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Fantasy Grounds Shops

Fantasy Grounds Shops


This is a module for the Fantasy Grounds VTT. Shops for Fantasy Grounds! This extension for Fantasy Grounds VTT allows the DM to prepare shops which can be shared with your players. The players can browse through the shop, select items for purchase, and add the purchased items to their character inventory. Shops can have a limited inventory or items can be set as unlimited. When the items in...   [click here for more]
Dungeon Masters Guild  $6.00

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Fantasy Grounds Syrinscape Sound Links

Fantasy Grounds Syrinscape Sound Links


This is a module and extension for the Fantasy Grounds VTT. Adding sounds to your Fantasy Grounds game just got easier. This Fantasy Grounds module contains working sound links for every sound set published in the amazing Syrinscape app AND Syrinscape ONLINE player.  You choose which way you want to use this for your game sounds! It contains over 22,000 sound links organized...   [click here for more]
Dungeon Masters Guild  $15.00

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Fantasy Grounds Coin Converter

Fantasy Grounds Coin Converter


This is a module for the Fantasy Grounds VTT. 5E Coin Converter DM: "You find a hoard containing 5637 CP, 3425 SP, 655 EP". Player: "Uh, how much is that in GOLD?" MATH!!!! The 5E Coin Converter extension allows players to quickly convert their coinage. In just a couple of clicks, you can see whether or not you have enough money to afford that suit of Plate....   [click here for more]
Dungeon Masters Guild  $2.00

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Fantasy Grounds 5E Modifier Buttons

Fantasy Grounds 5E Modifier Buttons


This is an EXTENSION for use with the Fantasy Grounds VTT. Adds modifier buttons to the desktop panel, and adjusts the dice starting position. Version A: Adds modifiers and dice in a single row. Version B: Adds the modifiers and dice in a stack below chat and aligns the dice tower neatly together. ...   [click here for more]
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Fantasy Grounds Syrinscape Sound Chat Triggers

Fantasy Grounds Syrinscape Sound Chat Triggers


This is a module for use with the Fantasy Grounds VTT software. To use THIS module, you MUST HAVE "Fantasy Grounds Syrinscape Sound Links" (available here). Please be aware that this module requires a SuperSyrin subscription in order to operate. Fantasy Grounds Syrinscape Chat Triggers - an addendum to Fantasy grounds Syrinscape Sound Links. This...   [click here for more]
Dungeon Masters Guild  $10.00

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Fantasy Grounds Combat Tracker Open on Turn

Fantasy Grounds Combat Tracker Open on Turn


This is an EXTENSION for use with the Fantasy Grounds VTT. Combat Tracker Open on Turn Many DMs like to have the NPC and/or PC sheets open when it is their turn in initiative. This extension will allow the DM to automatically open the NPC/PC Sheet when it gains initiative, and automatically close it when the turn is passed. The behavior can be controlled by an option, allowing...   [click here for more]
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Fantasy Grounds Coin Conversion & PHB Store

Fantasy Grounds Coin Conversion & PHB Store


This is a module for the Fantasy Grounds VTT. Coin Converter & PHB Store Do you have players who are bad at math? Having trouble converting between the different coin types? Wish your players could easily purchase standard items from the Players Handbook and have the money automatically deducted? This module provides an easy way for your players to convert their currency simply...   [click here for more]
Dungeon Masters Guild  $4.00

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Fantasy Grounds Player NPC End Turn

Fantasy Grounds Player NPC End Turn


This is an EXTENSION for use with the Fantasy Grounds VTT. Fantasy Grounds Player NPC End Turn Do your players have familiars on the Combat Tracker? Or summoned creatures? Until now, players were unable to pass the turn when their NPC finished its turn in combat. This extension allows a player to pass...   [click here for more]
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Fantasy Grounds ID All

Fantasy Grounds ID All


This is an EXTENSION for use with the Fantasy Grounds VTT. ID ALL! ID All adds interface buttons to the Parcel and Party Sheet Inventory records that is visible to the DM only. Pressing the ID All button allows the DM to quickly mark all items as identified. ...   [click here for more]
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Fantasy Grounds Unshare Image

