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Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review!
A Fantasy Grounds .mod file is now available at checkout.
This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could be... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome
to
A Fistful of Coppers (and Silvers and Electrums and…)!
A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products!
In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging from powerful magic items... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Hey, DMs! Do you have a wizard who wants to hack and slash? How about a fighter who wants to sling spells? Give them the chance with this unique adventure where characters' weaknesses become strengths and strengths become weaknesses.
This adventure is now available on Fantasy Grounds VTT!
The orc shaman, Haru’uk Durn is desperate. Something has gone wrong in the spirit realm where his tribe’s... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Hey, DMs! Do you have a wizard who wants to hack and slash? How about a fighter who wants to sling spells? Give them the chance with this unique adventure where characters' weaknesses become strengths and strengths become weaknesses.
The orc shaman, Haru’uk Durn is desperate. Something has gone wrong in the... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Expand your game with this collection of 20 unique NPCs of various Challenge Ratings. Each NPC is designed so they can used as an ally, or as an enemy. We’ve even included several quest ideas for each of the NPCs, three of which have detailed mini adventures and a map. Written by some of the best-selling authors on the Dungeon Masters Guild, each NPC includes an image,... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Annalyse Penn plotted revenge for those responsible for destroying her lover Jack von Zarovich – also known as Happy Jack. During her grief, she was guided by a group of demons known as the Quartet. These demons took her to the Lavolion Theater as a venue to stage her revenge. She joined the theater as a dancer, then slowly let the Quartet demons manipulate the place, eventually twisting the world... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Also available for Roll20 and Fantasy Grounds.
Annalyse Penn plotted revenge for those responsible for destroying her lover Jack von Zarovich – also known as Happy Jack. During her grief, she was guided by a group of demons known as the Quartet. These demons took her to the Lavolion Theater as a venue to stage her revenge. She joined the theater as a dancer, then slowly let the Quartet demons manipulate... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
Annalyse Penn plotted revenge for those responsible for destroying her lover Jack von Zarovich – also known as Happy Jack. During her grief, she was guided by a group of demons known as the Quartet. These demons took her to the Lavolion Theater as a venue to stage her revenge.... [click here for more] |
Dungeon Masters Guild |
$10.50
|
Annihilation Hold is designed for four to five characters of levels 10 thru 16. Approximate run-time is 2 to 4-hours.
Beyond the western mountains, the orcs generally kept to themselves. Over the years they built their civilization. They enriched themselves through magic and music, and followed a doctrine of peace and acceptance that was empowered by the dangerous mountain range on one... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Annihilation Hold is designed for four to five characters of levels 10 thru 16. Approximate run-time is 2 to 4-hours.
Beyond the western mountains, the orcs generally kept to themselves. Over the years they built their civilization. They enriched themselves through magic and music, and followed a doctrine of peace and acceptance that was empowered by the dangerous mountain range... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Annihilation Hold is designed for four to five characters of levels 10 thru 16. Approximate run-time is 2 to 4-hours.
Beyond the western mountains, the orcs generally kept to themselves. Over the years they built their civilization. They enriched themselves through magic and music, and followed... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
An adventure by Jean Lorber and Jeff C. Stevens
— Product Overview —
♦ 4 to 8 hours for four to five characters.
♦ Scalable for 3rd-6th level.
♦ High-resolution maps of the Kuo-Toa lair.
♦ 9 new statblocks, including Dire Barnacles and Hypno-Cuddlefish!
♦ Includes plot hooks, handouts, rules for faction combat, and more!
— "For Blibdoolpoolp!!"... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Now with Unity
An adventure by Jean Lorber and Jeff C. Stevens
— Product Overview —
♦ 4 to 8 hours for four to five characters.
♦ Scalable for 3rd-6th level.
♦ High-resolution maps of the Kuo-Toa lair.
♦ 9 new statblocks, including Dire Barnacles and Hypno-Cuddlefish!
... [click here for more] |
Dungeon Masters Guild |
$7.50
|
An adventure by Remley Farr and Jeff C. Stevens
— Product Overview —
► 2— to 4—hour adventure for three to five characters
► Scalable for 3rd—7th level (optimized for 5th)
► Exploration, Roleplay, and Combat
► A fun adventure for Halloween or Spooky Horror sessions.
— Featuring All New... —
► Costumes: Owlbear, Fireball, and Flumph... [click here for more] |
Dungeon Masters Guild |
$6.95
|
An adventure by Remley Farr and Jeff C. Stevens
— Product Overview —
► 2— to 4—hour adventure for three to five characters
► Scalable for 3rd—7th level (optimized for 5th)
► Exploration, Roleplay, and Combat
► A fun adventure for Halloween or Spooky Horror sessions.
— Featuring All New... —
► Costumes: Owlbear, Fireball, and Flumph that characters... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Blinsky, the toymaker in Vallaki with the cute monkey wearing a pink tutu, received a large inheritance from a long-time client. The client, Obtavius Swat, a retired adventurer and avid collector of toys, left his entire estate to Blinsky. The estate included coin, precious gems, art, and his... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This products is a Roll20 Add-On adventure
"Awesome for new players." - Iron Emblem Gaming.
"a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium
Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Awesome for new players." - Iron Emblem Gaming.
"a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium
Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him. The horses are overdue and Bale believes... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Within the arctic lands of Icewind Dale, a vampire lives in an ancient tower made from ice and the bones of giants, dragons, and mammoths. Tired of the incessant howling of the cold wind as her only visitor, she subdued a small family of yetis to become her companions, promising them full bellies.
