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The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning

The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning


Welcome to the Elemental Spellbook, a compendium of 80 (yes, 80!) original ice, fire, and lightning spells across every spell level! This compendium contains enough spells that (when combined with the PHB) you can create a spellcaster focused on a single element and never have to learn an off-theme spell for your entire 20-level career. And these aren't just blasting spells:...   [click here for more]
Dungeon Masters Guild  $7.99

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The Slayer Class

The Slayer Class


Track down your enemies and put them to the blade with the Slayer, a full 20-level base class designed from the ground up. Play this class if you: Want a spell-less ranger instead of the half-druid version in the PHB Want to play a martial character whose INT matters Want to create or harvest poison and not feel like a chump The Slayer wouldn't be a full base class if it didn't also have its...   [click here for more]
Dungeon Masters Guild  $4.99

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The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning (Fantasy Grounds)

The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning (Fantasy Grounds)


Welcome to the Elemental Spellbook, a compendium of 80 (yes, 80!) original ice, fire, and lightning spells across every spell level, now for Fantasy Grounds! This compendium contains enough spells that (when combined with the PHB) you can create a spellcaster focused on a single element and never have to learn an off-theme spell for your entire 20-level career....   [click here for more]
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The Aethermage: A Spellcaster Like No Other

The Aethermage: A Spellcaster Like No Other


You think you understand magic? The raw stuff of magic permeates the whole of the material world, but lies locked behind an invisible veil called the Weave. Spellcasting is a matter of manipulating the threads of the Weave in a specific way so that the magical potential hiding behind it can be released. Magic users, both arcane and divine, owe their craft to the existence of the Weave; after all,...   [click here for more]
Dungeon Masters Guild  $3.99

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The Astrologer: Harness the Power of the Stars

The Astrologer: Harness the Power of the Stars


There is untold power locked behind the mysteries of the stars. Those who study the secrets of the night sky are rewarded with cosmic power with which to bend the universe to their will. The Astrologer is a full 20-level character class, complete with two subclasses: disciplines focused on the moon and the stars. Foretell the future by consulting the stars, use the power of the moon to manipulate...   [click here for more]
Dungeon Masters Guild  $2.99

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The Mage-Knight Class

The Mage-Knight Class


One of the first things I noticed when I first perused the Player's Handbook all those years ago was this: despite introducing two examples of a "half-caster" base class (paladin and ranger), both options were divine. If someone wanted an arcane warrior-mage hybrid—a concept that goes back to D&D's earliest days, when "elf" was a class—you have to be either a fighter...   [click here for more]
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Unfortunate Origins: A 5E Background Bundle

Unfortunate Origins: A 5E Background Bundle


Have you exhausted the options for PC backgrounds in the Player's Handbook and are hungry for more? Do you like tragic backstories or unconventional characters? If so, then Unfortunate Origins is for you! Unfortunate Origins is a bundle of five original backgrounds for player characters: The Amnesiac, who remembers nothing of their former life and possesses skills they...   [click here for more]
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The Slayer Class (Fantasy Grounds)

The Slayer Class (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Track down your enemies and put them to the blade with the Slayer, a full 20-level base class designed from the ground up. Play this class if you: Want a spell-less ranger instead of the half-druid version in the PHB Want to play a martial character whose INT matters Want to create or harvest poison and...   [click here for more]
Dungeon Masters Guild  $7.50

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Working Stiffs: A 5E Background Bundle

Working Stiffs: A 5E Background Bundle


We can't all be the Chosen One, now can we? Sometimes the most compelling hero stories involve characters with mundane beginnings. There are certain backgrounds that I've seen players ask about time and again, yet are unavailable in the Player's Handbook despite being such standard-seeming options. Honestly, how did they leave out "farmer," the most famous pre-adventure hero occupation...   [click here for more]
Dungeon Masters Guild  $1.99

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Beginner's Guide: Learn to play the easy way!

Beginner's Guide: Learn to play the easy way!


Are you looking to try out D&D and see what all the hubbub is about? Did someone put a 300-page book in front of you and expect you to learn it? Well don't worry, I've got your back! Despite the massive rulebook, there are only a handful of concepts that you actually need to learn upfront. This FREE document will guide you through what you really need to know, give you the big idea, and...   [click here for more]
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