Fantasy Grounds Unshare Image


This is an EXTENSION for use with the Fantasy Grounds VTT. Unshare Image Extension for Fantasy Grounds Adds a small button to the image header that allows the DM to unshare it. ...   [click here for more]
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Monstrous Races (Fantasy Grounds)

Monstrous Races (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this module presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for...   [click here for more]
Dungeon Masters Guild  $5.99

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The Comprehensive Equipment Manual [Revised] (Fantasy Grounds)

The Comprehensive Equipment Manual [Revised] (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. TIMELY REVISIONS: This (third) major revision of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now includes additions and updates to all chapters to reflect the past year of playtesting and player feedback, and to incorporate references to the official products published in the...   [click here for more]
Dungeon Masters Guild  $30.00

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Character Options: Talents III 5E (Fantasy Grounds)

Character Options: Talents III 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series! It has over 375 talents that will cover archetypes, classes, and races.  It now includes the new boon talents, which requires specific alignments, and hundreds more to support and improve multiclassing...   [click here for more]
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Monstrous Races 2 (Fantasy Grounds)

Monstrous Races 2 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races...   [click here for more]
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Enchanted Ammunition: 101 Alchemical Arrows and Booming Bolts (Fantasy Grounds)

Enchanted Ammunition: 101 Alchemical Arrows and Booming Bolts (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "The layout is professional, the art is high quality, and the price is unbeatable. I highly recommend this supplement!" --Bob World Builder Fantastic Firepower for your campaign High on a promontory, an elven ranger’s face glows with firelight as she draws and looses, unleashing a fiery storm...   [click here for more]
Dungeon Masters Guild  $2.95

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Character Options: Talents 5E (Fantasy Grounds)

Character Options: Talents 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nerd Immersion Review (of the PDF): https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players by...   [click here for more]
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Thunderstones and Smokesticks: The Complete Guide to Mundane Alchemy (Fantasy Grounds)

Thunderstones and Smokesticks: The Complete Guide to Mundane Alchemy (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Put your proficiency to use! So you've gotten your hands on your very own set of alchemist's supplies...now what?  These tools are necessary for downtime activities like crafting potions, but they can also be used to craft a number of non-magical items as well. From thunderstones to smokesticks,...   [click here for more]
Dungeon Masters Guild  $1.95

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Sharn, The Missing Schema (Fantasy Grounds)

Sharn, The Missing Schema (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards, and The Depths,...   [click here for more]
Dungeon Masters Guild  $7.50

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Character Options: Talents II 5E (Fantasy Grounds)

Character Options: Talents II 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nerd Immersion Review here. Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide,...   [click here for more]
Dungeon Masters Guild  $14.99

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Martial Archetype: Feythorn Archer (Fantasy Grounds)

Martial Archetype: Feythorn Archer (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Introducing a new Fighter subclass option that fills the role of the Arcane Archer but with a druidic focus, designed toward easier optimization of multiclass builds using Wisdom as a prerequisite. A Feythorn Archer practices a unique elven method of archery that weaves primal power into attacks to produce...   [click here for more]
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Enchanted Ammunition: The Legendary Locker (Fantasy Grounds)

Enchanted Ammunition: The Legendary Locker (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "...an exciting inclusion for any ranged attackers in your campaign" --Bob World Builder Introducing the Archmage's Arsenal! Deep in a mine tunnel, a dwarven ranger’s face glows with firelight as he draws and looses, flooding the cavern with a deadly ball of fire. On the run, an elven rogue barely...   [click here for more]
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Sharn III, City of Monsters (Fantasy Grounds)

Sharn III, City of Monsters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Sharn III, City of Monsters This is the third installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 5 to 9. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters to the lowest warren of Sharn...   [click here for more]
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Redeemed Vampire Character Background (Fantasy Grounds)

