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Products found in this section... Sort by: 
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Jarlaxle's Guide to Traps

Jarlaxle's Guide to Traps


Do you like traps?  Do you wish there were Grimtooth's books for 5th Edition?  So did we. That's why we made one. Welcome to   "Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing ON SALE FOR A LIMITED TIME! WAS $11.95, NOW $9.95! Fantasy Grounds version now available! Click here...   [click here for more]
Dungeon Masters Guild  $9.95

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Mordenkainen's Lost Notebook

Mordenkainen's Lost Notebook


  Fantasy Grounds version now live! Get it here! 5 stars from DM Dango!  DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window. Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions of...   [click here for more]
Dungeon Masters Guild  $9.95

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Kendal Santor's Treatise on the Mournland

Kendal Santor's Treatise on the Mournland


The esteemed Kendal Santor d'Sivis, Head of the Ninth College of House Sivis, invites you to explore the greatest mystery of Eberron: the Mournland. With annotations by the experienced, but prickly, Ikar the Black, this comprehensive guide will show you the wonders and the perils of what remains of the former nation of Cyre. What's Inside: 30...   [click here for more]
Dungeon Masters Guild  $12.95

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Halaster's Hoard

Halaster's Hoard


NEW! FANTASY GROUNDS CONVERSION IS HERE! NEW! Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!" GeekTyrant.com says: "A lot of thought and work went into this supplement and I love it." A group of the Guild's most creative minds has banded together to bring you a huge collection...   [click here for more]
Dungeon Masters Guild  $14.95

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Blood, Salt & Bones

Blood, Salt & Bones


Meet some of the high sea's strangest ships and their salty crews Looking for the Fantasy Grounds module? Find it here. Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow in these ships' wakes!...   [click here for more]
Dungeon Masters Guild  $14.95

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101 Adventures

101 Adventures


There are many paths to adventure, this is for those who face a challenge more formidable than the Tarrasque... the blank page! Facebook: Jeromy Schulz-Arnold, Twitter: @JeromySchulz, Instagram: @jeromyschulzarnold Please feel free to leave comments below. If you liked this product, download 102 Adventures ...   [click here for more]
Dungeon Masters Guild  $0.50

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Jarlaxle's Guide to Traps (Fantasy Grounds)

Jarlaxle's Guide to Traps (Fantasy Grounds)


Do you like traps? Do you use the Fantasy Grounds virtual tabletop?  Do you wish there were Grimtooth's books for 5th Edition?  So did we. That's why we made one. Welcome to   "Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing Fresh from the archives of Bregan d'Aerthe, Jarlaxle's...   [click here for more]
Dungeon Masters Guild  $11.95

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Halaster's Hoard (Fantasy Grounds)

Halaster's Hoard (Fantasy Grounds)


Now for the Fantasy Grounds virtual tabletop! Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!" A group of the Guild's most creative minds has banded together to bring you a huge collection of powerful magic items, challenging monsters, and...   [click here for more]
Dungeon Masters Guild  $14.95

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The Coming Plague

The Coming Plague


"The Coming Plague" is a four-hour adventure for 3-6 players. It is written for characters of 4th-7th level. The PCs are trapped in a plague-ridden city until they discover the source of the disease, a vile Otyugh. This module includes a two hand rendered maps and a new goddess to add to any pantheon. ...the vile Otyugh busts from the water and lashes out with it's disgusting, ropy tentacles!...   [click here for more]
Dungeon Masters Guild  $0.50

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102 Adventures

102 Adventures


102 Adventures is the sequel to the product 101 Adventures (also available on Dungeon Master's Guild).   Facebook: Jeromy Schulz-Arnold, Twitter: @JeromySchulz, Instagram: @jeromyschulzarnold. Please feel free to leave comments below. If you liked this product why not try 101 Adventures? ...   [click here for more]
Dungeon Masters Guild  $0.50

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Mordenkainen's Lost Notebook (Fantasy Grounds)

Mordenkainen's Lost Notebook (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.   5 stars from DM Dango! - See the video below. Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got and remained lost in Barovia until it ended up among the possessions of the warlock Amira Metanova. At least that’s...   [click here for more]
Dungeon Masters Guild  $14.95

