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Polyhedron Newszine V6 #1 Issue 28

Polyhedron Newszine V6 #1 Issue 28


Included in this issue: The Great Bugbear Hunt - by Frank Mentzer. Originally written as an AD&D® Game Open Tournament for the GEN CON® South Game Fair in 1982, Module R5 has become one of the RPGATM Network's most popular tournament scenarios. This search for the party magic-user's missing spell books set the standard for wilderness adventures. Adventure in the Clouds - by Jeff Martin....   [click here for more]
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Polyhedron Newszine V6 #2 Issue 29

Polyhedron Newszine V6 #2 Issue 29


Included in this issue: The Camel's Nose - by Michael D. Selinker. Five vally elves and a camel must carry a sacred artifact called "The Camel's Nose" across the desert to the Shrine of Camelopardus, Camel Lord of the Burning Desert. The Lighter Side of Encounters II - by Skip Williams. Has your campaign grown too predictable? Add a bit of madness! Dungeonsongs - by David Collins, Jeff Grubb,...   [click here for more]
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Polyhedron Newszine V6 #4 Issue 31

Polyhedron Newszine V6 #4 Issue 31


Included in this issue: Ravager (Part II) - by Jeff Grubb. A bandit leader known only as "The Ravager" brings ruin to the Border Kingdoms. Six player characters must destroy the source of his power and defeat him before he can complete his evil plans. The Plebe Zone - by Steve Thearle. One volunteer mem ber relates his experiences at Network HQ prior to GEN CON® 19 Gam Fair. The Big Con...   [click here for more]
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Polyhedron Newszine V5 #4 Issue 25

Polyhedron Newszine V5 #4 Issue 25


Included in this issue: "Needle" (Part 2: " Retrieval") - by Frank Mentzer. The epic adventure continues with a unique mission. "Needle" was the featured AD&D® Game event from GEN CON® 17 Game Fair. Unofficial New Magic-User Spells (Part 2) - by Jon Pickens. Can't figure out how to recharge items in the AD&D® Game? Try these new spells! The third of a continuing series. The...   [click here for more]
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Polyhedron Newszine V5 #1 Issue 22

Polyhedron Newszine V5 #1 Issue 22


Included in this issue: Of Great Ships and Captains - by Roger E. Moore. Now that you have your Big Ship, what do you do with it? In the Black Hours - by David Cook. A unique AD&D® module exclusively for RPGATM members. Used as a sponsored tournament at GEN CON® South 1984 Game Fair and at CONTACT 1984 convention. Marlgoyles and Monster Manual II - by E. Gary Gygax. More about the...   [click here for more]
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Polyhedron Newszine V5 #3 Issue 24

Polyhedron Newszine V5 #3 Issue 24


Included in this issue: "Needle" (Part I: Ruins of Empire) - by Frank Mentzer. POLYHEDRON Newszine proudly presents the first installment of the wildly popular AD&D® tournament featured at GEN CON® 17 Game Fair. Secrets of Success - by Steve Null. One of the Network's top players shares his techniques for winning RPGATM Network events. Unofficial New Magic-User Spells - by Jon Pickens....   [click here for more]
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Polyhedron Newszine V3 #4 Issue 13

Polyhedron Newszine V3 #4 Issue 13


Included in this issue: Dispel Confusion — by Jon Pickens, James Ward, Allen Hammack, Mike Carr, Mark Acres, Merle Rasmussen, Penny Petticord, and Dave Cook Under Construction — Ned's story continues, or, I never promised you a rose garden, by Mark Kirchoff Deities, Demigods, and DMs — Learn how to more effectively and logically role-play your deities, by Roger Moore...   [click here for more]
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Polyhedron Newszine V3 #5 Issue 14

Polyhedron Newszine V3 #5 Issue 14


Included in this issue: Encounters — Swat and his faithful bear companion take on an evil lich and a nycadaemon by Roger E Moore Two Cents — RPGATM Network Member Christopher Gandy's views on "role" playing, by Christopher Gandy Dispel Confusion — by Jon Pickens, James Ward, Allan Hammack, Mike Carr, Mark Acres, Penny Petticord, and Dave Cook The Lone Wolf...   [click here for more]
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Polyhedron Newszine V3 #3 Issue 12

Polyhedron Newszine V3 #3 Issue 12


Included in this issue: Encounter — Grifton must face the red dragon, Forszhan — will he fight or flee, by Gali Sanchez The Knight-Error - A cartoon, by Ron Shirtz Dispel Confusion - By Frank Mentzer, Allen Hammack, Mike Carr, Mark Acres, James Ward, Merle Rasmussen and Dave Cook Basically Speaking - Massed battles, by Jon Pickens. Knight Hawks: A New Dimension - A STAR FRONTIERSTM...   [click here for more]
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RPGA NEWS Volume 2 #1

RPGA NEWS Volume 2 #1


Included in this issue: Fighter Coming Around A Corner — Willingham art The Polyhedron — The NEW Newsletter: Convention Update — The latest news from the East Coast NAME CONTEST Finishes! GRENADIER — Reprinted from the Grenadier Bulletin INTERVIEW with "Jake " Jaquet — Starting a 3-part series Spelling Bee: Evocations — Continuing our AD&D™...   [click here for more]
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REF4 The Book of Lairs II (1e)

REF4 The Book of Lairs II (1e)


This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein....   [click here for more]
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Wizard's Spell Compendium, Vol. 2 (2e)

Wizard's Spell Compendium, Vol. 2 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
Wizards of the Coast  $9.99

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Priest's Spell Compendium Vol 1 (2e)

Priest's Spell Compendium Vol 1 (2e)


The Priest's Spell Compendium is a three-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells. This volume contains spells from A to...   [click here for more]
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Priest's Spell Compendium Vol 3 (2e)

Priest's Spell Compendium Vol 3 (2e)


The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DMs definitive source for priest spells. This volume contains priest spells of...   [click here for more]
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Wizard's Spell Compendium Vol. 1 (2e)

Wizard's Spell Compendium Vol. 1 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
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Priest's Spell Compendium Vol 2 (2e)

Priest's Spell Compendium Vol 2 (2e)


The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game. Spells have been collected from the rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells. ...   [click here for more]
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MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)


Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
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DMGR3 Arms and Equipment Guide (2e)

DMGR3 Arms and Equipment Guide (2e)


At one time or another, every Dungeon Master faces questions like "What's the difference between banded mail and splint mail?" and "What do all these pole arms look like?" DMs and players alike will be thrilled to find answers to these and other equipment questions all in this book, the Arms and Equipment Guide. Lavishly illustrated, this book provides valuable descriptions...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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OA2 Night of the Seven Swords (1e)

OA2 Night of the Seven Swords (1e)


While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlords are vying for control of this otherwise peaceful place, and you are guests of one of them. Sun Temple officials have offered complete support to the faction which successfully travels to Ito-jo Castle (said to hold relics of great importance to the Sun Temple), brings them back safely, and returns...   [click here for more]
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