Redeemed Vampire Character Background (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Redeemed from Darkness You know the taste of blood. You understand what it is to hunger for it with no hope of ever being sated. Long ago, you despaired of ever seeing the Sun again. Yet, somehow, you stand again in the warmth of its light. At some point in your life, you were chosen—taken by a powerful...   [click here for more]
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Sharn II, Council of Roaches (Fantasy Grounds)

Sharn II, Council of Roaches (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Sharn II, Council of Roaches This is the second installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 3 to 7. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous...   [click here for more]
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Esquiel's Guide to Magic Weapons (Fantasy Grounds)

Esquiel's Guide to Magic Weapons (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Esquiel's Guide to Magic Weapons presents over 120 new magic weapons for your 5th edition Dungeons & Dragons adventures and campaigns, providing a fun sourcebook for DMs and players alike (and giving you a serious boost to the 30 or so published in the Dungeon Masters Guide!). The guide contains: 120...   [click here for more]
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Fallen Immortal Character Background (Fantasy Grounds)

Fallen Immortal Character Background (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. You were timeless. To wield vast, unknowable power and walk the hallways of the gods was your birthright. You know what it is to have mortals beg for your favor and then to grant it—or not—according to your whim. But all that was taken from you; your godhead lost or stripped away by your divine...   [click here for more]
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DM Options: Monster Talents 5E (Fantasy Grounds)

DM Options: Monster Talents 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. These are additional traits and actions that can be added to existing monsters. They are added to the NPC record as either traits, actions, reactions, or legendary actions depending on the type. "This product is, bar none, one of my favorite non-adventure supplements. This is a must-have 5-star...   [click here for more]
Dungeon Masters Guild  $24.99

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Nameia's Laboratory (Fantasy Grounds)

Nameia's Laboratory (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "A 4-5 hour one-shot adventure for 4 to 6 sixth level characters." In the adventure, the players will have to infiltrate the hidden laboratory of the Crimson Order, under the leadership of the Blood Mage Nameia. The adventuring party, after they find their way inside the cave into the cults...   [click here for more]
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Residents of Trollskull Alley (Fantasy Grounds)

Residents of Trollskull Alley (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Residents of Trollskull Alley fleshes out many of the NPCs who act as neighbors to the party. Not only does Residents provide extra adventure hooks and ways to befriend the many NPCs of Trollskull Alley, it also provides hooks for other D&D adventures like Storm King's Thunder...   [click here for more]
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Character Background: Bastard (Fantasy Grounds)

Character Background: Bastard (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Outsider's Perspective Born in the shadow of wealth, power, and privilege, your family owns land, collects taxes, and wields significant political influence—but are you accepted among them? You may be an acknowledged member of the family, a social outcast your peers pretend don’t exist, or a...   [click here for more]
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Grimm Encounters (Fantasy Grounds)

Grimm Encounters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Grimm Encounters Twelve Horrifying Encounters for your Campaign If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters...   [click here for more]
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Villains & Lairs III FREE (Fantasy Grounds)

Villains & Lairs III FREE (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Villains & Lairs III FREE Expand your game with this collection of 8 NPCs of various challenge ratings, one of which includes and map and details of its lair. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Each NPC...   [click here for more]
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Villains & Lairs (Fantasy Grounds)

Villains & Lairs (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written...   [click here for more]
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Encounters on the Savage Seas (Fantasy Grounds)

Encounters on the Savage Seas (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Encounters on the Savage Seas is a supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can...   [click here for more]
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Sorcerous Origin: Archfey Bloodline (Fantasy Grounds)

Sorcerous Origin: Archfey Bloodline (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Wield the Power of the Twilight Realm! Introducing a new Sorcerer subclass option tapping the power of the Feywild! Your innate magic comes from a bond with the twilight realm of the Feywild. You or an ancestor received a gift once from a powerful Archfey - or perhaps you are the offspring of the...   [click here for more]
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Acererak's Guide to Lichdom (Fantasy Grounds)

Acererak's Guide to Lichdom (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this Fantasy Grounds Module. Includes FG instructions on how to construct your own liches. Keep reading to discover: 40 new actions and traits. 4 unique liches ready to be the next...   [click here for more]
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Villains & Lairs II (Fantasy Grounds)