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Ambush at Boxcar rocks

Ambush at Boxcar rocks


"Ambush at Boxcar Rocks" is a two hour adventure for character level 1-3 (3-6 players) but is easily adapted to challenge higher level PCs by adjusting the spawn rate and the spawn limit. It features one hand-drawn, color map. It can be run as a brutal oneshot gauntlet or a quick side quest to pad the players purses. Deep within the labyrinth of massive, glacier deposited rocks there is a natural...   [click here for more]
Dungeon Masters Guild  $0.50

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Session Zero Worksheet.

Session Zero Worksheet.


Everyone is always stoked at the first game of a new campaign, but what about the session zero? For those who don't know, it's like a traditional character making session from the good old days but the DM and players talk about the game. What do we want to play? The DM may have a few ideas but maybe the players want something else. Maybe the DM is burned out and wants to play. A session zero...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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A Second in Time

A Second in Time


"A Second in Time" is a two-hour adventure for 3-6 players. It is written for characters 1st-3rd level. The players act as a champions in a harsh blood sport that is as much the court of a river city as it is entertainment. This module includes a new poison, a new type of item and a rudimentary rule for addiction. The river city of Lotian is a rough place, where might often means right...   [click here for more]
Dungeon Masters Guild  $0.50

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Adventure Writer's Planning Sheet

Adventure Writer's Planning Sheet


In the days of yore, Monster Manuals, Player Handbooks and Dungeon Master's Guides came with all kinds of silly forms.  No one used these save for perhaps the Blank Character Sheets, Adventure/Campaign outline forms and the ever-dreaded Blank Monster Form. I do my outlines by hand and if you are a fellow grognard who still kicks it Reagan Era, snap up this little jewel before the greed dwarf claims...   [click here for more]
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Twenty-five Intriguing Locations

Twenty-five Intriguing Locations


Tired of the same damp dungeons, misty bogs and wooded roads? Spice up the next encounter with some exotic ambience! These dangerous, beautiful settings will liven up any encounter, immerse the players and encourage more roleplaying. Maps are not included. Facebook: Jeromy Schulz-Arnold, Twitter: @JeromySchulz, Instagram @jeromyschulzarnold Please feel free to leave a comment. ...   [click here for more]
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Blood, Salt & Bones (Fantasy Grounds)

Blood, Salt & Bones (Fantasy Grounds)


Meet some of the high sea's strangest ships and their salty crews This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow...   [click here for more]
Dungeon Masters Guild  $22.45

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Blank Monster Form

Blank Monster Form


In the days of yore, Monster Manuals, Player Handbooks and Dungeonmaster's Guides came with all kinds of silly forms.  No one used these  save for perhaps the Blank Character Sheets, Adventure/Campaign outline forms and the ever-dreaded Blank Monster Form.  I do my stat blocks by hand and if you are a fellow grognard who still kicks it Reagan Era, snap up this little jewel before the greedy dwarf...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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Mapper's Block

Mapper's Block


This play aid is inspired by classic design with some much needed improvements any mapper would welcome. It's no frills layout is better suited for DMs planning a scenario than a player hand out.  Perhaps I'll designed a more ornate map grid later but for now, happy mappin'! Facebook: Jeromy Schulz-Arnold, Twitter: @jeromyschulz, Instagram: @jeromyschulzarnold Feel free to leave comments below....   [click here for more]
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So, a Cleric and a Vampire Walk into a Tavern

So, a Cleric and a Vampire Walk into a Tavern


A series of short encounters and story hooks that may cause your party to question the safety of their local tavern… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker is the author...   [click here for more]
Dungeon Masters Guild   FREE 

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So, a Wizard's Apprentice and a Demon Walk Into a Magic Shop…

So, a Wizard's Apprentice and a Demon Walk Into a Magic Shop…


A baker's dozen of short encounters and story hooks that may cause your party to question their desire to go shopping… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker Alan...   [click here for more]
Dungeon Masters Guild   FREE 

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