy Grounds VTT. This adds a new damage type 'spell' which will automatically be added to any NPC spell damage, as well as parsed in the PC Powers when spells are added. This allows the Paladin of the Ancient's Aura of Warding which resists damage from spells to be more easily automated. You can add an effect "RESIST: spell" in order to...   [click here for more]
Dungeon Masters Guild  $1.00 $0.80

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Fantasy Grounds Automatic Death Resistance

Fantasy Grounds Automatic Death Resistance


This is an EXTENSION for use with the Fantasy Grounds VTT. This allows you to have an effect to resist dropping to 0 hit points. This will work for either "Death Ward" the spell, for "Relentless Endurance" the half-orc racial, and for "Strength of the Grave" effect. Auto handling of undead fortitude. Just add an effect to the character with either of those and when they take damage...   [click here for more]
Dungeon Masters Guild  $2.00 $1.60

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Fantasy Grounds Automatic Elemental Adept

Fantasy Grounds Automatic Elemental Adept


This is an EXTENSION for use with the Fantasy Grounds VTT. This adds some new effect types, as well as automatically treating rolls of 1 on damage of your adept type as 2's. IGNORERESIST: [types] and IGNOREIMMUNE: [types] These types will check directly against the RESIST: [types] or IMMUNE: [types] on the target of the damage. For Elemental Adept to get the full benefit (turning...   [click here for more]
Dungeon Masters Guild  $2.00 $1.60

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Fantasy Grounds Automatic Return Damage

Fantasy Grounds Automatic Return Damage


This is an EXTENSION for use with the Fantasy Grounds VTT. This adds a new effect type. RETURNDMG: [dice] [type] This will roll damage against anything that hits with a melee attack. If they're on a map it will also check that they're within 5' as well. Reach weapons do not get hit by the return damage if they're more than 5' away. ...   [click here for more]
Dungeon Masters Guild  $2.00 $1.60

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Fantasy Grounds Automatic Critical Damage

Fantasy Grounds Automatic Critical Damage


This is an EXTENSION for use with the Fantasy Grounds VTT. This will automatically apply critical damage against something you hit while it is Paralyzed or Unconscious. ...   [click here for more]
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Fantasy Grounds Automatic Lingering Effects

Fantasy Grounds Automatic Lingering Effects


This is an EXTENSION for use with the Fantasy Grounds VTT. This gives an option to automatically roll for lingering injuries when a PC hits 0 hit points or is hit while Dying. This will first check if you have a table "[dmgtype] Damage Lingering Injuries" Example: "Fire Damage Lingering Injuries", if you do not it will check for a default "Lingering Injuries" table (which is included...   [click here for more]
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Fantasy Grounds Automatic Shield Master

Fantasy Grounds Automatic Shield Master


This is an EXTENSION for use with the Fantasy Grounds VTT. This will automatically check if you have the Shield Master Feat, or if you have an effect `Shield Master` then add your shield's Armor class to dexterity saves that target only you. ...   [click here for more]
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