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MZA6 Voyage to the True World

MZA6 Voyage to the True World


From harpy hoodoos to ghoulish giff the Trackless Sea beyond the Sea of Swords is full of surprises and traversing it is an adventure in itself. In this book you will find forty encounters for the forty days it takes to reach Maztica from the harbor of the great city of Waterdeep. There are literally enough new creatures in this book for it to be considered it’s own small monster manual. With new...   [click here for more]
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ANC1 The Anchôromé Campaign Guide

ANC1 The Anchôromé Campaign Guide


In 1992, TSR released FMQ1 City of Gold, by John Nephew and Jonathan Tweet.  This combination supplement and adventure brought players north of the fabled lands of Maztica to meet the Azuposi and find the aforementioned City of Gold.  The Azuposi themselves were based on the varied Pueblo Native Americans, mixed with a bit of high fantasy.  This 100 page...   [click here for more]
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MZS1 Monsters of Maztica

MZS1 Monsters of Maztica


Monsters of the True World Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery. While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril....   [click here for more]
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ANS1 The Land of the Insect Men

ANS1 The Land of the Insect Men


In the distant continent of Anchorome on the world of Toril, we were first introduced to the Azuposi people in the adventure and supplement FMQ1 City of Gold by John Nephew and Jonathan Tweet.  In that fabulous product, we were given hints of far more distant lands, one of which was the Land of the Insect Men. From Page 78 of FMQ1 City of Gold: "Players who enjoyed playing...   [click here for more]
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MZA5 The Ruins of Olbi

MZA5 The Ruins of Olbi


Deep in the Sands of Itzcala lies a ruin from a long forgotten age. No one alive today can recall its origins, but it is believed to predate even the first War of the Gods and the construction of the fabled ruins of Tewahca.  Tucked away in the Maztica Boxed Set which was written by Douglas Niles and released way back in 1991, there was a small section called “Other Points of Interest.” In it,...   [click here for more]
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ANS2 Monsters of Anchôromé (PDF and Fantasy Grounds)

ANS2 Monsters of Anchôromé (PDF and Fantasy Grounds)


Monsters of Legend Chimera, kraken, dragons and vampires are all creatures that we know from decades of gaming, and all have at least part of their origin in European mythology. But why is it that we find our favorite creatures from the same regions of the world? In this book you will find over thirty new creatures from a variety of indigenous...   [click here for more]
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ANA2 Fires of Fort Flame

ANA2 Fires of Fort Flame


A Descent into Avernus Side Trek This book is designed to be used during the actual adventure of Descent into Avernus or it can be used completely independently while allowing other heroes to see to the salvation of Elturel. The adventure begins in hell, near the infamous Pillar of Skulls where the PCs learn of Zariel's secondary plot through the lying voice of...   [click here for more]
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MZA4 The Mother of Life

MZA4 The Mother of Life


Who is the Mother of Life? She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life. The...   [click here for more]
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ANA1 Dark Skies in Anchôromé

ANA1 Dark Skies in Anchôromé


Adventure in the fabled lands of Anchôromé Pasocada Basin has seen many years of peace since the Second Sundering. Strife has all but fled the land and the Azuposi have benefited from both good hunting and harvests. The Gilded Priest of Michaca rules with great wisdom, and the Great Spirits seem content with their chosen people. But now something foreboding comes from the distant...   [click here for more]
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MZA1 Creature Features in the Jungle

MZA1 Creature Features in the Jungle


In the depths of the deepest jungles, there are secrets and horrors that thankfully remain hidden to those who do not seek them out. But once in a while, brave individuals will travel under those darkened canopies and put their lives in terrible danger. Will the intrepid explorers live to tell their tales? Cinematic Adventures Once in a while, either Hollywood or an independent studio...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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PSC1 Limitless Light

PSC1 Limitless Light


Enter into the Rainbow... Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows. The Limitless Light is the first in a series...   [click here for more]
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PSC2 Wormscape

PSC2 Wormscape


Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side. After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll...   [click here for more]
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MZM1 Teoatl Magic

MZM1 Teoatl Magic


Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns.  This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic. Teoatl is the magic of the Maztican seas...   [click here for more]
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ANS4 Once Across Anchôromé

ANS4 Once Across Anchôromé


Dungeons and Dragons is truly at its best when it incorporates a sense of exploration - a journey into the unkown.  Once Across Anchôromé is designed exactly with this concept in mind! Anchôromé is the mostly undetailed and unexplored continent found to the north of Maztica on the world of Toril and humans have not tread into its most remote regions as far as anyone knows.  That is of course,...   [click here for more]
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ANA3 Journey Into Rainbow

ANA3 Journey Into Rainbow


Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters.  It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light. From Foreign Land to Foreign Plane To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures....   [click here for more]
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PSS1 Wonders of Radiance

PSS1 Wonders of Radiance


In the demiplanes of the multiverse, one may find mystery, danger, treasure, unknown beasts and folks unlike any you have ever encountered. The Limitless Light has all of these. But it is the beauty of the plane of rainbows that sets it apart from all others! ― Gertrude Garbyne, Chroma Planeswalker One of the things I love the most writing about places in the D&D universe is that...   [click here for more]
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TWC6 True World Bestiary II - Monsters A-H

