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One Shot - An Orange Clockwork

One Shot - An Orange Clockwork


An adventure for 4-6 characters levels 3-5. A slightly comedic adventure. A genius gnome tinker needs the lifespark of living creatures to give autonomy to his inventions. He lures you into his lair and then seeks to trap you and transfer your soul into one of his machines, where you will eternally obey his commands. Think "steampunk" setting with a psychotic megalomaniac gnome villain. ...   [click here for more]
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One Shot - The Frost Giant's Lair

One Shot - The Frost Giant's Lair


Your party has been tracking the frost giant for some time. Having finally reached his lair, you proceed into the frozen hillside. It doesn’t take long for you to realize you are no longer the hunter, but rather the hunted. And full party or not, you will be lucky to get out alive. This adventure is intended for 4-6 characters, levels 8-10. It is also intended to be difficult, with...   [click here for more]
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One Shot - Killer Clown

One Shot - Killer Clown


This encounter is intended for 4-6 characters level 5-7. It’s a twisted, sick comedy of errors with dark humor. Freckles the Clown isn’t your typical adversary. Freckles is vicious, but the danger is covered with a humorous and ridiculous veneer. Clowns. Killer clowns. A psychotic clown who insists you join his puppet show. No, really, he insists. ...   [click here for more]
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Grandmaster Thief - Mechanical Traps

Grandmaster Thief - Mechanical Traps


Traps! Not puzzles. This isn't about solving a riddle. No trap designer worth their salt would tell you how to get past their security measures, however obscure the clues may be. This is about being diabolical in your mechanical trap design. No runes to worry about, nothing to dispel, and no magical resistance to save you. ...   [click here for more]
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The Devil's Contract

The Devil's Contract


Ideas on how to handle the Infernal Bargain The insidious creature unfurled the parchment scroll on the table and proffered me a foot-long quill. There wasn't an inkwell anywhere to be seen, which I thought odd.    "Just sign here," she said with the tiniest hint of a smile.   I took the quill and put pen to paper. The moment I started to write my name I...   [click here for more]
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One Shot - The Siege of Veritas Dam

One Shot - The Siege of Veritas Dam


Sent to investigate the increased troop movements of goblin forces, the characters are confronted with a dangerous situation. Goblins are trying to destroy the wooden dam supplying water to the dwarven stronghold upstream, and the halfling settlement downstream. If the goblins manage to destroy the structure, the devastation would affect thousands of people in the region. This adventure is designed...   [click here for more]
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The Grandmaster Illusionist

The Grandmaster Illusionist


After you've lost the thrill from those numerous times you "extended a cliff", it is time to bring the real power of illusions into the game. Discussions on how illusions affect the senses, senses you have that you don't even think about, what senses the various illusions affect, and tactics on how to use PHB illusion spells in ways you may not have considered. A few optional rules are proposed...   [click here for more]
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Spellcasting for Newbies

Spellcasting for Newbies


For the new player, the rules around spell casting can seem a little daunting. Here-in you will find a much simpler explanation around parts of the process of using spells. ...   [click here for more]
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Stealth and Hiding for Newbies

Stealth and Hiding for Newbies


One of the most basic parts of the game in 5e and it's surprising how many people just don't understand how to deal with it. So here are your procedures, hints, tricks and answers to understand how to handle the process for those sneaky characters that just want to be sneaky. ...   [click here for more]
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Rogue Skills For Newbies

Rogue Skills For Newbies


Technically, the variety of skills listed here-in can be used by any class. But they make playing a rogue just that much sweeter. ...   [click here for more]
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Visibility For Newbies

Visibility For Newbies


Understanding the mechanics of Light, Darkness, Cover, and Obscurity. When it comes to visibility there are many things in this game that can prevent you from seeing what it is that you are dealing with. Here-in you will find longer discussions on the rules surrounding visibility, light, darkness, cover, and obscurity. Hopefully, you will come away with a much better understanding. ...   [click here for more]
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Warlock Pact - Celestial

