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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants. If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures. Inside this text includes *...   [click here for more]
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Object crafting Guide (5e)

Object crafting Guide (5e)


This crafting guide is for the purpose of DM's and players that seek to create their own: tinkered objects Spell scrolls Magic Items Magic Armors Along with condesing down the rules into a handy PDF, this title comes with known materials in the D&D realms, along with stats for these materials as well. So, if you are interested in crafting your own Adamantine Plate armor well go ahead...   [click here for more]
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Death Patron Warlock (5e)

Death Patron Warlock (5e)


Having died recently, you walk down a long hallway with life on one side and the afterlife on the other. At the end of the halway sits a wall of blackness, that both draws you closer and makes you tremble in fear where even the most bold of warriors have fell to their knees and weeped in anguish. Here the wall shifts into the form of someone familiar to you, but it is not this person, this is Death....   [click here for more]
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How To Train Your Companion Volume 2 (5e)

How To Train Your Companion Volume 2 (5e)


Thank you everyone who downloaded How to Train your Companion. I was originally going to do an update and add some of the following features found in here to the original document, but it quickly turned into its own thing. Thank you James John How to Train your Companion Volume II Inside this volume we will go over how to train Aberrations (Beholders), Undead (Ghosts) and Oozes. Each...   [click here for more]
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Elemental Sorcerers (5e)

Elemental Sorcerers (5e)


Elemental Sorcerers Within this text you will find Fire, Ice, and Earth Sorcerers to go along with your Storm Born Sorcerer from Wizards of the Coast. Thes Sorcerers are called the Kalt Soul, Pyre Soul, and Stone Skin Sorcerer. Additonaly to class features there are: *Fire, Water, Air, and Earth Small and Medium Elementals * Magical Items * Additional Spells There is a Full collor PDF...   [click here for more]
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Spirits of the Ocean (5e)

Spirits of the Ocean (5e)


Living out in the vastnest of the sea are various tribes and warriors who call the deep waters their home. Within this text are just a few of the Barbarians I have run across in my travels and documented the powers and abilites these warriors have weilded. Within contains: Crab totem Shark totem Dolphin totem Manta ray totem Water Feats Magical weapons common weapons Please play,...   [click here for more]
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Dragoon (5e)

Dragoon (5e)


Dragoon Inside this text is a Dragoon, a knight who has trained their body and pushed past their limits to bring down dragons and men alike. There is no opsticle to tough for a Dragoon, how will you play this class. Inside this PDF: Class descriptions for the Dragoon 2 Humanoid monster stat blocks for dropping a Dragoon into gameplay. Have fun...   [click here for more]
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Corpsman (5e)

Corpsman (5e)


A house set ablaze, a party member down and bleeding out, and a monster still terrorizing the city, what do you do? As a Corpsman it is your duty to be the first responder to natural disasters, monster attacks, and play field medic to those you have sworn duty too, take your healing kit and your knowledge to change the tides of conflict in your favor. Corpsman, is a roguish archetype designed for...   [click here for more]
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