This short adventure introduces several new creatures and two new magic items:
Yeti Vampire Spawn
Yeti... [click here for more] |
Dungeon Masters Guild |
$2.95
|
With the fate of the Moonshaes held in the balance, the adventurer’s path lies in the lost tomb of an ancient Queen. What answers could she possibly offer to loosen the Slain’s deadly hold on this world. A Two to Four-Hour Adventure for Tier 3 characters. Optimized for APL 13.
Contend Warning: This adventure contains themes of body horror. Player discretion is advised. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Rumors of sightings of the undead Lord High Mages of Adaerglast outside of their castle prison are spreading across the Border Kingdoms, striking fear among the common people and worry among the greatest wizards of the Realms. While attending a nearby celebration, the characters are tasked with apprehending the liches and sealing them away once more.
A Four-Hour Adventure for Characters of 11th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Recently, residents of the Moonsea have been accosted by undead rising from the depths of the waters. Not only lost pirates, but sea creatures, too. An old fisherman's recurring dream could lead to an ancient oracle and an explanation. This is, if the party survives the journey.
A 2- to 4-hour adventure for Tier 2 characters. Optimized of APL 8. This adventure premiered at MidWest GameFest 2019.
The... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Strange events are occurring near the town of Yûlash—ground tremors originating from an old mind flayer hive. Our heroes are asked to investigate the old hive and determine the cause of the seismic activity, but another pressing matter is revealed to them, too.
This is a Tier 3 (APL 13) Adventurers League legal adventure set in a small town near Yûlash.
This module first premiered... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea.
This is a Tier 1 (APL 3) Adventurers League legal adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A map with an “X marking the spot” has been found in a recently uncovered tomb located in the small fishing village of Abigail’s Cove. The village’s mayor has sent out a secret call to trusted adventurers; offering a split of whatever treasure they can recover. Success means fortune for Abigail’s Cove, its villagers, and the adventurers.
This is a Tier 2 (APL 8) Adventurers League legal... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Update Note: Whispering Wind now has a screenreader version for accessibility.
Season's Greeting from the Deadliest Place on the Prime Material Plane!
It's the most wonderful time of the year! Oh the demons from hell and the NPCs yelling oh dear! Yes the ho-ho-ho-horROR is HEEEEERE!
A chill runs up your spine...
Welcome to the Whispering Wind, weary traveller.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Forgetful wizards and dangerous lasers. A young drow separated from her family, caught between worlds. An owlbear just trying to find mom. A wizarding student and her sabotaged experiment, and a dragon learning to cope with being born different. These stories await you and your young heroes in Clonker’s Guide to Being a Hero.
What Is This Book? This... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga... [click here for more] |
D&D Adventurers League |
$8.99
|
Dragon’s Breath Tavern is a 3 to 5-hour adventure for a party of four to five characters of 3rd, 4th, or 5th level.
"Once the action kicks off, the adventurers are in for a rough night."
"A perfect mix of horror and fantasy, with some truly unexpected encounters!"
It’s been a long few days of travel and the adventurers are tired of eating... [click here for more] |
Dungeon Masters Guild |
$6.95
|
"Once the action kicks off, the adventurers are in for a rough night."
"A perfect mix of horror and fantasy, with some truly unexpected encounters!"
It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting tavern. The smells of grilling meat and ale... [click here for more] |
Dungeon Masters Guild |
$6.95
|
*This verison requires the use of the Fantasy Grounds virtual tabletop* Click here for the PDF version!
It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Pick up this and other titles in the Trinkets & Treasures Collection Bundle!
Dragonlance Trinkets & Treasures is a collection of trinkets and magic items inspired by several of the original Dragonlance adventures.
The writing team tapped into the texts of Dragons of Despair, Dragons of Flame, Dragons... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now available for Fantasy Grounds Unity!
Dragonlance Trinkets & Treasures is a collection of trinkets and magic items inspired by several of the original Dragonlance adventures.
The writing team tapped into the texts of Dragons of Despair, Dragons of Flame, Dragons of Dreams, The Knight’s Sword, Oak Lords, Dragon Knight,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This product is a Roll20 Add-On.
Dragonlance Trinkets & Treasures is a collection of trinkets and magic items inspired by several of the original Dragonlance adventures.
The writing team tapped into the texts of Dragons of Despair, Dragons of Flame, Dragons of Dreams, The Knight’s Sword, Oak Lords, Dragon Knight,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms sourcebook provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventure's contained within can easily be dropped into most campaign settings.
This book details the ancient... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventures contained... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.
Survive a frozen ambush
Battle winter gnolls
Speak with Sloosh the Awakened Walrus
Meet... [click here for more] |
Dungeon Masters Guild |
$12.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels. ... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.
Survive a frozen ambush
Battle winter gnolls
Speak with Sloosh the Awakened Walrus
Meet... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This is a Fantasy Grounds VTT module.
Now with Unity
Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.
This 80-page supplement contains 26 encounters written... [click here for more] |
Dungeon Masters Guild |
$19.95
|
"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here.
Now with Unity
"Incredibly useful encounters..."
"Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This complete FANTASY GROUNDS MODULE faithfully replicates the 72 page PDF of the same name. This supplement contains encounters... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This is a Roll20 Addon of the Mithral best-selling PDF supplement.
"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
Encounters... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a module file for the Fantasy Grounds VTT. If you are looking for the PDF, click here.
Includes Unity
This supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit Annarei's Garden
Encounter... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Encounters in the Savage Underdark is a supplement containing mini-adventures, NPCs, locations, and magic items.
In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign.
We’ve... [click here for more] |
Dungeon Masters Guild |
$29.95
|
What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron!
This 116-page supplement contains 19... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions... [click here for more] |
Dungeon Masters Guild |
$19.95
|