Warlock Pact - Celestial


There are those who might think a pact with a celestial patron would be an easy relationship to enter into. Where the fiend may demand gruesome and distasteful tasks be completed in order to be granted power, the celestial would be more compassionate and beneficial, right? Such a perception would be naive. A celestial being can be a micro-manager, controlling nearly every decision you make. Demanding...   [click here for more]
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Boss Monsters - Compendium 1

Boss Monsters - Compendium 1


26 pages. BBEG (Big Bad Evil Guy or Gal) encounters where the villain (hopefully) won't crumble in the first round. Give them enough hit points, a high enough AC, and enough actions to defend themselves and you might just have the fight get to the 4th round. But give them enough powers to tactically cancel out the entire party's ability to fight and well... they might win. Give them an advantage...   [click here for more]
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Brandish Spells

Brandish Spells


Expanding on the Booming Blade and Green Flame Blade mechanics. Spells that imbue weapons with magical effects and require a melee weapon attack as part of the spell casting.   ...   [click here for more]
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A Newbie's Guide to Medicine, Healing, and the Healer's Kit

A Newbie's Guide to Medicine, Healing, and the Healer's Kit


A beginner's primer on hit points and various methods of non-magical healing. ...   [click here for more]
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Single Encounter - Split Personality

Single Encounter - Split Personality


What started out as a simple combat quickly gets out of control. Can the heroes figure out what is going wrong, and devise a solution, before they face an army of enemies? This is a intended as just a single encounter. However, you can easily build upon it to extend the adventure over many gaming sessions. Designated Level Range: 4 to 6 characters of level 5-7. ...   [click here for more]
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Single Encounter - Zombie Revenge

Single Encounter - Zombie Revenge


They're zombies. How hard could this be? Famous last words. When those zombies start to come together into a group, and then meld into a colossal monstrosity, the problem gets a whole lot bigger. Like 80 feet bigger. And the flow of zombies crawling out of graves and melding with the group doesn't appear to be slowing down. This is a single encounter adventure. Designated Level range: 5 to 6 characters...   [click here for more]
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Single Encounter - The Inner Sanctum

Single Encounter - The Inner Sanctum


This is a single encounter that can be placed inside any adventure. It is intended for 4-6 characters of roughly levels 4-5. You've reached the "Inner Sanctum" and engaged the enemy within. But this is no ordinary fight and it only takes a couple rounds to know it is most definitely not going the way you had envisioned. The enemy doesn't seem to die and your party members are being pushed...   [click here for more]
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Munchkin MacGuffins

Munchkin MacGuffins


Magic Items for the Munchkins in Your World For those players that can be a bit irritating, or in constant search of magic items that will make them overpowered and unbalancing, here are the solutions to your dilemma. Each of these items presents a benefit to the character, but along with that benefit comes a price. The drawbacks involved with using each item are...   [click here for more]
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Cleric Domain - Demon/Demonology

Cleric Domain - Demon/Demonology


Cultist or simple fanatic, they've sold their soul for the power, or maybe they've dedicated their life to learning how to exorcise the vile creatures from our world. Intended as a template for the DM to create an NPC villain or nemesis, this domain should be fairly well balanced for use as a player character as well. ...   [click here for more]
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Intimidation for Newbies

Intimidation for Newbies


FEAR ME! Because... well... because I said so. Ummm... let's try that one again. Intimidation is that one skill that doesn't have to be tied down to a single ability score. Here-in you will find a few examples that use other abilities and how to resolve using the skill in general. ...   [click here for more]
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Shield Guardian - Shield Maiden

Shield Guardian - Shield Maiden


"Talonna!" The Princess shouted. Her shield maiden was already in motion. The assassin had waited for the target and guardian to separate to get the opening he needed. But the elf warrior was quick. Far quicker than the assassin had thought possible wearing all that armor. Merely drawing the blade had put the shield maiden into action. As the tip of the blade flashed and was a hairs breadth...   [click here for more]
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