That which must remain lost has been discovered. As magic rains down upon Mulmaster and the city falls to ruin, deep within the inner sanctum of the Thayvian Embassy, Szass Tam’s agents work tirelessly to decipher the Lost Journal of Karsus. Can the heroes stop Szass Tam before he learns the secrets of history’s most notorious Wizard? A 4-hour adventure for 5th-10th level... [click here for more]
Now that Thayan flags are flying over Mulmaster, what’s next for our heroes?
Do you like going toe-to-toe with dark overlords? Do you like fighting Red Wizards? Do you want to declare war on the corrupt, oppressive nation of Thay? We have the perfect roleplaying guide for your D&D Adventurers League campaign or homebrew! With over 20 contributors and 32 pages of original... [click here for more]
A highly detailed 4-entry player logsheet intended for use with season 8 of the D&D Adventurers League program. Each logsheet comes double-sided, and has ample space to record up to 5 unlocked magic items per log entry, in addition to ample room to record Story Items, Purchases/Expenses, and Story Awards/Downtime Activities. By the creator of the original DM Logsheets for the D&D Adventurers... [click here for more]