TWC6 True World Bestiary II - Monsters A-H


Note that this product has been updated in the compilation MZS1 Monsters of Maztica. All products for the "Maztica Alive!" campaign are all currently in the process of being updated.  You can find the entire collection of both the old and the new here, at the home of the Maztica Campaign Guide. ...   [click here for more]
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TWR4 Zatal - The Mountain of Fire

TWR4 Zatal - The Mountain of Fire


Note that this product has been updated in the compilation MZA4 The Mother of Life. All products for the "Maztica Alive!" campaign are all currently in the process of being updated.  You can find the entire collection of both the old and the new here, at the home of the Maztica Campaign Guide. ...   [click here for more]
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ANM7 Pond Scum

ANM7 Pond Scum


When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller! Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible...   [click here for more]
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MZM2 Acalanahuatzi, The Wyrm at War

MZM2 Acalanahuatzi, The Wyrm at War


Acalanahuatzi is known as "The Wyrm at War" because its two heads not only have vastly different personalities; they also desperately want to see the other destroyed. Tlalocouatl, also known as Rain Dragons, are a species unique to the True World who are said to assist the god Azul in regulating the weather.  Acalanahuatzi is one such dragon, but he has abandoned his god and developed a split persona. ...   [click here for more]
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MZA3 Blood Offering

MZA3 Blood Offering


Blood Offering is the third adventure for the True World campaign setting for Maztica. The adventure is inspired by the movie From Dusk 'til Dawn directed by Robert Rodriguez and written by Quentin Tarantino and the book Obsidian Butterfly by Laurell K. Hamilton.  The adventure also relies heavily on a creature from Aztec mythology known as the cihuateteo. The First Man known...   [click here for more]
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TWM8 Weaving Pluma and Shaping Hishna - Magic Items of Maztica

TWM8 Weaving Pluma and Shaping Hishna - Magic Items of Maztica


Note that this product has been updated and included in the compilation MZA1 The Maztica Campaign Guide. ...   [click here for more]
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TWC7 True World Bestiary III - Monsters I-Z

TWC7 True World Bestiary III - Monsters I-Z


Note that this product has been updated in the compilation MZS1 Monsters of Maztica. All products for the "Maztica Alive!" campaign are all currently in the process of being updated.  You can find the entire collection of both the old and the new here, at the home of the Maztica Campaign Guide. ...   [click here for more]
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MZA2 The Curse of Zarzumotl

MZA2 The Curse of Zarzumotl


Welcome to the second adventure set in the True World of Maztica! This adventure is inspired by B4 The Lost City by Tom Moldvay, but is designed for a Maztica campaign.  The adventure is easily convertible to any setting, and only truly requires a desert that has the potential to conceal an extensive underdark.  It is designed to be a challenging adventure for four 3rd to 5th level characters, but...   [click here for more]
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TWR1 The Sea Demon's Pearl

TWR1 The Sea Demon's Pearl


Note that this product has been updated in the compilation MZA4 The Mother of Life. All products for the "Maztica Alive!" campaign are all currently in the process of being updated.  You can find the entire collection of both the old and the new here, at the home of the Maztica Campaign Guide. ...   [click here for more]
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TWR2 The Maztican Ball Game

TWR2 The Maztican Ball Game


Note that this product has been updated in the compilation MZA4 The Mother of Life. All products for the "Maztica Alive!" campaign are all currently in the process of being updated.  You can find the entire collection of both the old and the new here, at the home of the Maztica Campaign Guide. ...   [click here for more]
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TWA1 The Ruins

TWA1 The Ruins


The Ruins is a jungle based encounter and adventure that can be used in any jungle setting. It is specifically designed for the Maztica setting but adaptation to others is minimal and all creatures, items and other information are self contained within this book. All you need is right here. The Ruins is based off of the 2008 movie of the same name and tries to closely mimic the events that occured...   [click here for more]
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TWM2 Feathers and Fangs - A Book of Spells for the True World

TWM2 Feathers and Fangs - A Book of Spells for the True World


Note that this product has been updated and included in the compilation MZA1 The Maztica Campaign Guide. ...   [click here for more]
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TWM3 The Grand History of the True World

TWM3 The Grand History of the True World


Note that this product has been updated and included in the compilation MZA1 The Maztica Campaign Guide. ...   [click here for more]
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TWA6 The Relic

TWA6 The Relic


TWA6 The Relic is a short, site based adventure that gained its inspiration from the 1997 movie also known as The Relic. It is a supernatural horror film directed by Peter Hyams and it stars Penelope Ann Miller, Tom Sizemore and Linda Hunt. The movie itself is based on the novel of the same name by Douglas Preston and Lincoln Child. The adventure utilizes the creature featured...   [click here for more]
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TWR3 The Door of Stars

TWR3 The Door of Stars


Note that this product has been updated in the compilation MZA4 The Mother of Life. All products for the "Maztica Alive!" campaign are all currently in the process of being updated.  You can find the entire collection of both the old and the new here, at the home of the Maztica Campaign Guide. ...   [click here for more]
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MPG0 The Great Pyramid