Villains & Lairs II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Tired of heroes demolishing your dreadlords?  Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs, from small fry to...   [click here for more]
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Sorcerous Origin: Blood Magic (Fantasy Grounds)

Sorcerous Origin: Blood Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Wield the Power of the Blood! Introducing a new Sorcerer subclass option designed around the mechanic of converting health and hit dice into sorcery points! The power of your innate magic has a price. It is bought and paid for every time you use it with your own lifeblood—or, when necessary,...   [click here for more]
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Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction (Fantasy Grounds)

Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. You're stalking through the dungeon, flickering torchlight casting long shadows on the walls. You enter the main chamber, stepping past the slain beast. Before you lies a hoard of treasure! There are gems, blades and suits of enchanted armor. As your fingers toss through the goods, it starts to get strange....   [click here for more]
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Warlock Patron: The Thornblade (Fantasy Grounds)

Warlock Patron: The Thornblade (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the Ultimate Fey-Pact Warrior! Introducing a re-imagining of the classic Hexblade Warlock bound to the Feywild instead of the Shadowfell! You have made your pact with a powerful entity from the Feywild — a force that manifests its will in the multiverse through the actions of martially-trained...   [click here for more]
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Grimm Encounters II (Fantasy Grounds)

Grimm Encounters II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Grimm Encounters II Twelve Terrors Return! If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect...   [click here for more]
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The Second Black Dawn (Fantasy Grounds)

The Second Black Dawn (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure...   [click here for more]
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Grimm Encounters III (Fantasy Grounds)

Grimm Encounters III (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Grimm Encounters III Fear the Ten If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 10 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping...   [click here for more]
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City of Eyes (Fantasy Grounds)

City of Eyes (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. An original Ravenloft domain for 5th edition, containing: A 13 chapter adventure of lovecraftian sleuthing, unknowable truths and eldritch mystery for levels 15-20. The City of Eyes is a memorable Tier 4 adventure designed to challenge the mightiest of mortal characters.  Fortunes of...   [click here for more]
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The Compleat Mistwood Bestiary (Fantasy Grounds)

The Compleat Mistwood Bestiary (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Compleat Mistwood Bestiary Contained within these pages are ferocious, wily, and downright unusual monsters that can be found within any strange forest. Can adventurers brave of heart withstand the frumious Bandersnatch? Will unwary travelers be ensnared by the sinister hidebehind?...   [click here for more]
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Nameia's Crimson Tome (Fantasy Grounds)

Nameia's Crimson Tome (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. " [...] the magic items, monsters, and NPCs, this supplement covers all the bases in one beautifully-illustrated, professionally formatted package. I highly recommend Nameia's Crimson Tome by Stratos Fotakis. " - Robert M. " Loved the layout and...   [click here for more]
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Martial Archetype: Sworn Shield (Fantasy Grounds)

Martial Archetype: Sworn Shield (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the Ultimate Sword and Board Fighter! Introducing a new Fighter subclass option designed around classic weapon-and-shield combat! Some warriors are students of form and technique, while others supplement their martial prowess with magical effects. Sworn shields see defensive resilience as the...   [click here for more]
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Primal Path: Warchanter (Fantasy Grounds)

Primal Path: Warchanter (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "...wonderfully mechanically built [...] Path of the Warchanter is by far my favorite, making for a far more diverse barbarian path for those players looking to accentuate their game." Play the Ultimate Warrior-Skald! Introducing a new Barbarian subclass option that seamlessly...   [click here for more]
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Weird Stuff I Found In The Planar Vortex (Fantasy Grounds)

Weird Stuff I Found In The Planar Vortex (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. It's miserably hot in this place, you knew it would be like this. Planar travel is rarely fun, especially the first time you enter a new place. You and your party have collected some really odd things since the wizard decided to start plane jumping. A shield that becomes a massive wall, a fountain that might...   [click here for more]
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Release the Krakin! (Fantasy Grounds)

Release the Krakin! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin...   [click here for more]
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