MPG0 The Great Pyramid


Welcome to the Great Pyramid! The Great Pyramid is an alternate cosmology for beings who worship the powers of the Maztican pantheon and defines their journey into their afterlife. This book briefly describes the heavens and hells originally described by author Doug Niles in 1991's Maztica Boxed Set, and includes locations of Aztec or Maya myth such as Xibalba and Mictlan. The MGP series...   [click here for more]
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TWM4 The Penguinfolk

TWM4 The Penguinfolk


In the Spelljammer setting of the 2nd Edition, there was a race of creatures known as the dohwar. As anthropomorphic penguin-like traders, they often served more as an annoyance than as any real threat or race that a player might choose. Well, crash landing in the hostile True World setting of Maztica and finding an ancient, sentient artifact from the batrachian creator race has a tendency to change...   [click here for more]
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An EXCELlent DM's Assistant

An EXCELlent DM's Assistant


This product should help take the vast majority of scrolling through tiny tables and the mathematics that goes with it out of the D&D 5th Edition game. Using an EXCELlent DM's Assistant, you can do each of the following effortlessly... Determine if an encounter is TRIVIAL, EASY, MEDIUM, HARD or DEADLY for your players. Divvy up the XP for any encounter amongst your players. Convert Coin...   [click here for more]
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ANM1 The Bee Tribe of Anchôromé

ANM1 The Bee Tribe of Anchôromé


Welcome to Anchôromé! In 1992, TSR was at the height of a truly exploratory phase, particularly in the Forgotten Realms.  As if the Aztec/Maya based Maztica was not enough, we also began to head north, beyond the great desert of the Sands of Itzcala and into the virtually unknown continent of Anchôromé.  John Nephew and Jonathan Tweet gave us the wonderful...   [click here for more]
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ANM2 Kci Athussos, the Great Snail Dragon

ANM2 Kci Athussos, the Great Snail Dragon


This book contains the lore and statistics behind a new, powerful creature that is pulled from the legends of Algonquin tribes.  Though it is designed to be used in an Anchôromé Campaign, it can be transplanted and used in almost any campaign.  Behold the great snail dragon! ___________________________________________________________________________________________ Get the Maztica...   [click here for more]
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ANM3 The Orca Folk

ANM3 The Orca Folk


Once hunted to near extinction, the orca folk, who refer to themselves as the darfellan, are making a comeback.  Their traditional enemies are undoubtedly the sahuagin, but now that they have come into closer contact with the human societies of their new homes, a civil war could be brewing within the remaining clans. Does Yeathan, the Dweller in the Dark Depths get to control the fate of the darfellan? ...   [click here for more]
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ANM4 The Ecology of the Odopi

ANM4 The Ecology of the Odopi


The odopi is a many armed beast that first appeared in the Monster Manual III for edition 3.5 of the Dungeons and Dragons game. Since that time, the odopi has not been updated, nor has it been explored in any greater depth than its original monster entry. This product is intended to breathe life back into the creature using a format that takes much of its inspiration from the "Ecology...   [click here for more]
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ANM6 The Turquoise Dragon

ANM6 The Turquoise Dragon


A New Gem Dragon! This small article sized supplement is the end result of an idea that came from the mind of an adorable six year old girl who said, "I think a dragon would be really beautiful if it was made out of turquoise." Never one to let a good idea go to waste (and taking advantage of a situation that will make my daughter smile), I thought the turquoise dragon would be a...   [click here for more]
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MGP1 Xibalba

MGP1 Xibalba


The Great Wheel cosmology is not the only cosmology, and the heavens and hells that it contains are not the only ones that exist. Xibalba is the hell of the Maztican Cosmology, the lawful evil plane of the Great Pyramid. In it, there is a great city with rivers of blood, pus and scorpions and a great ball game where its terrible fiends challenge unsuspecting mortals with the only desire...   [click here for more]
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MZC1 The Maztica Campaign Guide

MZC1 The Maztica Campaign Guide


Welcome to the True World!  This campaign sourcebook, along with the 5th edition core rulebooks, is all you need to begin adventuring in the fabled lands of Maztica! The True World Campaign (and tagging system): The True World Campaign encompasses the books which are linked in the images below.  It is a campaign set mostly in the Forgotten Realms to...   [click here for more]
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MZS2 The Cosmology of Maztica

MZS2 The Cosmology of Maztica


The cosmology of Faerûn is well known to be the home of the gods, celestials, fiends and countless others. Nestled among these endless planes of existence is the Great Pyramid and the seventeen tenemos (regions of the Outer Planes) which serve as the final reward...or punishment, for the souls of the Maztican dead. Welcome to the Great Pyramid, where the souls of the inhabitants of Maztica are ushered...   [click here for more]
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MZS3 Claw and Sting

MZS3 Claw and Sting


The scorpionfolk of the Maztican Underdark, including of course the tlincalli, the brave imperatontil, the bookish charinti, the vicious and small tree dwelling opistacanthi and the gigantic and prehistoric palophonti! From beneath the sands they came. First one, then five, then twenty! Before we knew it we were surrounded by the half...   [click here for more]
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